Forager ghoul

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Missing or Incomplete Creature Information Needed    
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  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on Body Size
  • Infobox entry on maximum unarranged skin value
  • Infobox entry on locksmiting 2 skill
  • Infobox entry on locksmithing cap
  • Infobox entry on whether it's manipulable
  • Infobox entry on manipulate 1 skill
  • Infobox entry on manipulate 2 skill
  • Infobox entry on manipulate cap
  • Infobox entry on part weight
  • Infobox entry on bone weight
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forager ghoul
Unknown creature.jpg
Creature Levels:
    Overall 130
    Level Variance (-3 ⁄ +3)
    Natural Attack 130
    Weapon Attack 130
    Defense 130
    Player Estimated 130
Potential overall skill: 650
Skill Cap 600 to 800
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Uses Weapons Unknown
Alignment Undead
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy Yes
Special Attacks Yes
Special Defenses No
Body Type biped
Body Type (Alt) humanoid
Body Size unknown
Skinning Details
Skin Name ghoul skin
Skin Weight 4 stones
Part Name discolored ghoul bone
Part Weight Unknown
Bone Name ghoul bones
Bone Weight Unknown
Ranks Required 640
Max Value ?
Max Arranged 1111
1,111 Kronars
888.8 Lirums
801.698 Dokoras
1.111 LTBpoints
1.111 Tickets
Locksmithing Details
Skill Required Careful: 800
Teaching Cap ?
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?

Tuesday Tidings 64 release.


The ghoul is a loathesome thing. Though perhaps a similar height to a short Human if it stood upon straight legs, it is bent and hunched from its eternal grubbing in graves, charnel pits, and other unsavory places for its sustenance. Dark grey skin covered with mold and rot covers a bony but powerful frame. Deep-set eyes constantly search for prey, while a wide nose snuffles every breeze for the taint of rot it craves. Faster and more cunning than its simpler kin, the ghoul is not content with waiting for prey, but will go out and search for it, straying far from home, wherever or whenever that may once have been.

In Depth

Special Attacks

  1. They can infest you with a random blood worm / leech. TEND directly, remove, or seek empathic help.
  2. They aren't your average creaking, shambling undead. These guys are pretty agile and animated. They have the Barbarian warstomp ability.
  3. They can afflict you with a slow effect. This is something we haven't experiment with in DR before, but while afflicted, any roundtime you get will be bumped up by an additional 2 seconds (it has its own messaging to indicate when an adjustment happens).


  • Soldier's Prayer and Protection from Evil both help you avoid the specials. PFE has priority, they don't stack. It's a binary check on the spells...if you have it, it considers reduced ranks for the creature when determining whether the specials hit or not.

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