Bone wyvern

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Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on whether critter can be backstabbed
  • Infobox entry on skin name
  • Infobox entry on skin weight
  • Infobox entry on skinning skill required
  • Infobox entry on maximum unarranged skin value
  • Infobox entry on maximum arranged skin value
  • Infobox entry on relative creature level
  • Infobox entry on special defense capability
bone wyvern
Unknown creature.jpg
Relative Level 55-60
Skill Cap 1300 to 1750
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes No
Evil Undead
Corporeal Yes
Construct No
Backstabbable Unknown
Casts Spells Yes
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Located:
Skinning Details
Skin Name Unknown
Skin Weight Unknown
Ranks Required Unknown
Max Value Unknown
Max Arranged Unknown
 



Description

Hunched forward on two immense legs, the ancient bone wyvern towers at a height of over twenty feet, rotting foreclaws drawn and ready to lash outwards at a moment's notice. Its massive dragon-like skull is partially visable beneath a cloak of rotting flesh that precariously clings to its enormous skeletal body, covered in an array of jagged cracks and scratches. Twin tongues of deep purple flame rest in the hollows of its eye sockets, churning in a tempest of unfocused hatred. Gigantic skeletal wings arc outward from its spine-lined back to shadow its rotting form, and both wings are partially draped in a shifting cloak of rotting flesh.


Recall

A unique type of undead, bone wyverns are formed from the corpses of wyverns that are possessed by some sort of evil necromantic magic. Still capable of flight despite their wings being mostly useless, bone wyverns haunt the higher reaches of Wyvern Mountain.

Though bone wyverns lack the hunger that drives normal wyverns, they retain some of their former traits. Notable is their extreme territorialism, which drives them to attack other living creatures that wander into their domain.

It is well known that wyverns will eat anything that moves, including unlucky adventurers. While bone wyverns are skeletal and thus do not eat prey, they will still vengefully rip apart their victims after killing them.


In Depth

Cast necromantic spells. Blood Burst, Siphon Vitality, and possibly others.


Special Attacks

Naphtha Breath, Poisoned Tails, Aerial Grapple


Equipment/Loot

Coins and Gems.

Notes

I'm not sure on the actual range of teaching, but they're harder than ice archons so I made the range 50 more ranks than archons on both min and max. Below is my careful appraisal of both.

ICE ARCHON:

If you attacked with a bastard sword, you are certain that the enemy would train very well, provided you can land a blow.

If you threw the sword at the enemy you are certain that it would train exceptionally well, but you probably won't be landing many blows.

If you defended by parrying attacks, you are certain that the enemy would train very well.

If you defended by evading attacks, you are certain that the enemy would train very well.

If you defended by blocking attacks, you are certain that the enemy would train exceptionally well.

If you attempted to beguile the enemy with tactics, you are certain that it would train exceptionally well, but you probably won't be affecting it.

If you targeted and cast a spell at the enemy, you are certain that it would train very well, provided you can land a spell.

If you attempted to debilitate the enemy, you are certain that it would train very well, provided you can affect it.


BONE WYVERN:

If you attacked with a bastard sword, you are certain that the enemy would train exceptionally well, but you probably won't be landing many blows.

If you threw the sword at the enemy you are certain that it would train exceptionally well, but you probably won't be landing many blows.

If you defended by parrying attacks, you are certain that the enemy would train exceptionally well.

If you defended by evading attacks, you are certain that the enemy would train exceptionally well.

If you defended by blocking attacks, you are certain that the enemy would train exceptionally well.

If you attempted to beguile the enemy with tactics, you are certain that it would train exceptionally well, but you probably won't be affecting it.

If you targeted and cast a spell at the enemy, you are certain that it would train exceptionally well, but you probably won't be landing many spells.

If you attempted to debilitate the enemy, you are certain that it would train exceptionally well, but you probably won't be landing many abilities.


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