Favors: Difference between revisions
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* {{com|DIR}} {{tt|TEMPLE}} will give you step by step instructions to the resurrection altar in the Main Temple in Crossing. |
* {{com|DIR}} {{tt|TEMPLE}} will give you step by step instructions to the resurrection altar in the Main Temple in Crossing. |
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You will return your filled favor orb to the altar in this room: |
You will return your '''filled''' favor orb (see [[Favors#How_to_Fill_Favor_Orbs|below]]) to the altar in this room: |
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{{RoomDescription|roomname=Resurrection Creche, Li Stil rae Kwego ia Kweld |
{{RoomDescription|roomname=Resurrection Creche, Li Stil rae Kwego ia Kweld |
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|desc=Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself. An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights. Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed. You also see an iron-bound oak door set in the far wall.<br> |
|desc=Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself. An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights. Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed. You also see an iron-bound oak door set in the far wall.<br> |
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Obvious paths: clockwise, widdershins.}} |
Obvious paths: clockwise, widdershins.}} |
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Once you've filled your favor orb: |
Once you've [[Favors#How_to_Fill_Favor_Orbs|filled your favor orb]]: |
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* {{com|put}} {{tt|my orb on altar}} |
* {{com|put}} {{tt|my orb on altar}} |
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Revision as of 23:57, 1 April 2020
Favors of the Immortals are awarded to adventurers as a blessing for showing devotion through offerings and sacrifice. They are mostly used to avoid some of the consequences of death and allow a player to be resurrected by a cleric.
To gain a Favor you must first obtain a Favor Orb bearing the name of one of the Immortals. Once you have obtained an orb, you're told that you must find a suitable sacrifice to fill the orb. All orbs use the same sacrifice: your unabsorbed experience pool. The more favors or circles you have, the more experience is needed to fill them. In fact, one circle is the same as having one extra favor.
The Favor command will tell you how many favors you have obtained, and which Immortal your last favor was with. Having a sufficient number of favors will also unlock specific Religion titles.
Uses
- A player must have at least one favor to be resurrected by a cleric. Having more favors makes this process easier/quicker.
- One favor is not the recommendation, it's the absolute mechanical minimum to be resurrected. The recommendation is a minimum of 15 favors.
- A favor is consumed whenever an adventurer DEPARTs, or when a cleric is resurrected using Murrula's Flames.
- Having sufficient favor allows a player to DEPART COINS, DEPART ITEMS, or DEPART FULL.
- Being sacrificed by a cleric will instantly drain all favors from a player and prevent them from being resurrected.
Favor Orbs
A favor orb is an "orb of light" which shines different colors depending on the guild the person who received it is of.
It also shines different levels of brightness depending on how much you have sacrificed to the orb.
Once the orb is filled completely you may place it on the proper alter to obtain your favor.
Favor orbs can be attained by praying at a general altar, making a sacrifice to a chosen Immortal at an aligned altar, or can be provided by Clerics via Truffenyi's commune.
A player may obtain multiple favor orbs at the same time, but may only fill two of them. The third one and up will lose all capability of holding a favor, so its recommended to only obtain only two orbs to fill at a time.
Gaining Favors at General Altars
Zoluren
Travel to the Circle of Stones at the stone grotto near the Siergelde Ruins on RanikMap3.
- DIR FAVOR will give you step by step directions to get to the stone grotto.
You will arrive here:
[Siergelde, Stone Grotto]
Some of the building stones from the ruins that surround you have been fashioned into a shallow grotto at the very top of this hill. Within the grotto, four rounded stones of descending size are set one upon the other in the manner of a crude altar. At the foot of this altar, you find fruits and flowers in various stages of decay, the remnants of offerings to whatever power pervades this quietly sacred site. You also see a tiny bubbling pool under some mintberry bushes.
Obvious paths: east, west.
To get a favor orb:
- KNEEL
- PRAY (three times)
- SAY the name of one of the Thirteen Immortals' neutral aspects
- STAND
- GET ORB ON ALTAR
Upon getting the orb, an arch or trees will open up for you to proceed. In order to exit the favor area, you must solve a series of puzzles (the puzzles through the trees are generally the more difficult of the two).
- GO ARCH: For a series of relatively easier puzzle tasks.
- GO TREES: For relatively more difficult puzzle tasks.
The puzzles vary, and typically require you to perform some task before you can leave the room. For example, you might need to open the window for a smothering plant, light candles, or clean the altar. After you have solved enough puzzles, you will return to the altar. The number of puzzles you must solve increases with the number of Favors you already posses.
To leave the puzzle area prematurely (and fail the puzzle) you can DROP MY ORB to destroy your orb and be teleported to the entrance of the favor area.
Once you've successfully exited the favor area, go to the Main Temple in Crossing.
- DIR TEMPLE will give you step by step instructions to the resurrection altar in the Main Temple in Crossing.
You will return your filled favor orb (see below) to the altar in this room:
[Resurrection Creche, Li Stil rae Kwego ia Kweld]
Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself. An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights. Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed. You also see an iron-bound oak door set in the far wall.
Obvious paths: clockwise, widdershins.
Once you've filled your favor orb:
- PUT MY ORB ON ALTAR
Therengia
Ilithi
How to Fill Favor Orbs
When it comes to filling the orb there are two methods available to you, you can either RUB the orb to take a small amount of experience from your active pools or you can HUG the orb to give up all experience that has not been drained. You may rub a favor orb inside of a container, but must hold the orb to hug it.
Filled Levels
- glows faintly and wavers slightly
- glows faintly
- glows a pale (color), wavering slightly
- glows a steady pale (color)
- glows strong (color), wavering slightly
- glows a strong and steady (color)
- (no response when overfilled)
Orb Colors
Orb Colors vary by guild. There have been some cases of people claiming their orb does not match the prescribed color.
Favors have different descriptors the more experience you put into them, starting off with no color, then becoming pale, steady and finally strong before being properly prepared for sacrifice. If an orb is overfilled, such as by filling them and dying before redeeming them, looking at them will produce no reaction at all.
Color | Guild(s) |
---|---|
black | Ranger |
blue | Paladin |
brown | Bard |
green | Empath |
gold | Moon Mage |
orange | Warrior Mage |
red | Barbarian |
violet | Thief |
white | Commoner, Necromancer, Trader |
yellow | Cleric |
Gaining Favors from Immortal-Specific Altars
There are a lot of altars strewn about the Realms that are dedicated to specific Immortals and several of them may be used to get an orb from that specific Immortal. Altars for the Thirteen and their light and dark aspects can be found in the Eyes of the Thirteen in the Crossing Temple.
Unlike the General Altars, the task to get a favor requires the sacrifice of a physical object; what object is acceptable is dependent on which Immortal that altar is dedicated to. For example, the Hodierna altar on the third tier of Ratha will take any of the proper offerings for Hodierna: healing herbs, unicorn beads, parchment unicorn primers, or Immortal Hodierna Cards.
You must put the sacrifice on the altar and PRAY. After about a minute the sacrifice will be replaced with a favor orb.
To use an aspect specific altar dedicated to a neutral or dark aspect, it usually must first be cleaned with holy water. Anyone with holy water may clean an altar. Necromancers are not encouraged to clean altars. A list of altars can be found here.
Immortal-specific altars only accept their own Immortal's orbs. Resurrection altars will accept favors from any Immortal.
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Steps |
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End Result |
Rakash Favors
Rakash can obtain favors in the Awksa Dzilvawta Ala outside of Siksraja. No experience sacrifice is required, though favors are capped at a maximum of five.
Prydaen Favors
Prydaen can now obtain the favor of Eu-Demrris-Tenemlor. Information can be obtained under Prydaen Favors.
Unlike favor orbs, it is possible to carry as many symbols as you wish. The symbols only drain specific experience pools and do not need to be returned to an altar; they automatically convert to favors when full.
The Orb Myth
There is a prevalent myth about experience leaking from a favor. This most likely originated in the confusion with cambrinth orbs that leak mana.
Favors will never ever lose experience that has been placed inside it. The perception of "leakage" comes from when multiple orbs are filled simultaneously. The orb size is based solely on the number of favors and circles you have at the time of rubbing it.
If you have two orbs both at maximum experience and place one on an altar, the second orb will expand and need more experience since you now have more favors.
The same is true with departing. If you have an orb that is partially filled (based on the look) and die and depart, losing one or more favors, it can potentially be full when next rubbed.
Favors and the General Populace
Most people in Elanthia in fact do not have favors at all. This is one of the many reasons that the great masses of the lands tend to be both terrified of, and in awe of, Adventurers. It's also one of the reasons why wars and disasters and diseases are actually a big deal lore-wise -- most folks do not come back. They live one time, they die one time. This isn't because these people are just too lazy or stupid to try and gain favors.[1]
Most of the masses of Elanthia:
- Live too far away to 'safely' take the treks to places that give favor orbs. They aren't trained in combat or survival and may never survive the journey.
- Don't seem to be able to fill the favor orbs if they manage to gain one. Does this mean the Immortals don't care about that type of memory? Maybe. Does this mean that the Immortals don't care to bring back the average person? Absolutely. Does anyone ICly know for sure why this happens this way? No, but being religion, people have their stories and theories and beliefs, certainly.
- Still pray and give their own types of offerings to the Immortals anyway, for a variety of reasons all related to trying to convince the Immortals to care about and do nice things for them, up to and including bringing them back if they die. It's just not a reliable transaction the way that favor orbs are for Adventurers. Sometimes a member of the greater masses has their prayers answered in a way that is undeniably the work of an Immortal, but a lot of times, it's not so easy to say if they were answered or not.
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