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Things Every Elanthian Should Know

The purpose of this page is to give new players a broad-strokes overview of DR's setting, i.e. "what would someone who was born and grew up in this setting be likely to know by default?"

Physical facts

The setting takes place on a planet called Elanthia on a mountainous continent called Kermoria. The climate is roughly equivalent in most places to Britain -- hot, humid summers and cold, snowy winters. There are 400 days in a year (100 per season) and the orbit of Elanthia is perfectly circular. Major holidays mark the transitions between the seasons as well as the new year and there are a number of less-celebrated minor holidays. There are 12 other planets in the solar system as well, one for each god, with Elanthia being Truffenyi's domain.

Time in-game advances at quadruple speed, i.e. 4 in-game days per real life day. One real life day's worth of time is frequently called an andu (pl. anduen), one minute is called a roisan (pl. roisaen) and 30 minutes is called an anlas (pl. anlaen). Each anlas in the day has a name, and the numbering system for years in the game begins at 0, called the Victory of Lanival the Redeemer.

Two major rivers exist within Kermoria, the Segoltha and the Faldesu, and the livable landmass is flanked in the northwest by the Velaka Desert, an uninhabitable Waste to the northeast, and the demonic forest known as the Dark Hand to the south. South of the continent of Kermoria past the Dark Hand is the continent of Albaria. Another landmass exists to the distant west, but has no name. To the east is the Reshal Sea and the Qi Archipelago. The Waste, the bulk of the Dark Hand, Albaria, and the lands to the west are presently inaccessible in the game, and the rest of the planet remains unexplored.

Society & Government

Five provinces and their methods of government, current rulers and prominent political figures, currencies used

There are five provinces in Kermoria. Four are on the mainland of the continent and one is an archipelago.

Society across Kermoria is universally pseudo-feudalistic, with each province having its own distinct ruling and noble class, merchant class, guilded class, and underclass consisting of farmers, laborers, and other peasants.

Zoluren

The Principality of Zoluren rests in the center of Kermoria and its other provinces adjacent to the Reshal Sea. It is a male-preference cognative primogeniture, meaning males of the current ruling house are preferred over females but females may rule as well, and is presently ruled by Prince Belirendrick IV of the Sorvendig family. Zoluren's ruler is backed by a Council consisting of nobles from Zoluren's Great Houses.

The capital city is Rivercrossing aka The Crossing, which rests some distance inland on the Segoltha river. Other large settlements include Leth Deriel, Kaerna Village, and Tiger Clan, and there are a number of other smaller clans, villages, and hamlets as well. The majority of Zoluren's population is Human, with some Halflings and Elves and a few settlements of Gor'Togs and Dwarves.

Some racially-driven tension exists between the ancient cities of Leth Deriel and Ilaya Taipa and the rest of the province. These cities were historically Elven and the tension comes from

Zoluren is the only province that uses kronars as a currency.

Therengia

The Barony of Therengia rests to the north of Zoluren, south of the Velaka Desert and the Waste, and adjacent to the Reshal Sea. It is a male-preference agnatic primogeniture which forbids female inheritance of rule, meaning all rulers are selected from males of House Theren based on seniority or their eldest male issue, and is currently ruled by Baron Gyfford Theren. House Theren is backed by the Morzindaen, or Great Houses of Therengia.

The capital city is Therenborough, but the bulk of the province's trade goes through Riverhaven to the south which is situated on the Faldesu river. The majority of Therengia's population is Human with a small population of Halflings and a single major Rakash settlement called Siksraja.

Ilithi

The Domain of Ilithi

Forfedhdar

The Collective of Forfedhdar

Qi'Reshalia

The Collective of Qi'Reshalia


Other Areas

The Velaka Desert contains a number of sovereign peoples, including the city of Muspar'i, the Sand Elves, Outcasts, various nomadic Humans, and the Dwarves of the Gemfire Mountains that surround the desert.


Folklore & History

Lanival, Dragon Priests, Empire of the Seven Pointed Star, why there are 5 provinces, the Great Migration, wars/skirmishes (Gorbesh, Sorrow, Outcast, Lyras, Elpalzi)

Races & Guilds

Basic one-sentence overview of each "major" race in Elanthia, not just PC races. What guilds are and what they represent.

Magic & The Supernatural

Basic essentials of attunement & magic and how it works, distinction from other supernatural abilities, how the two overlap, attitudes toward necromancy/sorcery, NMU views of magic users

Gods

Type of pantheon, methods of worship, general disposition toward Immortals, prominence of favors, death