Category:Utility Abilities

From Elanthipedia
Revision as of 18:08, 7 August 2014 by GNIKOLEYCHUK (talk | contribs)
Jump to navigation Jump to search

A Utility ability or spell is one that has at least one purpose unrelated to buffing or combat. (This definition is not canon and its accuracy is questioned.)

Currently Utility Abilities

Bolded spells are signature spells.

Name Effect Type Skill Target Contest Prep
Range
Rank
Range
Duration Slots Mana
Type
Absolution -Empathy skill, -Stamina (stat), allows Empath to attack the undead without shock ritual utility {{{19}}} 150-700 intermediate-2 {{{17}}} {{{18}}}
Aesandry Darlaeth (AD) +Reflex (stat), Balance heal, recovery from immobilization/webbing cyclic augmentation, utility {{{19}}} 5-25 advanced-3 {{{17}}} {{{18}}}
Air Bubble (AB) breathe underwater standard utility {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Alamhif's Gift (AG) -death's sting or +soul pool (costs 1 favor) ritual utility {{{19}}} 300-800 advanced-1 {{{17}}} {{{18}}}
Albreda's Balm (ALB) AOE calm. cyclic debilitation, utility, area of effect {{{19}}} charm \ willpower 5-25 advanced-1 {{{17}}} {{{18}}}
Anti-Stun (AS) +stun resistance/recovery battle utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Aspects of the All-God (ALL) +Augmentation skill, +Debilitation skill, +Sorcery skill, +Targeted Magic skill, +Utility skill, +Warding skill, -Primary Magic skill, -Augmentation skill, -Debilitation skill, -Targeted Magic skill, -Utility skill, -Warding skill, Rapid alignment change. Nonstandard alignments. ritual augmentation, utility {{{19}}} 50-600 basic-2 {{{17}}} {{{18}}}
Aura of Tongues (AOT) Understand but not speak other languages. standard utility, area of effect {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Avalanche Fatigue heal, Pulsing utility, berserk {{{19}}} intro-1 {{{17}}} {{{18}}}
Awaken (spell) (AWAKEN) -stuns/unconsciousness battle utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Awaken Forest (AF) Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead. cyclic utility {{{19}}} 5-25 advanced-2 {{{17}}} {{{18}}}
Banner of Truce (BOT) prevents combat in room standard utility, area of effect {{{19}}} mind \ willpower 15-100 intermediate-2 {{{17}}} {{{18}}}
Bear Strength (BES) +Stamina (stat), +Strength (stat), pulsing status protection cyclic augmentation, utility {{{19}}} 5-25 advanced-3 {{{17}}} {{{18}}}
Bitter Feast (BF) Replaces Eylhaar's Feast's addiction drawback with a short stun. metamagic utility {{{19}}} -1 {{{17}}} {{{18}}}
Blend Pulsing self-invisibility. standard utility {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Bless +damage to undead/cursed. Ability to hit incorporeal. standard utility {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Blood Staunching (BS) prevents blood loss standard utility {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Bond Armaments (BA) bonds weapon/shield to hand standard utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Braun's Conjecture (BC) Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the roundtime of Predict State, removes the penalty for targeting specific skills with predictions. ritual utility {{{19}}} 150-700 intermediate-2 {{{17}}} {{{18}}}
Call from Beyond (CFB) Makes a zombie! standard utility {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Caress of the Sun (CARE) Dries you off and prevents weather from affecting you. Protects instruments and other items from damage. standard utility {{{19}}} 1-100 intro-0 {{{17}}} {{{18}}}
Circle of Sympathy (COS) Creates a tree that allows Empaths to share attunement ritual utility {{{19}}} 150-700 intermediate-1 {{{17}}} {{{18}}}
Compost decays items on ground (does not boost life mana) standard utility, area of effect {{{19}}} 1-100 intro-0 {{{17}}} {{{18}}}
Consume Flesh (CF) Wound heal, Destroy body parts of a corpse. standard utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Contingency Triggered Teleport standard utility {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Crusader's Challenge (CRC) +Tactics skill, taunt prevents retreating/fleeing battle augmentation, utility {{{19}}} charm \ willpower 30-100 advanced-2 {{{17}}} {{{18}}}
Cure Disease (CD) Disease heal standard utility {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Destiny Cipher (DC) Increases potency of visions, removes sect preference penalty for divination tools, and increases tool bonding rate. ritual utility {{{19}}} 50-600 basic-2 {{{17}}} {{{18}}}
Devour Wound heal standard utility {{{19}}} 30-100 advanced-3 {{{17}}} {{{18}}}
Dispel Attempts to remove all magic on self. utility, meditation {{{19}}} advanced-2 {{{17}}} {{{18}}}
Dispel (spell) dispels one magical effect battle utility {{{19}}} mind \ willpower 15-100 intermediate-2 {{{17}}} {{{18}}}
Distant Gaze (DG) Scry on moonbeam (continuous), Project message through moonbeam standard utility {{{19}}} 15-100 basic-1 {{{17}}} {{{18}}}
Divine Armor (DA) +protection/absorption for armor and shield standard utility {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Divine Radiance (DR) -Balance, Knock-down. Holy damage amplification. Light source. standard, battle targeted, utility {{{19}}} 2-50 basic-3 {{{17}}} {{{18}}}
Earth Meld (EM) +Stealth skill, auto-hide effect standard augmentation, utility {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Embrace of the Vela'tohr (EV) Wound heal, allows Empath to heal remotely via a conjured vela'tohr plant ritual utility {{{19}}} 300-800 advanced-2 {{{17}}} {{{18}}}
Ethereal Fissure (ETF) +Mana level, Room-wide elemental only. standard utility, area of effect {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Eye of Kertigen (EYE) Periodically searches, with an enhanced perception to the search. Caster sees in dark rooms. cyclic utility {{{19}}} 3-20 intermediate-2 {{{17}}} {{{18}}}
Eyes of the Blind (EOTB) Pulsing self-invisibility. standard utility {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Eylhaar's Feast (EF) Spirit damage, Vitality heal, Attunement heal, Fatigue heal, Converts spirit health to attunement, vitality, or fatigue. battle utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Famine Vitality heal, Pulsing utility, berserk {{{19}}} basic-2 {{{17}}} {{{18}}}
Flush Poisons (FP) Poison heal standard utility {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Focus Moonbeam (FM) Create anchor for other spells standard utility {{{19}}} 1-100 intro-0 {{{17}}} {{{18}}}
Fortress of Ice (FOI) Creates a private room. standard utility {{{19}}} 30-100 advanced-3 {{{17}}} {{{18}}}
Fountain of Creation (FOC) Wound heal, heals all wounds/scars standard utility {{{19}}} 30-100 advanced-3 {{{17}}} {{{18}}}
Gauge Flow (GAF) allows magical research standard utility {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Guardian Spirit (GS) summons combat "pet" cyclic utility {{{19}}} 5-25 advanced-2 {{{17}}} {{{18}}}
Hands of Justice (HOJ) +theft detection/protection standard utility, area of effect {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Heal Wound heal, periodically heals your worst wounds standard utility {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Heal Scars (HS) Wound heal, heals scars standard utility {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}

This category currently contains no pages or media.