Disarm Traps skill

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The Disarm Traps skill is used to disarm traps safely and quickly. It is trained, as one might expect, by disarming challenging traps. Traps are most commonly found on treasure boxes dropped by creatures, but may also be found in fixed locations, for example when passing through a room (like in the Undershard Gallery) or on an entryway (such as the door to the Baron's office in Theren Keep).

Disarm Help

Basic Disarm Usage

DISARM <ITEM>: This will default to a normal attempt to disarm a trap.
DISARM <ITEM> <OPTION>: Disarms using the options below.

IDENTIFY

Provides you with information about the nature of the trap protecting the item as well as a rough estimate of how difficult the trap will be to disarm under normal circumstances based on your skill level. This is an optional step and is not a requirement for the use of the ALL, CAREFUL, NORMAL, QUICK, ANALYZE or HARVEST options. However, it is required if you plan to make use of the MARK option. Thieves may optionally make use of GLANCE to achieve the same effect. GLANCE gives a more accurate estimate on trap difficulty than a Disarm ID.

MARK

Allows you to mark down your knowledge of what kind of trap protects the item. Requires you first make use of the IDENTIFY option. If you choose not to use MARK, there is an increase in the difficulty of all subsequent disarming maneuvers (with the exception of HARVEST). This step is optional and more difficult to succeed at than CAREFUL. It is advised to skip this step if you have to use Disarm Careful.

CAREFUL

A careful attempt to disarm a trap. Difficulty and risk are reduced, and thus the experience gained is also reduced. The required time increases.

NORMAL

This is the basic disarming of a box. The dificulty, experience, and roundtime are modified up or down from this baseline depending on actions used.

QUICK

A rapid attempt to disarm a trap. Difficulty increases, risk increases, and the required time decreases. Experience gained for success also increases.

ALL

Attempts to disarm any and all traps that are present on an object. This is an extremely difficult maneuver and is increasingly more difficult with each additional trap on the object. Requires less time than disarming each trap successively but difficulty and risk are increased.

BLIND

Must be a Thief or have sufficient skill. A showy maneuver designed to highlight your expertise, this maneuver is available to all characters who have achieved a certain level of skill. The maneuver itself is more difficult and riskier than the QUICK maneuver, but does share that maneuver's speed.

ANALYZE

Thief only. Allows a more in-depth study of the device's inner-workings to reduce the difficulty of subsequent harvesting attempts. This is an advanced technique restricted to professional locksmiths and carries an increased difficulty level, increased risk, and increases the time required. This maneuver is used instead of ALL, CAREFUL, (default), or QUICK options.

HARVEST

Thief only. Allows a professional locksmith to harvest a component of the trap to sell at selected shops or potentially use to construct their own traps someday. This maneuver is made more difficult if you did not use the ANALYZE option in the disarming attempt.

Disarming Experience

As a general statement, the more difficult the maneuver, the more you can expect to learn from the risk you take. Likewise, a more difficult trap relative to your skill level will present a greater potential to learn from the risk.

For the maximum amount of experience, a person should do the following:

  • Disarm Identify or Glance (no experience gained from either).
  • Disarm Mark
  • Disarm at the quickest speed possible (Blind, Quick, Normal, Careful)
  • Disarm Analyze (Thief only)
  • Disarm Harvest (Thief only)

Box Rank List

These Ranks are based on unbuffed Disarm and Lockpicking ranks needed to successfully open boxes, They do NOT reflect combat ranks required

THIS TABLE IS STILL UNDER CONSTRUCTION

Creature Approximate Minimum Ranks Approximate Cap
Goblin 0 35
Sleazy Lout 0 35
Trollkin 0 35
Goblin Zombie 0 35
Ghoul 0 35
Crazed Madmen 0 35
Blood Nyad 0 35
Blood Dryad 0 35
Kobold 30 55
Goblin Shaman 30 55
Boggle 30 55
Wood Trolls 30 55
Grendel 30 55
Faenrae Reaver 40? 75?
Sand Sprites 50 85
Rock Trolls 50 85
Dusk Ogres 50 85
Fire Sprites 50? 85?
Fire Maiden 50? 85?
Gypsy Marauder 75? 105?
Young Ogre 75? 105?
Scout Ogre 75? 105?
Bawdy Swain 75? 105?
1st Tier Snow Goblins 75? 105?
1st Tier Undershard 75? 105?
Dark Fiend ?? ??
Arbelog ?? ??
Crypt Fiend ?? ??
S'lai Scout ?? ??
Granite Gargoyle ?? ??
Writhing Maiden's Tress 130(?) ??
Rotting Deadwood Dryad 150(?) ??
Alley Thug 150(?) ??
Blight Ogre ?? ??
Moss Mey ?? ??
2nd Tier Snow Goblins ?? ??
3rd Tier Snow Goblins ?? ??
2nd Tier Undershard ?? ??
3rd Tier Undershard ?? ??
Super Rock Troll ?? ??
Swamp Troll (Haven) ?? ??
Swamp Troll (Lang) ?? ??
Lesser Sluagh ?? ??
Crossing Thug, Cutthroat, Ruffian, Footpad ?? ??
Merrows ?? ??
Dark Spirits ?? ??
Corsairs ?? ??
Plain Atik'et ?? ??
Kra'hei Hatchling ?? ??
Pale Grey Death Spirit ?? ??
Frostweaver ?? ??
Shadoweaver ?? ??
Orc Scout ?? ??
Orc Bandit ?? ??
Orc Reiver ?? ??
Orc Raider ?? ??
Fendryad ?? ??
Forest Geni ?? ??
Temple Atik'et ?? ??
Velakan Slaver ?? ??
Spectral Pirate ?? ??
Skeletal Sailor ?? ??
Adan'f Shadow Mage ?? ??
Adan'f Blood Warrior ?? ??
Adan'f Spirit Dancer ?? ??
Greater Sluagh ?? ??
Lava field Atik'et ?? ??
Zombie Nomad ?? ??
Dragon Priest/Priestess ?? ??
Faenrae Stalker ?? ??
Misshapen Germish'din ?? ??
Lun'Shele Hunter ?? ??
Lun'Shele Trekhalo ?? ??
Wir Dinego ?? ??
Kra'hei ?? ??
Telga Moradu ?? ??
Maelshyvean Shadow Beast ?? ??
Orc Clan-Chief ?? ??
Shadow Master ?? ??
S'sugi Malchata ?? ??
Sky Giant ?? ??
Black Goblin ?? ??