Divination bones
Recall
First created by the shamans of the Arid Steppe as a means to scry the future, carved and enchanted bones have been used for countless years and are among the oldest known type of divination tool. Part astrology, and part mysticism, there are some Nomads who believe that the power of the bones lies in their connection with the dead while others insist that it is the enchantment process, through which the bones are imbued with magic properties, that gives them their unique properties.
When a prophet casts the bones forth with intent, probability will tug and twist the bones about in a reflection of the future. How strongly the Krr-tich bone is drawn towards the prophet reflects the potency, just as the lay of the Sek-rith reflects the extent. The domain is addressed by the Moon Sphere while the Sun Disk sets the tone for the reading.
Divination bones are known for their uncanny ability to stir the life-force within, a trait generally attributed to the once living nature of the bones. Skeptics note that even non-traditional bones carved from stone or wood display this trait and attribute it to ontological symbolism. Whatever the reason, the domain of survival is unquestionably ruled by bones.
Properties
- Sect Affinity: Nomads of the Arid Steppe.
- Domain: Survival.
Availability
- Krrish's Bones of Therenborough
- Stone Bones of Muspar'i
- Azdara's Workshop on the Trabe Plateau. Nomads only, Plateau accessed via a permanent moongate in Hibarnhvidar or by visiting the Grazhir shard Dor'na'torna.
- The Grey Raven Commissary in the Crossing (for prison scrip)
- The Hollow Eve Festival shop The Future is Now (very expensive)
- Guildfest or Hollow Eve Auctions, occasionally
Use
Prerequisites
- Knowledge of ALIGN, learnable at 4th circle.
- A set of bones that have been INVOKEed to bond them to you.
Syntax
- OBSERVE a heavenly body until you have successfully learned something.
- ALIGN to a skill or skillset. Must be associated with one of the heavenly bodies you observed. You can use RECALL HEAVENS <HEAVENLY BODY> to check this.
- ROLL BONES, or ROLL BONES AT <TARGET>.
Example
- You toss your divination bones on the ground before you.
- The Krr-tich bone stands on end for a moment before falling over.
- It points directly away from you.
- The Sek-rith bone falls flat on the ground.
- It points off to one side.
- The Moon Sphere bounces once.
- It comes to rest and depicts a suit of leather.
- The Sun Disk bone lands white side up.
- You scoop the bones back up.
Interpretation
- The direction of the Krr-tich bone indicates the magnitude of the prediction. Pointing closer towards the user indicates a stronger prediction.
- The direction of the Sek-rith bone indicates the duration of the prediction. Pointing closer towards the user indicates a longer prediction.
- The Moon Sphere indicates the skill.
- The color of the Sun Disk indicates the polarity. White is positive, black negative.
- Any additional messages have to do with quality changes, or turned predictions.
So the example given is a very weak, medium duration, positive prediction on the leather armor skill.
Qualities
When LOOKed at bones have eight qualities. Qualities are listed from best to worst. As with all tools each message indicates a range. Italics indicate a potential starting value when purchased. Bold indicates extra start ranges possible from crafting.
Krr-tich/Sek-rith Balance
exceptionally well-balanced
very well-balanced
well-balanced
fairly well-balanced
balanced
average quality
barely off-balance
somewhat poorly balanced
poorly balanced
very poorly balanced
horribly unbalanced
unbalanced as to be almost useless
Attunement
perfectly attuned
almost perfectly attuned
very well-attuned
well-attuned
fairly well-attuned
attuned
slightly mis-attuned
somewhat mis-attuned
mis-attuned
very mis-attuned
extremely mis-attuned
horribly mis-attuned
Moon Sphere Balance
perfectly round
of exceptional quality
of very good quality
fairly well-made
somewhat well-made
of average quality
barely off-center
somewhat off-center
off-center
quite off-center
very off-center
barely recognizable as a sphere
Sun Disk Attunement
heavily attuned to its white side
strongly attuned to its white side
attuned to its white side
slightly attuned to its white side
barely attuned to its white side
attuned normally
barely attuned to its black side
slightly attuned to its black side
attuned to its black side
strongly attuned to its black side
heavily attuned to its black side
extremely attuned to its black side
Age
Age | Predictions |
---|---|
The bones have never been used. | 0 |
The bones are barely used. | >0 |
The bones are in good condition. | >20 |
The bones are in fairly good condition. | >50 |
The bones are starting to show signs of wear. | >100 |
The bones are a bit nicked. | >200 |
The bones are slightly scratched. | >300 |
The bones show signs of excessive use. | >400 |
The bones are very well-used. | >500 |
The bones are heavily scratched. | >600 |
The bones are very heavily worn. | >700 |
The bones are worn almost to oblivion. | >800 |
Explanation
Krr-tich Balance controls magnitude, Sek-rith Balance controls duration, and Moon Sphere Balance controls accuracy with attunements modifying the chance of misreading of each of these respectively. Sun Disk Attunement controls the polarity of predictions, and is considered a physical quality for bonding purposes despite the messages. Age indicates indicates the number of predictions performed and is related to breakage changes.
Messages
Krr-tich (Power)
Direction | % |
---|---|
It points directly away from you. | 1-4 |
It points away from you. | 5-8 |
It points off to one side. | 9-13 |
It points towards you. | 14-17 |
It points directly towards you. | 17-20 |
Sek-rith (Duration)
Direction | Minutes |
---|---|
It points directly away from you. | 1-15 |
It points away from you. | 16-30 |
It points off to one side. | 31-45 |
It points towards you. | 46-60 |
It points directly towards you. | 61-75 |
Defensive Skills
Skill | Symbol |
---|---|
Brigandine | several tiny scales |
Defending | pauldron in front of a shield |
Chain Armor | several linked rings |
Light Armor | piece of leather |
Parry | two crossed swords |
Plate Armor | suit of armor |
Shield Usage | shield |
Endurance |
Lore Skills
Skill | Symbol |
---|---|
Alchemy | flask |
Appraisal | gemstone |
Enchanting | wand |
Engineering | catapult |
Forging | anvil |
Mechanical Lore | gear |
Outfitting | paintbrush |
Performance | musical note |
Scholarship | open book |
Tactics | three figures surrounding a fourth |
Bardic Lore | |
Empathy | |
Trading |
Magic Skills
Skill | Symbol |
---|---|
Arcana | rune |
Attunement | prism |
Augmentation | imposing figure |
Debilitation | cowering figure |
Primary Magic | spellbook |
Targeted Magic | lightning bolt |
Sorcery | bat-winged skull |
Utility | moongate |
Warding | cage of slender lines |
Astrology | several stars |
Summoning | |
Theurgy |
Offense Skills
Skill | Symbol |
---|---|
Bow | bow and arrow |
Brawling | fist |
Crossbow | crossbow |
Heavy Thrown | spear |
Large Blunt | morning star |
Large Edged | longsword |
Light Thrown | throwing dagger |
Melee Mastery | crossed sword and mace |
Missile Mastery | arrows and a spear |
Offhand Weapon | pair of parallel daggers |
Polearms | pike |
Slings | sling |
Small Blunt | club |
Small Edged | small sword |
Staves | quarterstaff |
Twohanded Blunt | maul |
Twohanded Edged | greataxe |
Expertise |
Survival Skills
Skill | Symbol |
---|---|
Athletics | !ountain |
Evasion | acrobat |
First Aid | drop of blood |
Locksmithing | lock |
Outdoorsmanship | mushroom |
Perception | eyeball |
Skinning | bear hide |
Stealth | dark cloud |
Thievery | coin |
Backstab | |
Scouting | |
Thanatology |
Special
- The Sun Disk teeters for a moment. It tips over to land white side up. Your knowledge of the heavens made this so. - Turned prediction due to observation pool.
- The Sun Disk bone teeters for a moment. It tips over to land white side up. Your bond with the bones made this so. - Turned prediction due to Sun Disk attunement.
- You feel a strengthening of the bond between you and your bones. - Improvement to one quality.
- You feel a weakening of your bond with the bones. - Damage to one quality.
- The Sun Disk spins for a moment. - Critical success, improves all physical qualities.
- The (bone) seems to have been damaged. - Fumble, damage to quality of specified bone. Sun Disk is the most rare result, but suffers the most damage.
Verbs
- Everyone: BABBLE, BREAK (destroys bones), CLEAN, COUGH, GASP, HUG, PAT, PRAISE, PULL, PUSH, SHAKE, TAP, TOUCH, TURN, and WAVE.
- Nomads: CLEAN, KISS, PRAISE, and RAISE.
Creation
Creation of divination bones is currently disabled, pending the release of the Enchanting skill.
Variations
Item | Source is | Rare item | Is incomplete |
---|---|---|---|
Alabaster divination bones | Stone Bones | ||
Amber divination bones | Some Things Amiss (2), Some Things Amiss (1), Pavilion Mystic | ||
Bones painted with tribal markings | Stone Bones | true | |
Brass-inlaid divination bones | Future is Now (3), Future is Now (2), Future is Now (1) | true | |
Chalky demonbones enruned with moonsilver | Su Helmas: Seeds of Entropy/End loot, Su Helmas 444: Make Haste!/End loot, Su Helmas 440: Entrapped/End loot, Su Helmas 438: The Forbidden Temple/End loot, Su Helmas 434: The Forbidden Temple/End loot, Aesthene's Close 449/End Loot | true | |
Convoluted clockwork divination bones | Hollow Eve Festival 410/Auction | true | |
Coralite-inlaid divining bones | Future is Now (4) | ||
Crimson-painted bones | Stone Bones | true | |
Crude yeehar bones | Stone Bones | true | |
Delicate clockwork divination bones | Future is Now (3), Future is Now (2), Future is Now (1) | true | |
... further results |
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