Category:Utility Abilities

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A Utility ability or spell is one that has at least one purpose unrelated to buffing or combat. (This definition is not canon and its accuracy is questioned.)

Currently Utility Abilities

Bolded spells are signature spells.

Name Effect Type Skill Target Contest Prep
Range
Rank
Range
Duration Slots Mana
Type
Avalanche Fatigue heal, Pulsing utility, berserk {{{19}}} intro-1 {{{17}}} {{{18}}}
Dispel Attempts to remove all magic on self. utility, meditation {{{19}}} advanced-2 {{{17}}} {{{18}}}
Famine Vitality heal, Pulsing utility, berserk {{{19}}} basic-2 {{{17}}} {{{18}}}
Prediction When disabled (stun/immobilize/web/knockdown), you dive-roll out of the room. utility, meditation {{{19}}} expert-3 {{{17}}} {{{18}}}
Staunch Stops all bleeding for a time. utility, meditation {{{19}}} advanced-2 {{{17}}} {{{18}}}
Tsunami Increases Balance and primary weapon stat of held weapon. utility, berserk {{{19}}} expert-2 {{{17}}} {{{18}}}
Wolverine Form Advancing speed boost. utility, form {{{19}}} advanced-1 {{{17}}} {{{18}}}
Albreda's Balm (ALB) AOE calm. cyclic debilitation, utility, area of effect {{{19}}} charm \ willpower 5-25 advanced-1 {{{17}}} {{{18}}}
Aura of Tongues (AOT) Understand but not speak other languages. standard utility, area of effect {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Caress of the Sun (CARE) Dries you off and prevents weather from affecting you. Protects instruments and other items from damage. standard utility {{{19}}} 1-100 intro-0 {{{17}}} {{{18}}}
Eye of Kertigen (EYE) Periodically searches, with an enhanced perception to the search. Caster sees in dark rooms. cyclic utility {{{19}}} 3-20 intermediate-2 {{{17}}} {{{18}}}
Hodierna's Lilt (HODI) Vitality heal, Fatigue heal, Spirit heal cyclic utility {{{19}}} 5-25 basic-2 {{{17}}} {{{18}}}
Nexus +Mana level, More powerful when more people are in the room. standard utility, area of effect {{{19}}} 30-100 advanced-2 {{{17}}} {{{18}}}
Resonance Enhances the top two physical damage stats of a weapon. standard utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Sanctuary Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility. cyclic utility, area of effect {{{19}}} 5-25 advanced-2 {{{17}}} {{{18}}}
Aspects of the All-God (ALL) +Augmentation skill, +Debilitation skill, +Sorcery skill, +Targeted Magic skill, +Utility skill, +Warding skill, -Primary Magic skill, -Augmentation skill, -Debilitation skill, -Targeted Magic skill, -Utility skill, -Warding skill, Rapid alignment change. Nonstandard alignments. ritual augmentation, utility {{{19}}} 50-600 basic-2 {{{17}}} {{{18}}}
Bitter Feast (BF) Replaces Eylhaar's Feast's addiction drawback with a short stun. metamagic utility {{{19}}} -1 {{{17}}} {{{18}}}
Bless +damage to undead/cursed. Ability to hit incorporeal. standard utility {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Divine Radiance (DR) -Balance, Knock-down. Holy damage amplification. Light source. standard, battle targeted, utility {{{19}}} 2-50 basic-3 {{{17}}} {{{18}}}
Eylhaar's Feast (EF) Spirit damage, Vitality heal, Attunement heal, Fatigue heal, Converts spirit health to attunement, vitality, or fatigue. battle utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Idon's Theft (IT) Steal a spell from target allowing you to cast it. battle debilitation, utility {{{19}}} mind \ willpower 20-66 advanced-3 {{{17}}} {{{18}}}
Mass Rejuvenation (MRE) Creates cloud that gradually restores memories to dead bodies in the area. standard utility, area of effect {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Murrula's Flames (MF) Self-resurrection provided it's cast before death. ritual utility {{{19}}} 300-800 advanced-2 {{{17}}} {{{18}}}
Osrel Meraud (OM) Creates an orb to store cleric buff spells. standard utility {{{19}}} 30-200 advanced-3 {{{17}}} {{{18}}}
Rejuvenation (REJUV) Restores the lost experience due to death. standard utility {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Resurrection (REZZ) Brings a dead player back to life. cyclic utility {{{19}}} 5-50 intermediate-1 {{{17}}} {{{18}}}
Revelation (REV) +Perception skill, Pulses to do a magical search that reveals names and allows you to POINT if you find their source. cyclic augmentation, utility {{{19}}} 5-25 intermediate-3 {{{17}}} {{{18}}}
Shield of Light (SOL) +Shield Usage skill, Conjures a shield battle augmentation, utility {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Uncurse Dispels offensive spell, curse, or Death's Sting on target. battle utility {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Vigil Spirit damage, Spirit heal, Equalizes the spirit health of two linked players. standard utility {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Absolution -Empathy skill, -Stamina (stat), allows Empath to attack the undead without shock ritual utility {{{19}}} 150-700 intermediate-2 {{{17}}} {{{18}}}
Aesandry Darlaeth (AD) +Reflex (stat), Balance heal, recovery from immobilization/webbing cyclic augmentation, utility {{{19}}} 5-25 advanced-3 {{{17}}} {{{18}}}
Awaken (spell) (AWAKEN) -stuns/unconsciousness battle utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Blood Staunching (BS) prevents blood loss standard utility {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Circle of Sympathy (COS) Creates a tree that allows Empaths to share attunement ritual utility {{{19}}} 150-700 intermediate-1 {{{17}}} {{{18}}}
Cure Disease (CD) Disease heal standard utility {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Embrace of the Vela'tohr (EV) Wound heal, allows Empath to heal remotely via a conjured vela'tohr plant ritual utility {{{19}}} 300-800 advanced-2 {{{17}}} {{{18}}}
Flush Poisons (FP) Poison heal standard utility {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Fountain of Creation (FOC) Wound heal, heals all wounds/scars standard utility {{{19}}} 30-100 advanced-3 {{{17}}} {{{18}}}
Guardian Spirit (GS) summons combat "pet" cyclic utility {{{19}}} 5-25 advanced-2 {{{17}}} {{{18}}}
Heal Wound heal, periodically heals your worst wounds standard utility {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Heal Scars (HS) Wound heal, heals scars standard utility {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Heal Wounds (HW) Wound heal standard utility {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Heart Link (HL) Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease. standard utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Innocence forces target to disengage; prevents facing/advancing standard utility {{{19}}} charm \ willpower 5-100 basic-1 {{{17}}} {{{18}}}
Raise Power (RP) +Mana level, Fatigue damage, self damage, life mana only standard utility, area of effect {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Regenerate Wound heal, gradually heals wounds/scars cyclic utility {{{19}}} 5-25 advanced-2 {{{17}}} {{{18}}}
Vitality Healing (VH) Vitality heal standard utility {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Braun's Conjecture (BC) Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the roundtime of Predict State, removes the penalty for targeting specific skills with predictions. ritual utility {{{19}}} 150-700 intermediate-2 {{{17}}} {{{18}}}
Contingency Triggered Teleport standard utility {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}

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