Category:Necromancer spells: Difference between revisions
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⚫ | Necromancy |
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A category for [[guild assocation is::Necromancer]] spells. |
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⚫ | Necromancy is a sub-discipline of [[Sorcery]], which is centered around corrupting Life mana with Lunar and/or Elemental admixtures. It is characterized by the creation of "false life" (or, rather, forcing life energy to exist in physical shells that do not naturally conduct it) and the violations of living flesh. |
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"High Necromancy" or, as known by some scholars, "Ontologic Sorcery", is a three-way mix (Life + Lunar + Elemental) and its spells comprise the [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy]] and [[:Category:Animation spellbook|Animation]] spellbooks. |
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The remainder of the necromatic spellbooks fall under the umbrella of "Low Sorcery" are are two-way mixes (Life + Lunar, or Life + Elemental). |
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[[:Category:Anabasis spellbook|Anabasis]] is a unique form of Holy sorcery (Holy + Lunar, or Holy + Elemental), available to those who have found [[Redemption]] with the [[Immortals]]. |
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==Spell Tree== |
==Spell Tree== |
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<imagemap> |
<imagemap> |
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File: |
File:NecroSpells v3.png|frameless|upright=4 |
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rect |
rect 1152 1418 1485 1471 [[Category:Anabasis spellbook]] |
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rect 1152 1046 1485 1099 [[Category:Corruption_spellbook]] |
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rect |
rect 1152 1120 1485 1173 [[Category:Animation_spellbook]] |
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rect 1152 1194 1485 1248 [[Category:Transcendental_Necromancy_spellbook]] |
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rect |
rect 1152 1269 1485 1322 [[Category:Blood_Magic_spellbook]] |
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rect 1152 1343 1485 1397 [[Category:Synthetic_Creation_spellbook]] |
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rect |
rect 901 1638 1061 1732 [[Ebon Blood of the Scorpion]] |
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rect |
rect 669 1638 829 1732 [[Emuin's Candlelight]] |
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rect |
rect 446 1638 606 1732 [[Solace_(spell)]] |
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rect 669 1762 829 1856 [[Rite of Forbearance]] |
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rect |
rect 914 894 1074 988 [[Chirurgia]] |
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rect |
rect 446 1203 606 1296 [[Viscous Solution]] |
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rect |
rect 446 916 606 1010 [[Consume Flesh]] |
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rect 669 916 829 1010 [[Devour]] |
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rect 226 916 386 1010 [[Siphon Vitality]] |
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rect 446 1047 606 1141 [[Blood Burst]] |
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rect |
rect 446 737 606 830 [[Ivory Mask]] |
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rect 7 916 167 1010 [[Heighten Pain]] |
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rect 7 1203 167 1296 [[Acid Splash]] |
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rect 446 1340 606 1433 [[Vivisection]] |
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rect 446 1469 606 1563 [[Researcher's Insight]] |
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rect 669 1340 829 1433 [[Alkahest Edge]] |
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rect 669 1203 829 1296 [[Universal Solvent]] |
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rect |
rect 669 737 829 830 [[Butcher's Eye]] |
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rect 669 575 829 668 [[Kura-Silma]] |
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rect 914 575 1074 668 [[Worm's Mist]] |
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rect 914 737 1074 830 [[Philosopher's Preservation]] |
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rect 914 413 1074 506 [[Calcified Hide]] |
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rect 1152 576 1312 669 [[Covetous Rebirth]] |
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rect 1152 413 1312 506 [[Spiteful Rebirth]] |
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rect 1160 81 1320 174 [[Liturgy]] |
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rect 914 144 1074 237 [[Rite of Contrition]] |
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rect 914 6 1074 100 [[Rite of Grace]] |
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rect 669 81 829 174 [[Eyes of the Blind]] |
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rect 446 6 606 100 [[Visions of Darkness]] |
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rect 446 144 606 237 [[Petrifying Visions]] |
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rect 210 413 370 506 [[Quicken the Earth]] |
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rect 446 284 606 377 [[Necrotic Reconstruction]] |
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rect 669 413 829 506 [[Reverse Putrefaction]] |
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</imagemap> |
</imagemap> |
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==Spellbook Overview== |
==Spellbook Overview== |
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Magical theorists recognize two forms of necromancy: Perversion Necromancy and Corruption Necromancy. In a mechanistic approach to the discipline, this works well. Necromancy is the result of two distinct mixtures of mana, Life plus either Elemental or Lunar, which this separation embodies. |
Magical theorists recognize two forms of necromancy: Perversion Necromancy and Corruption Necromancy. In a mechanistic approach to the discipline, this works well. Necromancy is the result of two distinct [[Sorcery|mixtures of mana]], Life plus either Elemental or Lunar, which this separation embodies. |
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Necromancers are not mechanistic and they usually are not magical theorists either. |
Necromancers are not mechanistic and they usually are not magical theorists either. |
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The tri-spellbook separation -- the ABCs of Necromancy -- was the standard among most cults, though variations existed. The Dragon Priests are notoriously bookish, classifying no less than thirty different Necromancy spellbooks across obscure cultural and magical lines. In sharp contrast, the doctrine of the Bone Elves states that any sort of classification system is the product of childish (non-Elven) minds attempting to comprehend the one, true path of power that encompasses mastery over all facets of death sculpting. |
The tri-spellbook separation -- the ABCs of Necromancy -- was the standard among most cults, though variations existed. The [[Dragon Priest (Cult)|Dragon Priests]] are notoriously bookish, classifying no less than thirty different Necromancy spellbooks across obscure cultural and magical lines. In sharp contrast, the doctrine of the [[Bone Elves]] states that any sort of classification system is the product of childish (non-Elven) minds attempting to comprehend the one, true path of power that encompasses mastery over all facets of death sculpting. |
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In recent years, the rogue Necromancers known as the Philosophers of the Knife codified the fourth spellbook, Transcendental Necromancy. This was not the discovery of some new source of power, but simply an organizational change reflecting their own priorities and values. |
In recent years, the rogue Necromancers known as the [[Philosophers of the Knife]] codified the fourth spellbook, Transcendental Necromancy. This was not the discovery of some new source of power, but simply an organizational change reflecting their own priorities and values. |
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The uninitiated have always tried to understand the deep secrets of the Necromancers, but have rarely ever brushed past the surface. Even the nature of the spellbooks the Necromancers use have been shrouded in mystery, with information frequently found lacking or entirely wrong. However, some facts have breached the veils of secrecy, and a general knowledge of each book has been acquired. |
The uninitiated have always tried to understand the deep secrets of the Necromancers, but have rarely ever brushed past the surface. Even the nature of the spellbooks the Necromancers use have been shrouded in mystery, with information frequently found lacking or entirely wrong. However, some facts have breached the veils of secrecy, and a general knowledge of each book has been acquired. |
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'''Note:''' Arcane spells will out you as a Necromancer. As indicated, spells with either appear to the room, or if a 3rd party {{tt|LOOK}}s at the Necromancer. Obfuscation, Eyes of the Blind, Vivisection, and the three Rites (RoC, RoG, RoF) are the only spells that can be cast in justice zones, and do not indicate to the room what has been {{tt|CAST}}. Be aware however, that other mages may still recognize the spell when it is prepared. |
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* BUE, IVM, KS and PHP will appear on the caster's appearance ({{tt|LOOK}} {{tt|AT}} {{tt|<necromancer>}}). |
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CH and WORM will appear on the caster |
* CH and WORM will appear on the caster as a [[:Category:Post room string|post room string]], and will be visible in the caster's appearance. |
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{{RefAl}} |
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==Summary of Spell Information== |
==Summary of Spell Information== |
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{{#ask:[[guild association is::Necromancer]][[page type is::spell]][[Spellbook is::!Analogous Patterns]] |
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Latest revision as of 09:26, 18 April 2024
A category for Necromancer spells.
Necromancy is a sub-discipline of Sorcery, which is centered around corrupting Life mana with Lunar and/or Elemental admixtures. It is characterized by the creation of "false life" (or, rather, forcing life energy to exist in physical shells that do not naturally conduct it) and the violations of living flesh.
"High Necromancy" or, as known by some scholars, "Ontologic Sorcery", is a three-way mix (Life + Lunar + Elemental) and its spells comprise the Transcendental Necromancy and Animation spellbooks.
The remainder of the necromatic spellbooks fall under the umbrella of "Low Sorcery" are are two-way mixes (Life + Lunar, or Life + Elemental).
Anabasis is a unique form of Holy sorcery (Holy + Lunar, or Holy + Elemental), available to those who have found Redemption with the Immortals.
Spell Tree
Spellbook Overview
Magical theorists recognize two forms of necromancy: Perversion Necromancy and Corruption Necromancy. In a mechanistic approach to the discipline, this works well. Necromancy is the result of two distinct mixtures of mana, Life plus either Elemental or Lunar, which this separation embodies.
Necromancers are not mechanistic and they usually are not magical theorists either.
The tri-spellbook separation -- the ABCs of Necromancy -- was the standard among most cults, though variations existed. The Dragon Priests are notoriously bookish, classifying no less than thirty different Necromancy spellbooks across obscure cultural and magical lines. In sharp contrast, the doctrine of the Bone Elves states that any sort of classification system is the product of childish (non-Elven) minds attempting to comprehend the one, true path of power that encompasses mastery over all facets of death sculpting.
In recent years, the rogue Necromancers known as the Philosophers of the Knife codified the fourth spellbook, Transcendental Necromancy. This was not the discovery of some new source of power, but simply an organizational change reflecting their own priorities and values.
The uninitiated have always tried to understand the deep secrets of the Necromancers, but have rarely ever brushed past the surface. Even the nature of the spellbooks the Necromancers use have been shrouded in mystery, with information frequently found lacking or entirely wrong. However, some facts have breached the veils of secrecy, and a general knowledge of each book has been acquired.
Note: Arcane spells will out you as a Necromancer. As indicated, spells with either appear to the room, or if a 3rd party LOOKs at the Necromancer. Obfuscation, Eyes of the Blind, Vivisection, and the three Rites (RoC, RoG, RoF) are the only spells that can be cast in justice zones, and do not indicate to the room what has been CAST. Be aware however, that other mages may still recognize the spell when it is prepared.
- BUE, IVM, KS and PHP will appear on the caster's appearance (LOOK AT <NECROMANCER>).
- CH and WORM will appear on the caster as a post room string, and will be visible in the caster's appearance.
Related Forum Posts
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Summary of Spell Information
Bolded spells are signature spells.
Name | Effect | Type | Skill | Contest | Prep Range |
Rank Range |
Duration | Slots | Difficulty | Spellbook |
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Acid Splash (ACS) | Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Random pair of damage types. Single-target. | battle | targeted | 1-50 | 0-400 | Instant | 1 | intro | Synthetic Creation | |
Alkahest Edge (ALK) | Vivisection damage becomes slicing + random element. | metamagic | 1 | Synthetic Creation | ||||||
Blood Burst (BLB) | Impact damage, Fire damage, Balance reduction | battle | targeted | 10-66 | 80-800 | Instant | 2 | intermediate | Blood Magic | |
Book Burning (BB) | Impact damage, Fire damage, Summon a wearable torch that may attack targets you cast an offensive spell on. Light source. | ritual | targeted, utility | 300-800 | 250-1,000 | 30-90 | 3 | advanced | Anabasis | |
Butcher's Eye (BUE) | +Skinning skill, +Thanatology skill | standard | augmentation | 5-100 | 10-600 | 10-40 | 2 | basic | Transcendental Necromancy | |
Calcified Hide (CH) | Damage reduction. | standard | warding | 15-100 | 80-800 | 10-40 | 2 | intermediate | Transcendental Necromancy | |
Call from Beyond (CFB) | Makes a zombie! | standard | utility | 15-100 | 80-800 | 60-180 | 3 | intermediate | Animation | |
Call from Within (CFW) | Puncture damage, Slice damage, Fire damage, Cold damage, Electrical damage, summons a stealthy spell casting undead bug | cyclic | utility | 5-25 | 250-1,000 | Indefinite | 3 | advanced | Animation | |
Chirurgia (CHIR) | +Small Edged skill, Added to Butcher's Eye effect | metamagic | 1 | Transcendental Necromancy | ||||||
Consume Flesh (CF) | Wound heal, Destroy body parts of a corpse. | standard | utility | 15-100 | 80-800 | Instant | 2 | intermediate | Blood Magic | |
Covetous Rebirth (CRE) | Occasional DEPART GUILD with all the benefits of DEPART ALL. | metamagic | 1 | Animation | ||||||
Devour | Wound heal | standard | utility | 30-100 | 250-1,000 | Instant | 3 | advanced | Blood Magic | |
Ebon Blood of the Scorpion (EBOTS) | Changes Heighten Pain, Siphon Vitality, and Blood Burst | metamagic | 3 | Anabasis | ||||||
Emuin's Candlelight (EMC) | staggers incoming damage over time | standard | augmentation, warding | 15-100 | 80-800 | 10-40 | 1 | intermediate | Anabasis | |
Eyes of the Blind (EOTB) | Pulsing self-invisibility. | standard | utility | 5-100 | 10-600 | 10-40 | 2 | basic | Corruption | |
Ghoulflesh | Splits wounds between necromancer and their CFB zombie or Risen. | standard | warding | 15-100 | 80-800 | 10-40 | 2 | intermediate | Animation | |
Heighten Pain (HP) | Damage amplifier | battle | debilitation | spirit \ fortitude | 1-33 | 0-400 | 2-10 | 1 | intro | Blood Magic |
Ivory Mask (IVM) | +Targeted Magic skill | standard | augmentation | 5-100 | 10-600 | 10-40 | 1 | basic | Transcendental Necromancy | |
Kura-Silma (KS) | +Attunement skill, +Perception skill | standard | augmentation | 5-100 | 10-600 | 10-40 | 2 | basic | Transcendental Necromancy | |
Liturgy | All masking benefits of Rite of Contrition added to Rite of Grace. | metamagic | 1 | Corruption | ||||||
Necrotic Reconstruction (NR) | Wound heal, only heals corpses, zombies, or constructs | standard | utility | 15-100 | 80-800 | Instant | 2 | intermediate | Animation | |
Obfuscation | +Stealth skill, Removes third-party messaging for Thanatology rituals. | standard | augmentation | 1-100 | 0-400 | 10-40 | 1 | intro | Corruption | |
Petrifying Visions (PV) | Causes immobilization. | battle | debilitation | mind \ willpower | 1-33 | 10-600 | Instant | 2 | basic | Corruption |
Philosopher's Preservation (PHP) | +Evasion skill, +Reflex (stat), +Stamina (stat) | standard | augmentation | 5-100 | 80-800 | 10-40 | 4 | intermediate | Synthetic Creation | |
Quicken the Earth (QE) | Creates construct. | standard | utility | 5-100 | 10-600 | 10-40 | 2 | basic | Animation | |
Relight | cleanses damage stored by Emuin's Candlelight, increases damage capacity of Emuin's Candlelight | metamagic | 2 | Anabasis | ||||||
Researcher's Insight (REI) | +Alchemy skill, +Arcana skill, +Intelligence (stat) | standard | augmentation | 15-100 | 80-800 | 10-40 | 3 | intermediate | Synthetic Creation | |
Resection | Removes poison/disease at the cost of wounds. | standard | utility | 15-100 | 80-800 | Instant | 2 | intermediate | Blood Magic | |
Reverse Putrefaction (RPU) | +Offensive Factor, +Evasion skill, +Parry Ability skill, +Shield Usage skill, CFB and CFW pets only. | standard | augmentation | 15-100 | 80-800 | 10-40 | 3 | intermediate | Animation | |
Rite of Contrition (ROC) | Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect. | cyclic | utility | 5-25 | 80-800 | Indefinite | 1 | intermediate | Corruption | |
Rite of Forbearance (ROF) | Reduced attunement when casting, freezes attunement regen, spells pierce integrity barriers | cyclic | debilitation, utility | 5-5 | 80-80 | Indefinite | 1 | intermediate | Anabasis | |
Rite of Grace (ROG) | Hides 1-7 Transcendental Necromancy buffs. | cyclic | utility | 5-25 | 80-800 | Indefinite | 1 | intermediate | Corruption | |
Siphon Vitality (SV) | Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster | battle | targeted | 10-66 | 80-800 | Instant | 2 | intermediate | Blood Magic | |
Solace | Flat damage reduction and potency barrier against holy. | standard | warding | 5-100 | 10-600 | 10-40 | 1 | basic | Anabasis | |
Spiteful Rebirth (SRE) | Self-raise via DEPART DEATH. | metamagic | 2 | Animation | ||||||
Universal Solvent (USOL) | Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Cyclic AOE. Randomized damage types. | cyclic | targeted, area of effect | 7-37 | 250-1,000 | Indefinite | 2 | advanced | Synthetic Creation | |
Viscous Solution (VS) | AOE immobilization. | standard | debilitation, area of effect | magic \ fortitude | 10-66 | 80-800 | Instant | 2 | intermediate | Synthetic Creation |
Visions of Darkness (VOD) | -Wisdom (stat) | battle | debilitation | mind \ willpower | 5-33 | 80-800 | Instant | 2 | intermediate | Corruption |
Vivisection | Puncture damage, Slice damage, Single-target TM. Magical snipe attack. | battle | targeted | 20-66 | 250-1,000 | Instant | 2 | advanced | Synthetic Creation | |
Worm's Mist (WORM) | Magic barrier. | battle | warding | 30-100 | 250-1,000 | 1-10 | 3 | advanced | Transcendental Necromancy |
Subcategories
This category has the following 7 subcategories, out of 7 total.
A
- Anabasis spellbook (6 P)
- Animation spellbook (8 P)
B
- Blood Magic spellbook (6 P)
C
- Corruption spellbook (7 P)
P
- Planned Necromancer spells (3 P)
S
- Synthetic Creation spellbook (7 P)
T
Pages in category "Necromancer spells"
The following 40 pages are in this category, out of 40 total.