Spotted kashika serpent: Difference between revisions

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{{Critter
{{Critter
|new=No
|Critter Name=Spotted Kashika Serpent
|Critter Name=Spotted Kashika Serpent
|Province=Ilithi
|MinCap=150
|City=Fang Cove
|MaxCap=230
|MapList=*{{rmap|151|Beneath Fang's Peak (151)}}
|BodyType=Ophidian
|simulevel=30
|Skinnable=yes
|naturallevel=35
|weaponlevel=0
|defenselevel=25
|flex=No
|MinCap=100
|MaxCap=160
|BodyType2=monstrous
|BodySize=small
|Attack Range=Melee
|Has Coins=no
|Has Coins=no
|Has Gems=no
|Has Gems=no
|Has Boxes=no
|Has Boxes=no
|Special=no
|Evil=no
|Evil=no
|Construct=no
|Construct=no
|Corporeal=yes
|Corporeal=yes
|BackStabbable=no
|Casts Spells=no
|Casts Spells=no
|Stealthy=no
|Stealthy=no
|Special=no
|Defense=no
|Premium=yes
|Attack Range=Melee
|Skinnable=yes
|Province=Ilithi
|City=Fang Cove
|MapList=*{{rmap|151|Beneath Fang's Peak (151)}}
|hasskin=Yes
|hasskin=Yes
|Skin Name=serpent skin
|Skin Name=serpent skin
|Skin Weight=6
|haspart=No
|haspart=No
|hasbone=No
|hasbone=No
|RequiredRanks=<130
|hasorgan=No
|MaxVal=>357 Dokoras
|MaxVal=382 Dokoras,
|MaxArrangedVal=433 Dokoras
|MaxArrangedVal=436 Dokoras,
|Manipulated=yes
|mskill1=
|BackStabbable=no
|mskill2=
|mcap=
|InitCost=
|InitCost2=
|InitCost3=
|InitCost4=
|InitCost5=
|Skin Type=skin
|Weight=2
|Tannable=yes
|NumPieces=5
|Crushable=no
}}
}}
==Description==
==Description==
Intricate patterns of greens, browns and black cover the dull scales of the kashika serpent, making it difficult to distinguish from its surroundings.
Intricate patterns of greens, browns and black cover the dull scales of the kashika serpent, making it difficult to distinguish from its surroundings.

==Area Information==
*Spotted kashika serpents inhabit the [[Beneath Fang's Peak]] mine in {{rmap|151|Fang Cove}}. The area is only accessible to [[Estate Holder]]s. Although non-estate holders can join the [[sea mammoth]] to Fang Cove, only estate holders may leave the building where the mammoth docks.
*Their habitat is indoors so they start advancing at pole range and often spawn in packs of two or three.
*Movement in the cave (including {{com|retreat}}ing) can result in entanglement, a web effect that prevents movement and other actions for the duration [Roundtime: # seconds]. Skill in [[Athletics]] will mitigate the time it takes to [[escaping|escape]] this web effect. With sufficient skill it can be avoided altogether. Experienced dilettante's (135 ranks) can avoid it when retreating (12/15/2016). More skill is required to avoid it when moving room to room.
*Occasionally an adventurous kashika serpent will slither out the southern end of the cave into the, normally uninhabited, outlying dense undergrowth of {{rmap|151|Fang's Shadow}}.


==In Depth==
==In Depth==
Spotted kashika serpents have noticably unbalanced combat abilities. Their offensive capabilities significantly exceed their defenses.
Weapon skills soft cap (1/34) at 140ish while defensive skills quickly mindlock (34/34) at 205 (12/15/2016). <br />

Very similar to serpents out east gate of Riverhaven. They like to swarm, and you can get webbed moving from one room to another.<br />
Very similar to serpents out east gate of Riverhaven. They like to swarm, and you can get webbed moving from one room to another.<br />
Easy to hit. Can hit with about 80 ranks.<br />
Easy to hit. Can hit with about 80 ranks. <br />
Hard cap TM >155<br />
Hard cap TM >155 <br />
119 Evasion, 101 Parry, 94 Shield, 31 Reflex, No burden - defenses too low - serpents getting light and good hits regularly <br />
3.0 Brawling hardcapped <156 ranks. Defenses still moving very well at 190+ ranks.<br />
Hunting was viable with 145 Parry, 119 Shield, 119 Evasion, 34 reflex, fair hindrance in chain armor (May 2020).<br />
<br />
*Tactics: no learning (0/34) at 230 (12/15/2016)
Still locking:<br />
*Skinning: no learning (0/34) with full arrange at 265 (12/15/2016)
Defenses at 230<br />

MO at 220<br />
28 June 2022:
Weapons at 220<br />
Can hit just fine with 110 offenses, but they land regular hits even with lowest defense (Parry) at 125, with 45 reflex.
Die in 1-3 hits, swarm, and grazing hits won't even scratch the skin while in heavy plate, no buffs.<br />

Able to skin fairly consistently at 105 - no arrange.<br />
===Special Attacks===
I was able to skin occasionally with full arrange at 132 ranks and 21 base agility. Cleric with no buffs.<br />
<br />
NONE. <br />

Warmage with no buffs- (after a mining clear with 3) <br />
===Special Defenses===
<br />
*{{com|appraise}} {{tt|CAREFUL}} info: NONE.
Stance at 60Evasion/83Shield/40Parry <br />
Spotted kashika serpents are immune to [[spell::Ice Patch]]: ''The kashika serpent seems unaffected since it has no legs.''
<br />

Shield @ 220 34/34 <br />
===[[Attributes]]===
Chain @ 250 29/34 <br />
*'''[[Strength (stat)|Strength]]''' - is about than 30 <br />
Defend @ 257 11/34 <br />
*'''[[Agility (stat)|Agility]]''' - is about 30 <br />
Evasion @ 248 12/34 <br />
*'''[[Discipline (stat)|Discipline]]''' - is definitely less than 30 <br />
Parry @ 274 1/34 <br />
*'''[[Reflex (stat)|Reflex]]''' - is about 30 <br />
I flipped my stance to 80Evasion/100Parry and Parry stayed 1/34 <br />
*'''[[Stamina (stat)|Stamina]]''' - is about 30 <br />
<br />

Offenses <br />
===Equipment/Loot===
SE @ 285 - 0/34 <br />
*''it is wearing nothing.
Staff @ 198 - 1/34 <br />
*''it is carrying nothing.
Melee @ 238 - 0/34 <br />

2HE @ 182 - 1/34 <br />
===Body Parts===
Tactics @ 207 - 0/34 <br />
*{{com|arrange}} {{tt|INFO}}: ''The serpent can be arranged to produce a skin.
<br />
Skin ({{ilink|i|serpent skin}})
Skinning @ 147 22/34 - Full Arrange, mostly Sterling. Some skillful/superior. No Perfects.<br />
*Unarranged max value: 382 Dokoras. High Quality (70) - ''work loose a sterling example of a serpent skin
*Arranged max value: 436 Dokoras. Perfect Quality (99) - ''retrieve a perfect skin

==Messaging==
*Spawn: ''The whisper of scales reveals the presence of a spotted kashika serpent.
*Entrance: ''A spotted kashika serpent slithers into view.
*Exit: ''A spotted kashika serpent slithers <direction>.
*Death1: ''A spotted kashika serpent collapses and exhales with a hiss as it grows still.
*Death2: ''A spotted kashika serpent exhales with a hiss as it grows still.
*Decay: ''A spotted kashika serpent decays away.

==[[Recall]] Knowledge==
''You recall everything noteworthy about a spotted kashika serpent... which is apparently nothing. <br />
''They are not known to cast any recognized spells. <br />
''They are not known to carry loot in locked boxes. <br />

Latest revision as of 14:36, 23 July 2023


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  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
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Spotted Kashika Serpent
Unknown creature.jpg
Creature Levels:
    Overall 30
    Level Variance -
    Natural Attack 35
    Weapon Attack 0
    Defense 25
    Player Estimated -
Potential overall skill: 120
Skill Cap 100 to 160
Skinnable Yes
Has Coins No
Has Gems No
Has Boxes No
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses No
Body Type unknown
Body Type (Alt) monstrous
Body Size small
Located:
Premium-Only Yes
Skinning Details
Skin Name serpent skin
Skin Weight 6
Ranks Required <130"" can not be assigned to a declared number type with value 130.
Max Value 382 Dokoras529.379 Kronars <br />423.503 Lirums <br />0.529 LTBpoints <br />0.529 Tickets <br />0.529 Scrips <br />
Max Arranged 436 Dokoras604.213 Kronars <br />483.37 Lirums <br />0.604 LTBpoints <br />0.604 Tickets <br />0.604 Scrips <br />
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?


Description

Intricate patterns of greens, browns and black cover the dull scales of the kashika serpent, making it difficult to distinguish from its surroundings.

Area Information

  • Spotted kashika serpents inhabit the Beneath Fang's Peak mine in Fang Cove. The area is only accessible to Estate Holders. Although non-estate holders can join the sea mammoth to Fang Cove, only estate holders may leave the building where the mammoth docks.
  • Their habitat is indoors so they start advancing at pole range and often spawn in packs of two or three.
  • Movement in the cave (including RETREATing) can result in entanglement, a web effect that prevents movement and other actions for the duration [Roundtime: # seconds]. Skill in Athletics will mitigate the time it takes to escape this web effect. With sufficient skill it can be avoided altogether. Experienced dilettante's (135 ranks) can avoid it when retreating (12/15/2016). More skill is required to avoid it when moving room to room.
  • Occasionally an adventurous kashika serpent will slither out the southern end of the cave into the, normally uninhabited, outlying dense undergrowth of Fang's Shadow.

In Depth

Spotted kashika serpents have noticably unbalanced combat abilities. Their offensive capabilities significantly exceed their defenses. Weapon skills soft cap (1/34) at 140ish while defensive skills quickly mindlock (34/34) at 205 (12/15/2016).

Very similar to serpents out east gate of Riverhaven. They like to swarm, and you can get webbed moving from one room to another.
Easy to hit. Can hit with about 80 ranks.
Hard cap TM >155
119 Evasion, 101 Parry, 94 Shield, 31 Reflex, No burden - defenses too low - serpents getting light and good hits regularly
Hunting was viable with 145 Parry, 119 Shield, 119 Evasion, 34 reflex, fair hindrance in chain armor (May 2020).

  • Tactics: no learning (0/34) at 230 (12/15/2016)
  • Skinning: no learning (0/34) with full arrange at 265 (12/15/2016)

28 June 2022: Can hit just fine with 110 offenses, but they land regular hits even with lowest defense (Parry) at 125, with 45 reflex.

Special Attacks

NONE.

Special Defenses

Spotted kashika serpents are immune to Ice Patch: The kashika serpent seems unaffected since it has no legs.

Attributes

Equipment/Loot

  • it is wearing nothing.
  • it is carrying nothing.

Body Parts

  • ARRANGE INFO: The serpent can be arranged to produce a skin.

Skin (serpent skin)

  • Unarranged max value: 382 Dokoras. High Quality (70) - work loose a sterling example of a serpent skin
  • Arranged max value: 436 Dokoras. Perfect Quality (99) - retrieve a perfect skin

Messaging

  • Spawn: The whisper of scales reveals the presence of a spotted kashika serpent.
  • Entrance: A spotted kashika serpent slithers into view.
  • Exit: A spotted kashika serpent slithers <direction>.
  • Death1: A spotted kashika serpent collapses and exhales with a hiss as it grows still.
  • Death2: A spotted kashika serpent exhales with a hiss as it grows still.
  • Decay: A spotted kashika serpent decays away.

Recall Knowledge

You recall everything noteworthy about a spotted kashika serpent... which is apparently nothing.
They are not known to cast any recognized spells.
They are not known to carry loot in locked boxes.