Empath: Difference between revisions

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Empaths have access to Life Mana and the following spellbooks: [[:Category:Healing Spellbook|Healing]], [[:Category:Protection Spellbook (Empath)|Protection]], [[:Category:Body Purification Spellbook|Body Purification]], [[:Category:Mental Preparation Spellbook|Mental Preparation]] and [[:Category:Life Force Manipulation Spellbook|Life Force Manipulation]].
Empaths have access to Life Mana and the following spellbooks: [[:Category:Healing Spellbook|Healing]], [[:Category:Protection Spellbook (Empath)|Protection]], [[:Category:Body Purification Spellbook|Body Purification]], [[:Category:Mental Preparation Spellbook|Mental Preparation]] and [[:Category:Life Force Manipulation Spellbook|Life Force Manipulation]].


<imagemap>
Image:EmpathSpellTree.png

rect 360 58 437 83 [[Category:Protection_Spellbook_(Empath)]]
rect 359 82 438 105 [[Category:Mental_Preparation_Spellbook]]
rect 359 104 438 129 [[Category:Life_Force_Manipulation_Spellbook]]
rect 359 129 438 152 [[Category:Body_Purification_Spellbook]]
rect 359 150 437 175 [[Category:Healing_Spellbook]]
rect 388 187 466 211 [[Paralysis]]
rect 14 45 95 69 [[Sphere of Protection]]
rect 15 140 93 164 [[Refresh]]
rect 18 186 94 211 [[Aesandry Darlaeth]]
rect 18 279 95 306 [[Blood Staunching]]
rect 15 325 94 353 [[Vitality Healing]]
rect 16 374 94 400 [[Heal Wounds]]
rect 140 373 219 400 [[Heal Scars]]
rect 138 327 219 354 [[Flush Poisons]]
rect 139 279 221 306 [[Heart Link]]
rect 139 233 220 260 [[Cure Disease]]
rect 140 185 220 213 [[Sprout]]
rect 138 138 218 165 [[Raise Power]]
rect 138 93 219 119 [[Awaken (spell)]]
rect 138 44 218 71 [[Innocence]]
rect 263 43 342 71 [[Guardian Spirit]]
rect 263 91 341 117 [[Tranquility]]
rect 263 137 344 166 [[Gift of Life]]
rect 263 184 343 214 [[Lethargy]]
rect 263 231 343 260 [[Nissa's Binding]]
rect 264 279 343 309 [[Aggressive Stance]]
rect 264 373 345 403 [[Heal]]
rect 265 328 341 356 [[Regenerate]]
rect 388 375 468 399 [[Fountain of Creation]]

desc none
</imagemap>

====3.0 Spell tree====
<imagemap>
<imagemap>
Image:3.0Empathtree.PNG
Image:3.0Empathtree.PNG
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rect 3 171 134 191 [[Category:Body_Purification_Spellbook]]
rect 3 171 134 191 [[Category:Body_Purification_Spellbook]]
rect 3 194 81 212 [[Category:Healing_Spellbook]]
rect 3 194 81 212 [[Category:Healing_Spellbook]]
rect 31 62 91 84 [[Heal Wounds 3.0]]
rect 31 62 91 84 [[Heal Wounds]]
rect 133 62 208 84 [[Heal Scars 3.0]]
rect 133 62 208 84 [[Heal Scars]]
rect 249 62 325 84 [[Vitality Healing 3.0]]
rect 249 62 325 84 [[Vitality Healing]]
rect 365 62 441 84 [[Heal 3.0]]
rect 365 62 441 84 [[Heal]]
rect 489 13 565 36 [[Regenerate 3.0]]
rect 489 13 565 36 [[Regenerate]]
rect 489 62 565 84 [[Fountain of Creation 3.0]]
rect 489 62 565 84 [[Fountain of Creation]]
rect 261 111 338 133 [[Mental Focus]]
rect 261 111 338 133 [[Mental Focus]]
rect 376 111 453 132 [[Awaken]]
rect 376 111 453 132 [[Awaken]]
rect 628 109 706 132 [[Nissa's Binding 3.0]]
rect 628 109 706 132 [[Nissa's Binding]]
rect 376 157 454 181 [[Tranquility 3.0]]
rect 376 157 454 181 [[Tranquility]]
rect 501 157 579 180 [[Compel]]
rect 501 157 579 180 [[Compel]]
rect 377 205 454 228 [[Iron Constitution]]
rect 377 205 454 228 [[Iron Constitution]]
rect 491 205 570 229 [[Aggressive Stance 3.0]]
rect 491 205 570 229 [[Aggressive Stance]]
rect 616 203 693 226 [[Aesandry Darlaeth 3.0]]
rect 616 203 693 226 [[Aesandry Darlaeth]]
rect 813 209 891 231 [[Circle of Sympathy]]
rect 813 209 891 231 [[Circle of Sympathy]]
rect 492 249 569 274 [[Innocence 3.0]]
rect 492 249 569 274 [[Innocence]]
rect 615 251 693 274 [[Guardian Spirit 3.0]]
rect 615 251 693 274 [[Guardian Spirit]]
rect 375 298 452 323 [[Refresh 3.0]]
rect 375 298 452 323 [[Refresh]]
rect 490 296 569 322 [[Gift of Life 3.0]]
rect 490 296 569 322 [[Gift of Life]]
rect 616 297 692 320 [[Vigor 3.0]]
rect 616 297 692 320 [[Vigor]]
rect 492 343 569 366 [[Lethargy 3.0]]
rect 492 343 569 366 [[Lethargy]]
rect 615 344 692 367 [[Paralysis 3.0]]
rect 615 344 692 367 [[Paralysis]]
rect 812 342 889 365 [[Raise Power 3.0]]
rect 812 342 889 365 [[Raise Power]]
rect 375 387 454 413 [[Blood Staunching 3.0]]
rect 375 387 454 413 [[Blood Staunching]]
rect 490 389 570 413 [[Flush Poisons 3.0]]
rect 490 389 570 413 [[Flush Poisons]]
rect 614 388 693 413 [[Heart Link 3.0]]
rect 614 388 693 413 [[Heart Link]]
rect 492 438 570 461 [[Cure Disease 3.0]]
rect 492 438 570 461 [[Cure Disease]]
rect 614 436 693 461 [[Adaptive Curing]]
rect 614 436 693 461 [[Adaptive Curing]]


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[[Spell slot progressions]]
[[Spell slot progressions]]


The Empath spell tree requires 48 spell slots to master. Empaths earn 75 spell slots at 150 (and like all guilds continue to get 1 more additional spell slot every 10 circles until circle 100). This leaves experienced Empaths plenty of room for [[Magic Technique]]s or other guild's spells. '''All guilds get a free magical feat at circle 2.'''
The Empath spell tree requires 48 spell slots to master. Empaths earn 75 spell slots at 150 (and like all guilds continue to get 1 more additional spell slot every 10 circles until circle 200). This leaves experienced Empaths plenty of room for [[Magic Technique]]s or other guild's spells. '''All magic guilds get a free magical feat at circle 2, and Empaths get Injured Casting as theirs.'''


==Circle Requirements==
==Circle Requirements==

Revision as of 13:57, 19 January 2013

Empath Guild
Empath

Image copyright of Simutronics Corporation

Primary Skillset: Lore
Secondary Skillsets: Magic, Survival
Tertiary Skillsets: Weapon, Armor
Special Abilities: Heal, Shift, Link,
Manipulate
Mana Type: Life
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage

Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage

Empaths are highly attuned to other living creatures, allowing them to heal the wounds of others. Such powers have their drawbacks, however; since Empaths are so close to the pain of the living beings around them, if they so much as try to harm another living creature they will lose their ability to heal for a time. If they kill, such ability can be lost forever.

That doesn't mean, however, that Empaths are barred from combat. Many choose the path of the Battle Empath, with defensive skills and abilities often outstripping those of the hunters they seek out to heal.

Official Information

File:EmpathCrest.jpg
Guild crest: An open hand reaching out to provide comfort, a wreath of healing herbs resting in the palm

Information courtesy of Dragonrealms Website.


The official Empath Guild color is Sapphire Blue.

Guild Hall Locations

The Crossing
Led by Guildleader Salvur Siksa. (You can type DIR EMPATH in The Crossing for directions.)
Riverhaven
Led by Guildleader Nebela Mentrade. (You can type DIR EMPATH in Riverhaven for directions.)
Shard
Led by Guildleader K'miriel Lystrandoniel.
Ratha and Aesry
Led by Guildleader Alris Burdlefoot, who travels between these two locations.
Forfedhdar
Led by Guildleader Dagreth Rendarak, who recently relocated here from Riverhaven.

Skillsets and Common Races

An Empath's primary skillset is Lore. Survival and Magic are secondary skillsets, with Weapon and Armor as tertiaries.

According to the DragonRealms website, Empaths tend to be:

Human 27%
Elothean 24%
Prydean 11%
Elven 10%
Dwarven 7%
Gor'Tog 5%

Crafting Affiliation

As they are a lore-prime guild, Empaths may choose two crafting careers and one hobby.

Guilded empaths receive two free technique slots in the Remedies discipline and one free technique slot in the Cooking discipline of the Alchemy skill.

See: Crafting

Guild Abilities

Touch

By simply touching a patient, you form an empathic link with them that allows you to diagnose their injuries with some precision. Besides wound transfer, several other Empath abilities (Shift, Link) require an active diagnostic link to be in place in order to function.

Transfer/Take

Allows you to take the wounds, scars, and assorted injuries of other adventurers, transferring them onto your body.

Link

More experienced Empaths can use their empathic links to others to access some of their knowledge, thereby increasing the Empath's own skills for the duration of the link.

Perceive Health

Allows the Empath to detect the presence of others in the surrounding area by sensing their life energies, including health status such as poison, disease, or low vitality. As the Empath's skill increases, life energies can be detected farther and farther away.

Shift

Though considered a hush-hush skill by those in Elanthia, some Empaths possess the ability to alter the appearance of others permanently. It is considered a forbidden practice in all provinces in Kermoria except for Ilithi, as of 406 AV.

Manipulate

Those with sufficient skill can Manipulate a creature approaching them into believing that the Empath is a friend rather than an enemy, a powerful tool for Empaths choosing to enter battlegrounds.

Life Magic

Empaths have access to Life Mana and the following spellbooks: Healing, Protection, Body Purification, Mental Preparation and Life Force Manipulation.

Category:Protection Spellbook (Empath)Category:Mental Preparation SpellbookCategory:Life Force Manipulation SpellbookCategory:Body Purification SpellbookCategory:Healing SpellbookHeal WoundsHeal ScarsVitality HealingHealRegenerateFountain of CreationMental FocusAwakenNissa's BindingTranquilityCompelIron ConstitutionAggressive StanceAesandry DarlaethCircle of SympathyInnocenceGuardian SpiritRefreshGift of LifeVigorLethargyParalysisRaise PowerBlood StaunchingFlush PoisonsHeart LinkCure DiseaseAdaptive Curing3.0Empathtree.PNG
About this image

Spell Slots

Spell slot progressions

The Empath spell tree requires 48 spell slots to master. Empaths earn 75 spell slots at 150 (and like all guilds continue to get 1 more additional spell slot every 10 circles until circle 200). This leaves experienced Empaths plenty of room for Magic Techniques or other guild's spells. All magic guilds get a free magical feat at circle 2, and Empaths get Injured Casting as theirs.

Circle Requirements

Circle Empathy Teaching Scholarship Total Lore First Aid Foraging Evasion 1st-2nd Surv. 3rd-4th Surv. 5th-6th Surv. 1st Magic 2nd-3rd Magic
1-10 4 2 2 12 2 1 1 1 1 1 3 2
11-30 5 3.5 2.5 16 2.5 1 2 1 1 4 3
31-70 6 4.5 3 19 3 2 2 1 5 4
71-100 6 4.5 3 21 3 3 2 2 5 4
100+ 7 5 3 26 3.5 4 3 2 6 5

Post 3.0 Circle Requirements

Circle Empathy Scholarship 1st Lore 2nd Lore 3rd Lore First Aid Outdoors. 1st-2nd Surv. 3rd Surv. 4th Surv. 5th Surv. 1st Magic 2nd Magic 3rd Magic 4th Magic 5th Magic
1-10 4 3 2 2 2 1 1 1 1 1 1 3 2 2 0 0
11-30 5 3 3 3 2 3 1 2 1 1 1 3 3 3 2 0
31-70 6 4 4 3 3 3 2 2 2 1 1 4 3 3 3 3
71-100 6 5 4 4 3 3 2 3 3 2 2 4 4 4 3 3
100-150 7 5 5 4 4 4 2 4 3 2 2 5 5 4 4 4
150-200 17 12 12 10 10 10 5 10 7 5 5 12 12 10 10 10

The Khalo

The leadership of the Empaths' Guild are collectively known as the Khalo, a gamgweth word meaning "leader." Detailed information about the history and structure of the guild's leadership can be found in the book Khalo: A Student's Primer.

There are three levels of Khalo, ranked from top to bottom:

  • Khalo rae Moda: Leader of (the) Mouth
  • Khalo rae Aev: Leader of (the) Eye
  • Khalo rae Wen: Leader of (the) Young

Khalo rae Moda

These are the heads of the guild in each province.

Currently:

Khalo rae Aev

The messengers and mediators among the provinces (often retired GLs or Modien). While many Aev consist of retired Modien, not all of them are.

Their purpose is primarily to serve as observers; therefore, not many Empaths have occasion to meet many of them. There are a lot more Aev than then the average Empath is aware of.

To name a few: Edenlaen, Atladene, Mirinn (Martyr).

In terms of guildhall and guildmember policies, etc, the Wen and the Moda are more directly involved than the Aev. The Aev serve as mediators among and between the different levels of Khalo, as well as governmental and provincial diplomats. Once a Moda is established in his or her province, s/he rarely leaves it, so the Aev are crucial to the inter-province communication between the Modien because they can be entrusted with sensitive guild-only information.

Khalo rae Wen

The Guildleaders, as listed above.


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