Category:Tie items

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Tie items are any item that allows you to TIE other items to it. A tie item has both a number of ties and restricted nouns. A tie item will hold as many items as there are ties. Each tie accepts one item with any of the allowed nouns.

The first tie items were crafting toolbelts sold at the Hollow Eve Festival 410 Auction.

The merchant Rebecho sells tie items in his shop Ties for Things. Rebecho also alters items to add ties to them.

Fixing tied items

If you get an item stuck somewhere and it's acting like it's tied, LOOK at the item. GET also works this way.[1]

Verbs

Analyze

Analyze displays the tie item's interaction with a potency crystal.

>analyze my forge belt
Unlocks:
The forger's belt is designed to allow you to tie other items to it.

First upgrade - adds one additional tie and hiding mechanics via RUB.   (LOCKED)
All subsequent upgrades  - add one tie at a time.
 - (Max out at 10 ties on a single tie-item.)
You can't tell anything else about a rugged forger's belt wrapped with fraying grey bourde.

Study

Tie items are identified by their STUDY. For example:

>study my belt
You study your belt and think you could potentially PUSH, PULL, TURN, TIE (item) to belt, UNTIE (item) from belt, SHEATHE, and REPAIR in case it gets messed up somehow.
Your belt will accept a total of 5 items.  You think you can tie the following items:  saw, rasp, chisels, pliers, rifflers.
Your belt currently has 4 items tied to it.  You may LOOK ON belt to see them.

In the example above, the belt is restricted to holding 5 tied items. This means you can tie up to 5 total "saw", "rasp", "chisels", "pliers", or "rifflers" to it. Because the tie item accepts any item with the noun "saw", you could tie both a "bone saw" and a "wood saw" to the belt.

Push

Fluff interaction with a tie item.

Syntax: PUSH <TIE ITEM>

>push my belt
You fiddle with a tie on your belt, loosening it up.

Pull

Fluff interaction with a tie item.

Syntax: PULL <TIE ITEM>

>pull my belt
You adjust the ties on your belt, securing them more tightly.

Rub

Tie items are immune to normal fluff/magical hiding mechanics. In order to hide them, you must unlock this ability with a potency crystal.

Syntax: RUB <TIE ITEM>

Turn

This is a purchased tiered upgrade available when Rebecho offers alteration sessions. Each upgrade allows the item to be TURNed to wear in different locations. There is a limit of one TURN upgrade per visit. See Rebecho's page for additional details and pricing.

Syntax: TURN <TIE ITEM>

>turn mining belt
You adjust mining belt, so the belt can be worn on a belt.

Tie

Attaches your item to the tie item.

Syntax: TIE <ITEM> TO <TIE ITEM> (e.g. TIE SAW TO MY BELT)

Untie

Removes your item from the tie item.

Syntax: UNTIE <ITEM> FROM <TIE ITEM> (e.g. UNTIE SAW FROM MY BELT)

Wield

For weapons, an alternative to using TIE that lets you draw your weapon.

Syntax: WIELD <ITEM> ON <TIE ITEM>

>wield axe on mining belt
You draw your throwing axe from the ties on the mining belt.

Sheathe

When used with WIELD, this will return a weapon to your tie item.

Syntax: SHEATHE <ITEM>

>sheathe axe
Sheathing a light steel throwing axe, you quickly tie it to your belt.

Repair

Sometimes things go funny with tie items, such as they report the wrong number of items tied to them. When such a problem happens you can repair your tie item to attempt to fix the issue.

Syntax: REPAIR <TIE ITEM> (e.g. REPAIR MY BELT)

Look

You may look on your tie item to see what is attached.

Syntax: LOOK ON <TIE ITEM> (e.g. LOOK ON MY BELT

>look on my belt
On the engineer's belt you see some icesteel chisels, some well-made pliers, a serrated rasp, some fine rifflers, and a fine bone saw. 

References

Additional Information

Pages in category "Tie items"

The following 85 pages are in this category, out of 85 total.