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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Adaptive Curing + (allows preemptive casting of Flush Poisons and Cure Disease; allows Heal to remain active even with no wounds)
- Tangled Fate + (alters single prediction (stuns if more than one))
- Glyph of Warding + (always retain items regardless of depart option; hinders assailant's ability to aim or target)
- Auto-Glyph + (automatically invoke both Warding and Bonding glyph on death)
- Self Confidence + (barrier vs. Charm and Fear)
- Kertigen's commune + (bless weapon)
- Holy Warrior (spell) + (blesses held weapon, sometimes stuns attacker)
- Bond Armaments + (bonds weapon/shield to hand)
- Air Bubble + (breathe underwater)
- Ancestral Arts + (buff properties of crafting tool)
- Pattern Hues + (change the color of certain spells and cantrips)
- Relight + (cleanses damage stored by Emuin's Candlelight, increases damage capacity of Emuin's Candlelight)
- Raincloud + (create a raining cloud over player's head)
- Stone Seat + (create chair)
- Water Globe + (create globe of water or snow)
- Eluned's commune (1) + (create holy water)
- Glythtide's commune + (create marriage and divorce roses)
- Highlight Flaws + (damage amplifier)
- Sprout + (damage constructs)
- Compost + (decays items on ground (does not boost life mana))
- Mirror Image + (decoy barrier)
- Khri Shadowstep + (decrease advance time while hidden, 0RT sneaking in town)
- Flashpoint + (destroy held object)
- Rend + (dispel 2 effects, self-cast or targeted)
- Dispel (spell) + (dispels one magical effect)
- Imbue + (enables an item to be enchanted)
- Astral Projection + (enter astral form)
- Conductive Spires + (fire/electric barrier)
- Will O Wisp + (fluff ball of static charge)
- Aethereal Image + (fluff illusion)
- Aether Spheres + (fluff juggling item)
- Harmless + (force target to disengage from caster)
- Innocence + (forces target to disengage; prevents facing/advancing)
- Compel + (forces target to leave room)
- Crystallize Ice + (freeze water)
- Tezirah's Veil + (gives random predictions; fills prediction pools.)
- Steps of Vuan + (group pulsing invisibility)
- Electric Charge + (imbue player or object with fluff static charge effect)
- Paralysis + (immobilizes and knocks down (single target))
- Halt + (immobilizes target)
- Fortify + (increase durability of an item)
- Seal Cambrinth + (increases capacity by 30%, prevents stored mana from leaking)
- Refractive Field + (instant (then pulsing) invisibility)
- Lay Ward + (integrity barrier against spells)
- Ice Patch + (knock down, immobilize)
- Caltrops + (knock single target prone)
- Grizzly Claws + (knock-back/knock-down)
- Sever Thread + (latent triggered immobilization, mental link to PC)
- Burning Touch + (light flammable object)
- Shadow Servant + (living vault)