Category:Necromancer spells: Difference between revisions

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A category for [[guild assocation is::Necromancer]] spells.
A category for [[guild assocation is::Necromancer]] spells.


Necromancy, also known as Ontologic Sorcery, is a sub-discipline of Sorcery, which is centered around corrupting Life mana with Lunar or Elemental admixtures. It is characterized by the creation of "false life" (or, rather, forcing life energy to exist in physical shells that do not naturally conduct it) and the violations of living flesh.
Necromancy is a sub-discipline of [[Sorcery]], which is centered around corrupting Life mana with Lunar and/or Elemental admixtures. It is characterized by the creation of "false life" (or, rather, forcing life energy to exist in physical shells that do not naturally conduct it) and the violations of living flesh.

"High Necromancy" or, as known by some scholars, "Ontologic Sorcery", is a three-way mix (Life + Lunar + Elemental) and its spells comprise the [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy]] and [[:Category:Animation spellbook|Animation]] spellbooks.

The remainder of the necromatic spellbooks fall under the umbrella of "Low Sorcery" are are two-way mixes (Life + Lunar, or Life + Elemental).

[[:Category:Anabasis spellbook|Anabasis]] is a unique form of Holy sorcery (Holy + Lunar, or Holy + Elemental), available to those who have found [[Redemption]] with the [[Immortals]].


==Spell Tree==
==Spell Tree==
<imagemap>
<imagemap>
File:Necromancer_Spells.png|frameless|upright=4
File:NecroSpells v3.png|frameless|upright=4
rect 1152 1418 1485 1471 [[Category:Anabasis spellbook]]
rect 0 50 250 100 [[Quicken the Earth|Quicken the Earth (Utility)]]
rect 1152 1046 1485 1099 [[Category:Corruption_spellbook]]
rect 0 450 250 500 [[Heighten Pain|Heighten Pain (Debilitation)]]
rect 1152 1120 1485 1173 [[Category:Animation_spellbook]]
rect 0 650 250 700 [[Acid Splash|Acid Splash (Targeted Magic)]]
rect 1152 1194 1485 1248 [[Category:Transcendental_Necromancy_spellbook]]
rect 0 900 250 950 [[Obfuscation|Obfuscation (Augmentation)]]
rect 1152 1269 1485 1322 [[Category:Blood_Magic_spellbook]]
rect 300 0 550 50 [[Necrotic Reconstruction|Necrotic Reconstruction (Utility)]]
rect 1152 1343 1485 1397 [[Category:Synthetic_Creation_spellbook]]
rect 300 100 550 150 [[Call from Beyond|Call from Beyond (Utility)]]
rect 300 250 550 300 [[Ivory Mask|Ivory Mask (Augmentation)]]
rect 901 1638 1061 1732 [[Ebon Blood of the Scorpion]]
rect 669 1638 829 1732 [[Emuin's Candlelight]]
rect 300 450 550 500 [[Siphon Vitality|Siphon Vitality (Targeted Magic)]]
rect 446 1638 606 1732 [[Solace_(spell)]]
rect 300 550 550 600 [[Researcher's Insight|Researcher's Insight (Augmentation)]]
rect 669 1762 829 1856 [[Rite of Forbearance]]
rect 300 650 550 700 [[Viscous Solution|Viscous Solution (Debilitation)]]
rect 914 894 1074 988 [[Chirurgia]]
rect 300 750 550 800 [[Vivisection|Vivisection (Targeted Magic)]]
rect 446 1203 606 1296 [[Viscous Solution]]
rect 300 850 550 900 [[Visions of Darkness|Visions of Darkness (Debilitation)]]
rect 446 916 606 1010 [[Consume Flesh]]
rect 300 950 550 1000 [[Petrifying Visions|Petrifying Visions (Debilitation)]]
rect 669 916 829 1010 [[Devour]]
rect 600 100 850 150 [[Reverse Putrefaction|Reverse Putrefaction (Augmentation)]]
rect 600 200 850 250 [[Kura-Silma|Kura-Silma (Augmentation)]]
rect 226 916 386 1010 [[Siphon Vitality]]
rect 600 300 850 350 [[Butcher's Eye|Butcher's Eye (Augmentation)]]
rect 446 1047 606 1141 [[Blood Burst]]
rect 600 400 850 450 [[Blood Burst|Blood Burst (Targeted Magic)]]
rect 446 737 606 830 [[Ivory Mask]]
rect 600 500 850 550 [[Consume Flesh|Consume Flesh (Utility)]]
rect 7 916 167 1010 [[Heighten Pain]]
rect 7 1203 167 1296 [[Acid Splash]]
rect 600 650 850 700 [[Universal Solvent|Universal Solvent (Targeted Magic)]]
rect 446 1340 606 1433 [[Vivisection]]
rect 600 750 850 800 [[Alkahest Edge|Alkahest Edge (Targeted Magic)]]
rect 446 1469 606 1563 [[Researcher's Insight]]
rect 600 900 850 950 [[Eyes of the Blind|Eyes of the Blind (Utility)]]
rect 900 100 1150 150 [[Calcified Hide|Calcified Hide (Warding)]]
rect 669 1340 829 1433 [[Alkahest Edge]]
rect 900 200 1150 250 [[Worm's Mist|Worm's Mist (Warding)]]
rect 669 1203 829 1296 [[Universal Solvent]]
rect 669 737 829 830 [[Butcher's Eye]]
rect 900 300 1150 350 [[Philosopher's Preservation|Philosopher's Preservation (Augmentation)]]
rect 900 400 1150 450 [[Chirurgia|Chiurgia (Augmentation)]]
rect 669 575 829 668 [[Kura-Silma]]
rect 900 500 1150 550 [[Devour|Devour (Utility)]]
rect 914 575 1074 668 [[Worm's Mist]]
rect 914 737 1074 830 [[Philosopher's Preservation]]
rect 900 850 1150 900 [[Rite of Grace|Rite of Grace (Utility)]]
rect 914 413 1074 506 [[Calcified Hide]]
rect 900 950 1150 1000 [[Rite of Contrition|Rite of Contrition (Utility)]]
rect 1200 150 1450 200 [[Spiteful Rebirth|Spiteful Rebirth (Utility)]]
rect 1152 576 1312 669 [[Covetous Rebirth]]
rect 1200 250 1450 300 [[Covetous Rebirth|Covetous Rebirth (Utility)]]
rect 1152 413 1312 506 [[Spiteful Rebirth]]
rect 1200 900 1450 950 [[Liturgy|Liturgy (Utility)]]
rect 1160 81 1320 174 [[Liturgy]]
rect 914 144 1074 237 [[Rite of Contrition]]
rect 914 6 1074 100 [[Rite of Grace]]
rect 669 81 829 174 [[Eyes of the Blind]]
rect 446 6 606 100 [[Visions of Darkness]]
rect 446 144 606 237 [[Petrifying Visions]]
rect 6 81 166 174 [[Obfuscation]]
rect 210 413 370 506 [[Quicken the Earth]]
rect 446 284 606 377 [[Necrotic Reconstruction]]
rect 446 413 606 506 [[Call from Beyond]]
rect 669 413 829 506 [[Reverse Putrefaction]]
</imagemap>
</imagemap>


==Spellbook Overview==
==Spellbook Overview==


Magical theorists recognize two forms of necromancy: Perversion Necromancy and Corruption Necromancy. In a mechanistic approach to the discipline, this works well. Necromancy is the result of two distinct mixtures of mana, Life plus either Elemental or Lunar, which this separation embodies.
Magical theorists recognize two forms of necromancy: Perversion Necromancy and Corruption Necromancy. In a mechanistic approach to the discipline, this works well. Necromancy is the result of two distinct [[Sorcery|mixtures of mana]], Life plus either Elemental or Lunar, which this separation embodies.


Necromancers are not mechanistic and they usually are not magical theorists either.
Necromancers are not mechanistic and they usually are not magical theorists either.


The tri-spellbook separation -- the ABCs of Necromancy -- was the standard among most cults, though variations existed. The Dragon Priests are notoriously bookish, classifying no less than thirty different Necromancy spellbooks across obscure cultural and magical lines. In sharp contrast, the doctrine of the Bone Elves states that any sort of classification system is the product of childish (non-Elven) minds attempting to comprehend the one, true path of power that encompasses mastery over all facets of death sculpting.
The tri-spellbook separation -- the ABCs of Necromancy -- was the standard among most cults, though variations existed. The [[Dragon Priest (Cult)|Dragon Priests]] are notoriously bookish, classifying no less than thirty different Necromancy spellbooks across obscure cultural and magical lines. In sharp contrast, the doctrine of the [[Bone Elves]] states that any sort of classification system is the product of childish (non-Elven) minds attempting to comprehend the one, true path of power that encompasses mastery over all facets of death sculpting.


In recent years, the rogue Necromancers known as the Philosophers of the Knife codified the fourth spellbook, Transcendental Necromancy. This was not the discovery of some new source of power, but simply an organizational change reflecting their own priorities and values.
In recent years, the rogue Necromancers known as the [[Philosophers of the Knife]] codified the fourth spellbook, Transcendental Necromancy. This was not the discovery of some new source of power, but simply an organizational change reflecting their own priorities and values.


The uninitiated have always tried to understand the deep secrets of the Necromancers, but have rarely ever brushed past the surface. Even the nature of the spellbooks the Necromancers use have been shrouded in mystery, with information frequently found lacking or entirely wrong. However, some facts have breached the veils of secrecy, and a general knowledge of each book has been acquired.
The uninitiated have always tried to understand the deep secrets of the Necromancers, but have rarely ever brushed past the surface. Even the nature of the spellbooks the Necromancers use have been shrouded in mystery, with information frequently found lacking or entirely wrong. However, some facts have breached the veils of secrecy, and a general knowledge of each book has been acquired.


NOTE: Arcane spells will out you as a Necromancer. As indicated, spells with either appear to the room, or if a 3rd party LOOKs at the Necromancer. Obfuscation, Rite of Contrition, and Eyes of the Blind are the only spells that can be cast in justice zones, and do not indicate to the room what has been CAST. Be aware however, that other mages may still recognize the spell when it is prepared.
'''Note:''' Arcane spells will out you as a Necromancer. As indicated, spells with either appear to the room, or if a 3rd party {{tt|LOOK}}s at the Necromancer. Obfuscation, Eyes of the Blind, Vivisection, and the three Rites (RoC, RoG, RoF) are the only spells that can be cast in justice zones, and do not indicate to the room what has been {{tt|CAST}}. Be aware however, that other mages may still recognize the spell when it is prepared.
* BUE, IVM, KS and PHP will appear on the caster's appearance ({{tt|LOOK}} {{tt|AT}} {{tt|<necromancer>}}).

CH and WORM will appear on the caster in a room look, BUE, IVM, KS and PHP will appear on the caster if a 3rd party LOOK AT <necromancer>.
* CH and WORM will appear on the caster as a [[:Category:Post room string|post room string]], and will be visible in the caster's appearance.
{{RefAl}}
{{RefAl}}

==Summary of Spell Information==
==Summary of Spell Information==
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{{GuildSpellList|h}}
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Latest revision as of 10:26, 18 April 2024

A category for Necromancer spells.

Necromancy is a sub-discipline of Sorcery, which is centered around corrupting Life mana with Lunar and/or Elemental admixtures. It is characterized by the creation of "false life" (or, rather, forcing life energy to exist in physical shells that do not naturally conduct it) and the violations of living flesh.

"High Necromancy" or, as known by some scholars, "Ontologic Sorcery", is a three-way mix (Life + Lunar + Elemental) and its spells comprise the Transcendental Necromancy and Animation spellbooks.

The remainder of the necromatic spellbooks fall under the umbrella of "Low Sorcery" are are two-way mixes (Life + Lunar, or Life + Elemental).

Anabasis is a unique form of Holy sorcery (Holy + Lunar, or Holy + Elemental), available to those who have found Redemption with the Immortals.

Spell Tree

Category:Anabasis spellbookCategory:Corruption spellbookCategory:Animation spellbookCategory:Transcendental Necromancy spellbookCategory:Blood Magic spellbookCategory:Synthetic Creation spellbookEbon Blood of the ScorpionEmuin's CandlelightSolace (spell)Rite of ForbearanceChirurgiaViscous SolutionConsume FleshDevourSiphon VitalityBlood BurstIvory MaskHeighten PainAcid SplashVivisectionResearcher's InsightAlkahest EdgeUniversal SolventButcher's EyeKura-SilmaWorm's MistPhilosopher's PreservationCalcified HideCovetous RebirthSpiteful RebirthLiturgyRite of ContritionRite of GraceEyes of the BlindVisions of DarknessPetrifying VisionsObfuscationQuicken the EarthNecrotic ReconstructionCall from BeyondReverse PutrefactionNecroSpells v3.png
About this image

Spellbook Overview

Magical theorists recognize two forms of necromancy: Perversion Necromancy and Corruption Necromancy. In a mechanistic approach to the discipline, this works well. Necromancy is the result of two distinct mixtures of mana, Life plus either Elemental or Lunar, which this separation embodies.

Necromancers are not mechanistic and they usually are not magical theorists either.

The tri-spellbook separation -- the ABCs of Necromancy -- was the standard among most cults, though variations existed. The Dragon Priests are notoriously bookish, classifying no less than thirty different Necromancy spellbooks across obscure cultural and magical lines. In sharp contrast, the doctrine of the Bone Elves states that any sort of classification system is the product of childish (non-Elven) minds attempting to comprehend the one, true path of power that encompasses mastery over all facets of death sculpting.

In recent years, the rogue Necromancers known as the Philosophers of the Knife codified the fourth spellbook, Transcendental Necromancy. This was not the discovery of some new source of power, but simply an organizational change reflecting their own priorities and values.

The uninitiated have always tried to understand the deep secrets of the Necromancers, but have rarely ever brushed past the surface. Even the nature of the spellbooks the Necromancers use have been shrouded in mystery, with information frequently found lacking or entirely wrong. However, some facts have breached the veils of secrecy, and a general knowledge of each book has been acquired.

Note: Arcane spells will out you as a Necromancer. As indicated, spells with either appear to the room, or if a 3rd party LOOKs at the Necromancer. Obfuscation, Eyes of the Blind, Vivisection, and the three Rites (RoC, RoG, RoF) are the only spells that can be cast in justice zones, and do not indicate to the room what has been CAST. Be aware however, that other mages may still recognize the spell when it is prepared.

  • BUE, IVM, KS and PHP will appear on the caster's appearance (LOOK AT <NECROMANCER>).
  • CH and WORM will appear on the caster as a post room string, and will be visible in the caster's appearance.

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Summary of Spell Information

Bolded spells are signature spells.

Name Effect Type Skill Contest Prep
Range
Rank
Range
Duration Slots Difficulty Spellbook
Acid Splash (ACS) Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Random pair of damage types. Single-target. battle targeted 1-50 0-400 Instant 1 intro Synthetic Creation
Alkahest Edge (ALK) Vivisection damage becomes slicing + random element. metamagic 1 Synthetic Creation
Blood Burst (BLB) Impact damage, Fire damage, Balance reduction battle targeted 10-66 80-800 Instant 2 intermediate Blood Magic
Butcher's Eye (BUE) +Skinning skill, +Thanatology skill standard augmentation 5-100 10-600 10-40 2 basic Transcendental Necromancy
Calcified Hide (CH) +Stamina (stat), Damage reduction. standard warding 15-100 80-800 10-40 3 intermediate Transcendental Necromancy
Call from Beyond (CFB) Makes a zombie! standard utility 15-100 80-800 60-180 3 intermediate Animation
Chirurgia (CHIR) +Small Edged skill, Added to Butcher's Eye effect metamagic 1 Transcendental Necromancy
Consume Flesh (CF) Wound heal, Destroy body parts of a corpse. standard utility 15-100 80-800 Instant 2 intermediate Blood Magic
Covetous Rebirth (CRE) Occasional DEPART GUILD with all the benefits of DEPART ALL. metamagic 1 Transcendental Necromancy
Devour Wound heal standard utility 30-100 250-1,000 Instant 3 advanced Blood Magic
Ebon Blood of the Scorpion (EBOTS) Changes Heighten Pain, Siphon Vitality, and Blood Burst metamagic 3 Anabasis
Emuin's Candlelight (EMC) +Evasion skill, staggers incoming damage over time standard augmentation, warding 15-100 80-800 10-40 3 intermediate Anabasis
Eyes of the Blind (EOTB) Pulsing self-invisibility. standard utility 5-100 10-600 10-40 2 basic Corruption
Ghoulflesh Splits wounds between necromancer and their CFB zombie or Risen. standard warding 15-100 80-800 10-40 2 intermediate Animation
Heighten Pain (HP) Damage amplifier battle debilitation spirit \ fortitude 1-33 0-400 2-10 1 intro Blood Magic
Ivory Mask (IVM) +Targeted Magic skill standard augmentation 5-100 10-600 10-40 1 basic Transcendental Necromancy
Kura-Silma (KS) +Attunement skill, +Perception skill standard augmentation 5-100 10-600 10-40 2 basic Transcendental Necromancy
Liturgy All masking benefits of Rite of Contrition added to Rite of Grace. metamagic 1 Corruption
Necrotic Reconstruction (NR) Wound heal, only heals corpses, zombies, or constructs standard utility 15-100 80-800 Instant 2 intermediate Animation
Obfuscation +Stealth skill, Removes third-party messaging for Thanatology rituals. standard augmentation 1-100 0-400 10-40 1 intro Corruption
Petrifying Visions (PV) Causes immobilization. battle debilitation mind \ willpower 1-33 10-600 Instant 2 basic Corruption
Philosopher's Preservation (PHP) +Evasion skill, +Reflex (stat) standard augmentation 5-100 10-600 10-40 3 basic Transcendental Necromancy
Quicken the Earth (QE) Creates construct. standard utility 5-100 10-600 10-40 2 basic Animation
Researcher's Insight (REI) +Alchemy skill, +Arcana skill, +Intelligence (stat) standard augmentation 15-100 80-800 10-40 3 intermediate Synthetic Creation
Resection Removes poison/disease at the cost of wounds. standard utility 15-100 80-800 Instant 2 intermediate Blood Magic
Reverse Putrefaction (RPU) +Defensive Factor, +Offensive Factor, Zombie only. standard augmentation 15-100 80-800 10-40 3 intermediate Animation
Rite of Contrition (ROC) Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect. cyclic utility 5-25 80-800 Indefinite 1 intermediate Corruption
Rite of Forbearance (ROF) Reduced attunement when casting, freezes attunement regen, spells pierce integrity barriers cyclic debilitation, utility 5-5 80-80 Indefinite 1 intermediate Anabasis
Rite of Grace (ROG) Hides 1-7 Transcendental Necromancy buffs. cyclic utility 5-25 80-800 Indefinite 1 intermediate Corruption
Siphon Vitality (SV) Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster battle targeted 10-66 80-800 Instant 2 intermediate Blood Magic
Solace Flat damage reduction and potency barrier against holy. standard warding 5-100 10-600 10-40 1 basic Anabasis
Spiteful Rebirth (SRE) Self-raise via DEPART DEATH. metamagic 2 Transcendental Necromancy
Universal Solvent (USOL) Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Cyclic AOE. Randomized damage types. cyclic targeted, area of effect 7-37 250-1,000 Indefinite 2 advanced Synthetic Creation
Viscous Solution (VS) AOE immobilization. standard debilitation, area of effect magic \ fortitude 10-66 80-800 Instant 2 intermediate Synthetic Creation
Visions of Darkness (VOD) -Perception skill, -Wisdom (stat) battle debilitation mind \ willpower 5-33 80-800 Instant 2 intermediate Corruption
Vivisection Puncture damage, Slice damage, Single-target TM. Magical snipe attack. battle targeted 20-66 250-1,000 Instant 2 advanced Synthetic Creation
Worm's Mist (WORM) Magic barrier. battle warding 30-100 250-1,000 1-10 3 advanced Transcendental Necromancy