Barbarian
Barbarian Guild | |
Image copyright of Simutronics Corporation | |
Primary Skillset: | Weapon |
---|---|
Secondary Skillsets: | Survival, Armor |
Tertiary Skillsets: | Lore, Magic |
Special Abilities: | Batte Dances, Berserks, bonus Stance points, Choke, Dual Load, Magic Resistance, Roars, Meditations, War Stomp, Whirlwind |
Mana Type: | None |
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage |
The Barbarian's life is a simple one, but not an easy one. The field of combat is our crib; the blood of foes is mother's milk to us. Stand with us, and flesh your sleepless sword in training in the field. Live with us, and steel your mind against the taint of Magic's aid. Die with us, and drive your body to a warrior's dogged end while those of lesser mettle cower at inglorious range!
Inner Fire is the measure both of rage and of control, and the substance of Barbarian heart and guts; in purity, it fuels the bloodlust of the battle-hardened and stills the mind of the meditator. But be wary - the taint of magic will disrupt this fragile balance of body and soul, so leave the mana-meddling to those who lean on magic as a crutch!
Official Information
Information courtesy of Dragonrealms Website.
Guild Hall Locations
- The Crossing
- Led by Guild Leader Agonar Dokona, the steel-eyed Human warrior. (You can type DIR BARBARIAN for directions.)
- Riverhaven
- Led by Guildmaster Mo Glawroak, the massive Gor'Tog axe wielder.
- Steelclaw Clan
- Led by Guildmistress T'Kiel, the legendary Elven swordswoman.
- Ratha
- Led by Guildmistress Anhh'shre, the lightning-quick S'Kra Mur knife fighter.
- Outer Hibarnhvidar
- Led by Guildmistress Stumara, and her trusty tankard.
- Mer'Kresh
- Led by Guildmaster Tusfaov, human warrior and scholar.
Skillsets and Common Races
A barbarian's primary skillset is Weapon. Survival and Armor are secondary skillsets, with Magic and Lore as tertiaries.
According to the DragonRealms website, barbarians tend to be:
Gor'Tog | 29% |
Human | 17% |
Dwarven | 14% |
S'Kra Mur | 11% |
Guild Abilities
Inner Fire
The driving force in every Barbarian - that which is alive in all, but strong in few. A Barbarian's Inner Fire is the source of his/her tremendous courage and strength, as well as resistance to magic.
Battle Dances
As barbarians gain greater levels of experience and awareness, they are able to seek out the legendary pit masters who are located all over Elanthia, and learn various battle dances which train the barbarian to hone their strengths to levels not normally achievable, creating an unstoppable force in one person.
Berserks
A berserking Barbarian is able to push through physical pain and increase his/her strength and stamina. The barbarian could literally die on his/her feet when the battle rage wears off.
Bonus Stance Points
Barbarians, like Paladins gain an additional point to allocate to their defenses every 10 circles.
Choke
As the masters of melee combat, Barbarians learn additional techniques for brawling. Even the youngest of Barbarians learn to suffocate their enemies, or take the extra step to break their necks.
Dual Load
With sufficient skill and the Eagle Dance, Barbarians can release two arrows with one pull of the bow.
Magic Resistance
Because of both Inner Fire and their distain for the magical, Barbarians are much more difficult to affect with magic than any other guild.
Meditations
Barbarians are more than mindless animals, they are also thoughtful and savy warriors. Meditations are the forms through which their unbending force of will can be brought to bear. Though limited to only a few uses, various GMs have indicated that these will soon have much more variety.
Roars
A barbarian is able to strike fear into his/her opponent and inspire his/her allies through sheer projection of his/her roars and presence. At higher levels a roaring barbarian is able to drive others into a natural state of berserk.
War Stomp
At 100th level, Barbarians learn how to shiver the ground with their rage, knocking opponents off balance.
Whirlwind
The Barbarian-only ability to rotate in place, making an attack on everything within your weapons range. It also can be used to free oneself from webbing. The attack version of this requires 350 in the weapon being used and 30 agility and reflexes.
Miscellaneous Information
- Guild crest: A bloodied sword raised high in a clenched fist.
- Crossing guildhall crest is a snarling crimson-eyed ebon wolf.
- Riverhaven guildhall crest is an open hand above a clenched gauntlet.
- Steelclaw Clan guildhall crest is a dragon soaring above a worn mountain range.
- Ratha guildhall crest is an eyeball skewered by a thin dagger.
- Mer'Kresh guildhall crest is a hooded figure holding aloft a large bowl.
- Hibarnhvidar guildhall crest is an open air room carved into the face of a mountainside.
- Barbarians are the best at Weapon Forging, though the upcoming forging rewrite is slated to alter that.
- There are a few Barbarian oriented items in the game.
- Barbarians have a number of verbs that they do differently:
- There are various Barbarian registers throughout the world...
- Crossing Register - Ranks overall weapon ranks
- Riverhaven Register - Ranks blunt ranks
- Mer'Kresh Register - Ranks overall defense ranks
- Ratha Register - Ranks ranged weapon ranks?
- Hibarnhvidar Register - Ranks "surviving and weapons of opportunity"
- Barbarian Guide
- Barbarian Titles