Hollow Eve Festival 439/Aiding the Merelew

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Note: A Hollow Eve ticket is not required to participate in this.

Unstable Ripplegates

To reach the Stone Rotunda, where Arbiter Ceryaen and the Merelew factions are, someone who has already obtained an ecosphere must RAISE it to open a gate. This will create a ripplegate that will open for 5-10 minutes that anyone can use. It takes 1 hour in Prime, 30 minutes in Plat or TF for this magic to replenish, so there may need to be some planning or coordination in these early days as others who don't yet have them acquire theirs. If you DID lose or give away your ecosphere, alas. You probably need to rely on others for now, but maybe not forever.

Opening: With a gurgle, a pool of water quickly bubbles up from the ground and lifts into the air. It begins to spiral, like a whirlpool turned on its side, forming an unstable ripplegate.

Closing: Whatever magic held the ripplegate is no more. The cohesion is lost, and it collapses into a rapidly drying puddle.

The Stone Rotunda

[Stone Rotunda, Gathering Hall]
The circular room is massive and contains several tiered balconies reaching towards the dome overhead. Here, on the ground level, the space is open with only a rectangular stone table at its heart -- a centerpiece viewable from the countless elevated seats in the galleries above. Numerous tanks containing bioluminescent fish, corals and other sea-life line the walls, providing ample illumination for the chamber.
You also see a turbulent ripplegate, Arbiter Ceryaen, Form Shaper Vestaet, Transmuter Zaenen, Preserver of Balance Kixfa, Opportunity Broker Petret and Aluna's Protector Iaxet.
Obvious exits: east.


[Stone Rotunda, Alcove]
Set in a back corner of the chamber, the alcove contains a solid ripplegate that gleams with the light from the tanks set along the walls. The water spirals in an endless loop with the force of a waterfall. The mist surrounding the portal conceals whatever lies beyond it.
You also see a substantial watery ripplegate.
Obvious exits: west.


Tasks

Arbiter Ceryaen can randomly assign you the following tasks. Declining a task results in a ten minute penalty until you can ask for another one. Use TASK command to see these details anytime after you receive a task.

Perceive Aura Task

Arbiter Ceryaen leans on her trident as she says, "The great spider exploded in the seas many years ago, now, yet its effects are still lingering and corrupting our depths. Pieces of it are no doubt washing ashore in your own lands at this point and being dispersed more widely by nature's many servants."

She continues, "The Life Mages of the Trickling Sun, thanks to the resources and sway they carried after your previous efforts, have spent quite some time developing a means of sensing the patterns of this lingering corruption. I can teach this technique to you, if you are willing to assist us. It is an extension of one's attunement to the mana streams -- fear not if such skill is beyond you. Our artificers have developed a tool that can also reveal the auras."

Ceryaen asks, "This is the task set before you. Will you accept?"

Mission

Ceryaen inclines her head and says, "Our thanks." She reaches out and touches a webbed hand to your forehead. A green halo forms, making you wince at the intensity, but it quickly dissipates.

Arbiter Ceryaen says, "PERCEIVE the mana streams around you, and seek the <color> patterns revealed through this technique. When you locate one, SEARCH the area until you uncover the corruption and see to its disposal. Return to me when you have purged <number> or more of these. You may yet find them upon Andreshlew's shores or your own, or even the depths between us."

Walkthrough

You must walk around to different rooms using PERC to perceive different colors of aura in each room. When you find a room that has the aura color you have been tasked with finding, simply SEARCH until you successfully find the debris. This may take several search attempts. If you PERC and are told that you are unlikely to learn anything further here, it's because you have already PERC'd that area, and need to move a few rooms away to try again. You can look at rooms through the task ripplegate, or you can leave the task area completely and search around areas with lots of rooms, like Crossing.

Example result from PERC: Employing the technique Ceryaen imparted, you perceive blotchy white mists here and blotchy pink mists below you.


Dolphin Training Task

Arbiter Ceryaen observes the coming and going of adventurers of all walks of life as she shifts her weight from foot to foot. At last, she says, "There are many of you, and no doubt most will be visiting Andreshlew proper in the days and weeks to come. The Trickling Sun members have been occupied with the lingering corruption issue, and few have been able to prepare the dolphins for their great travels. The waters between you and us are vast, and only the best should be trusted to carry you landwalkers to us."

Ceryaen continues, "If you are agreeable, I am certain we can advise you in the necessary techniques to train and prepare one of the dolphins for what's to come."

Mission

Arbiter Ceryaen nods to a pool nearby. "When you are ready, enter the pool and the training shall begin. The dolphins are eager to show you the seas, and they can be quite swift. Guide them to steer them far away from obstacles that could pose a threat to them or their passengers. 8 obstacles should suffice for the dolphin we've selected for you. If you prove particularly inept, we shall recall you and the dolphin and you may try again with a new pairing."

Ceryaen leans in and whispers quietly, "Pay no mind to the onlookers. They may be taking bets on your success or failure, but we have no doubt you'll survive the trials ahead. If you wish to give up, however, you may SNAP at any point, and you will be returned here."

Walkthrough

From the room with Arbiter Ceryean, GO POOL to begin this task. The task will begin automatically. You will be given a series of messages about what to do to help your dolphin avoid various obstacles. Once you have avoided the correct number of obstacles, you can SNAP to be taken out of the task area, or you can continue to avoid obstacles to attempt a personal high score. Your score will be given to you when you emerge from the task. If you fail enough obstacles in a row, you will automatically be removed from the task.

Message Command
A series of colored rings comes into view to the right up ahead. Encourage the dolphin away from them by leaning to adjust its course! LEAN LEFT
A series of colored rings comes into view to the right up ahead. Encourage the dolphin towards them by leaning to adjust its course! LEAN RIGHT
A series of colored rings comes into view to the left up ahead. Encourage the dolphin away from them by leaning to adjust its course! LEAN RIGHT
A series of colored rings comes into view to the left up ahead. Encourage the dolphin towards them by leaning to adjust its course! LEAN LEFT
Without warning, a clump of algae slams into the youthful dolphin, and gets caught in its fins! You're certain you can recover if you can brush it away. BRUSH
A mass of kelp appears out of nowhere and wraps around you and the dolphin! You're certain you can recover if you can brush it away. BRUSH
You jump as a tangle of seaweed flies up out of the water and momentarily blinds you! Rubbing it aside quickly may let you recover before it's too late! RUB
You jump as a tangle of seaweed flies up out of the water and momentarily blinds you! If you don't rub it soon, greater disasters will surely loom! RUB
Without warning, a clump of algae slams into the nomlas-pink dolphin, and gets caught in its fins! Rubbing it aside quickly may let you recover before it's too late! RUB
A large ship is crossing your path ahead. At this speed, you'll almost certainly slam into the rudder! Duck! DUCK
A sea mammoth is swimming nearby, but her tail is in your path! Ducking now may just give you a chance! DUCK
Another adventurer on her own dolphin is racing towards you! Duck! DUCK
Another adventurer on her own dolphin is racing towards you! Ducking now may just give you a chance! DUCK
A fishing net is stretched between two ships ahead! Jumping now may just give you a chance!​ JUMP
A large ship is crossing your path ahead. At this speed, you'll almost certainly slam into the rudder! You should jump to avoid it! JUMP
The youthful dolphin is swiftly heading towards a rocky outcrop! Your youthful dolphin must adjust her path before she collides with the obstacle! ADJUST
During a dive, you catch a glimpse of a dense kelp forest in your path! Your glittered dolphin must adjust her path before she collides with the obstacle! ADJUST
During a dive, you catch a glimpse of a dense kelp forest in your path! Careful adjustment now can help you avoid the danger. ADJUST
A field of dangerous algae blankets the surface ahead! Adjust your heading to steer clear of the obstacle. ADJUST
You jump as a tangle of seaweed flies up out of the water and momentarily blinds you! If you don't lean it soon, greater disasters will surely loom! CLEAN

Completing this task will occasionally also reward you with a glassy ebon gedirdavu amulet.

Purge Horrors

Arbiter Ceryaen says, "Much progress was made during previous landwalker visits, and yet more still by our own kind in the years since, in putting down the beasts angered and corrupted by the great spider's passing. Still, there are horrors in the depths that must be dealt with, if you are willing. Be cautious of the Voidgazers should you encounter them."

Mission

Arbiter Ceryaen taps her trident upon the stone floor for no reason you can discern. At last, she says, "This is a simple task, and you need no special training or knowledge. Seek 7 of the horrors that yet remain and put them to rest."

Walkthrough

Move east from Ceryaen to the [Stone Rotunda, Alcove]. There, you can TURN the substantial watery ripplegate to the zone with the creatures you'd like to hunt. Once in that hunting zone, kill the number of creatures required, and return to Ceryaen.

Zone options:

Zone Mobs
Escarpment deeplight fish, decomposing Merelew
Tidal Flats deeplight fish, rockclaw lobster covered with algae tufts
Kelp Forest deeplight fish, nacre-plated Torbisan decapod
Abyssal Depths deeplight fish, rockclaw lobster covered with algae tufts, nacre-plated Torbisan decapod, decomposing Merelew
Leviathan's Rest ambulatory coral reef with labyrinthine grooves

Please note: The starting rooms appears to all be above water, but all rooms following that are underwater, so be sure to have Air Bubble or a strong lung capacity to survive in those depths!

When completing this task, you will get a barnacled metal box, which is trapped/locked and contains some extra gems/coins, and the occasional glassy ebon gedirdavu amulet.

Rewards

After completing some tasks, ASK Ceryaen about ecosphere. You will only be given one: do not lose it. As you continue completing tasks, ASK Ceryaen about ecosphere again to 'upgrade' it, until he tells you it can no longer be upgraded. Once you have standing stored in your ecosphere, you can SHOW ecosphere to the Merelew representative for the faction of your choosing. Your faction choice will determine the title you earn from completing tasks. You can also <ask Ceryaen about standing> to learn about your unpledged and pledged standing.

If you show your ecosphere to a second faction, your standing with your current faction will be reduced by half. This makes it impossible to max your standing with more than a single faction at a time.

Faction Merelew NPC Title
Depth Shapers Form Shaper Vestaet Initiate Shaper
Inverted Crucible Transmuter Zaenen Tidal Mixer
Trickling Sun Preserver of Balance Kixfa Depth Preserver
Red Fan Traders Opportunity Broker Petret Tidal Broker
Supplicants of the Tide Aluna's Protector Iaxet Tidal Adherent

Once you have enough standing with your faction, ASK <FACTION LEADER> ABOUT STANDING and you will be given a pendant of chitin scrimshawed with the symbol of your faction.

<Merelew representative> hands you a pendant of chitin scrimshawed with the symbol of the <faction name>. She solemnly says, "This is a great gift, <name>. It is a gift of the seas, but also unique to you and a symbol of the respect the members of the <faction> have for you. It may seem simple, but it may also be of use to you in future visits. Treasure it if you might return to us some day. Do not ask for another if you lose it, for it is equally as disrespectful as asking for another ecosphere."

A scrimshawed pendant reads:
"Earned by <name>, visitor to Andreshlew and friend of the <faction name>. 439 A.V."

Note: 600 is enough standing to fully unlock your ecosphere, receive your title, and be given the pendant.


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