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'''M'Riss''' is an island in the [[Reshal Sea]]. M'Riss is highly unstable and volcanic, and its frequent eruptions have continuously driven inhabitants away. Beyond the volcanic portion of the island, the other regions of it consist of a desert, the [[Dunes of Despair]], formed by magical disasters, similar to [[Waste, The|The Waste]]. The eastern crescent of M'Riss forms the [[Torbis Sanhalas Bay]], in which is anchored the city of [[Mer'Kresh]]. M'Riss is located south of [[Shamilho]], west of [[Hara'Jaal]], and east of [[Irasushen]]. |
'''M'Riss''' is an island in the [[Reshal Sea]]. M'Riss is highly unstable and volcanic, and its frequent eruptions have continuously driven inhabitants away. Beyond the volcanic portion of the island, the other regions of it consist of a desert, the [[Dunes of Despair]], formed by magical disasters, similar to [[Waste, The|The Waste]]. The eastern crescent of M'Riss forms the [[Torbis Sanhalas Bay]], in which is anchored the city of [[Mer'Kresh]]. M'Riss is located south of [[Shamilho]], west of [[Hara'Jaal]], and east of [[Irasushen]]. |
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Current day M'Riss still mostly an inhospitable wilderness |
Current day M'Riss is still mostly an inhospitable wilderness; most vistors are advised to bring a support group with them if they plan to hunt or explore. Empaths and Clerics are scare, so if you die while hunting or exploring M'riss, it is advisable to depart right away unless you are sure help is coming. |
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== History of M'Riss == |
== History of M'Riss == |
Revision as of 04:09, 19 November 2008
File:Mriss.jpg |
Province: Qi'Reshalia |
Currency: Lirum |
Population: Unknown |
Established: Unknown |
Alternate Names: Riss, Island of the Damned |
Dominant Race: Human |
Dominant Guild: None |
Government: None |
Guild Halls: Barbarian, Cleric, Paladin, Warrior Mage |
Patron Deity: None |
Warnings: |
M'Riss is an island in the Reshal Sea. M'Riss is highly unstable and volcanic, and its frequent eruptions have continuously driven inhabitants away. Beyond the volcanic portion of the island, the other regions of it consist of a desert, the Dunes of Despair, formed by magical disasters, similar to The Waste. The eastern crescent of M'Riss forms the Torbis Sanhalas Bay, in which is anchored the city of Mer'Kresh. M'Riss is located south of Shamilho, west of Hara'Jaal, and east of Irasushen.
Current day M'Riss is still mostly an inhospitable wilderness; most vistors are advised to bring a support group with them if they plan to hunt or explore. Empaths and Clerics are scare, so if you die while hunting or exploring M'riss, it is advisable to depart right away unless you are sure help is coming.
History of M'Riss
The history of M'Riss and Mer'Kresh can be found in a book called The History of Mer'Kresh, available at the Globe Arena Library in the Barbarian's Guild in Mer'Kresh.
Ancient City
The ancient city acquired other names, "Yana Ichaleni" ("City of Shadows"), and "Yana Undoen" ("City of Darkness").
S'Kra Mur tales say that the "Ancients" founded the ruined city on the island. These legends described the old race as one that lived when Grazhir still circled Elanthia, other stories claimed the Ancient Ones were mages. Still more stories suggest this race of mages built the Star Stones, and that those megaliths are actually a portal to another world through which those mages disappeared. Whatever the truth, the city now lies in ruins, destroyed by time and volcanic activity.
Currently my best guess is that this ancient city is located in the middle of the island, as of this writing there is no knowledge of any plans to expand the explorable areas of M'Riss to include this.
Writings in the Forlorn Hope Cave explain why S'Kra Mur name M'riss the "Island of the Damned". S'Kra Mur who visit the island are haunted by the ghosts of long dead S'Kra who once attempted to colonize the island. Some of these visions are substantial enough to cause an adventurer to pause for up to ten seconds. These visions happen on both the island of M'riss and in the city of Mer'Kresh. S'Kra tend to avoid the island and city if they can, and are disliked by most Rissans, though they can become citizens of M'riss.
Founders
M'Riss was founded by a group of settlers that believed in Human and Elf marriages. They fled from The War of Tears to escape their execution.
Guilds
Capital City Mer'Kresh
The capital city of M'Riss is Mer'Kresh, a floating city surrounded by additional floating, circular rings that are anchored to the bay.
Local Shops and Services
Mer'Kresh Island Shops | M'Riss Island Shops | Mer'Kresh Island Services | M'Riss Island Services |
---|---|---|---|
Barber Shop | Fold With Care - Origami | Bank | Gem Buyer |
Pet Shop | MAMAS | ||
Boarding House | Inn | ||
Origami Shop | Public Forge | ||
Bakery | Armor and Weapon Repair | ||
Orlog shop | Several Libraries | ||
Herb Shop | Town Hall | ||
Carosel | |||
Court House | |||
Furrier | |||
Public Empath | |||
Estate Holder's Club and Bank |
Favors are available from a Kuniyo altar on M'riss, which accepts caracal pelts as offerings. This altar need not be clean to accept offerings.
Communities
Mer'Kresh
Fever Point
Penal Colony
Creatures
On M'Riss:
- Caracals
- Island Peccaries
- Bristle-backed Peccaries
- Juvenile Desert Armadillo
- Adult Desert Armadillo
- Elder Desert Armadillo
- Lun'shele Hunters
- Lun'Shele Trekhalo
On Mer'Kresh:
Maps
M'Riss Island:
- Map 108 - M'riss
- Map 109 - M'riss Mountain Trail
- Map 109a - Altanen River
- Map 109b - Forlorn Hope Cave
- Map 109c - Dunes of Despair
- Map 110 - M'riss Dunes
- Map 110a - Penal Colony
Mer'Kresh:
Scripts
- M'riss Travel Script (Kraelyst)
- M'riss Climbing Script (Aveda)
- M'riss Swimming Script (Aveda)
- M'riss Favor Script (Aveda)