Rhoran/spellbook: Difference between revisions
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|'''[[Shield of Light]]''' |
|'''[[Shield of Light]]''' |
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|'''[[Sanyu Lyba]]''' |
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Latest revision as of 15:45, 6 February 2021
Rhoran's Spellbook
Holy Defense
| Spell Name | Effect | Spell Type | Skill |
|---|---|---|---|
| Centering | Balance heal | standard | augmentation |
| Minor Physical Protection | Percentage damage reduction. | standard | warding |
| Protection from Evil | Flat damage reduction and potency barrier against undead. | standard | warding |
| Soul Shield | Barrier vs Spirit attacks. Absorbs spirit damage. | standard | warding |
| Major Physical Protection | +Defending skill, +Evasion skill | standard | augmentation |
| Ghost Shroud | Reduces damage from incoming ranged physical attacks, while reducing the accuracy of targeted attacks. It also hides your features, and changes your appearance in the room. | cyclic | warding |
| Benediction | +Agility (stat), +Reflex (stat), +Strength (stat), Varying bonus amount. | standard | augmentation |
| Shield of Light | +Shield Usage skill, Conjures a shield | battle | augmentation, utility |
| Sanyu Lyba | Reactive and non-protective anti-magic defense. | battle | warding |
Spirit Manipulation
| Spell Name | Effect | Spell Type | Skill |
|---|---|---|---|
| Centering | Balance heal | standard | augmentation |
| Soul Sickness | Immobilizes and forces kneeling. | battle | debilitation |
| Rejuvenation | Restores the lost experience due to death. | standard | utility |
| Auspice | +Charisma (stat), +Spirit health, +Spirit health regeneration | standard | augmentation |
| Vigil | Spirit damage, Spirit heal, Equalizes the spirit health of two linked players. | standard | utility |
| Chill Spirit | Slice damage, Cold damage, Spirit damage, Spirit heal, Single-strike spirit siphon. | battle | targeted |
| Soul Bonding | Prevents advancing, retreating, and leaving the room. Prepares corpses for Resurrection. | battle | debilitation |
| Soul Attrition | Slice damage, Cold damage, Spirit damage, Shield-ignoring single target. | cyclic | targeted |
Holy Evocations
| Spell Name | Effect | Spell Type | Skill |
|---|---|---|---|
| Bless | +damage to undead/cursed. Ability to hit incorporeal. | standard | utility |
| Fists of Faenella | Impact damage, Fire damage, Single target multi-strike. | battle | targeted |
| Divine Radiance | -Balance, Knock-down. Holy damage amplification. Light source. | standard, battle | targeted, utility |
| Harm Evil | Fire damage, Electrical damage, Undead/Demonic/Cursed-only single-strike attack that bypasses shield and armor. | battle | targeted |
| Phelim's Sanction | Cursed/Undead-only AoE stun. | battle | debilitation |
| Malediction | -Defensive Factor, -Offensive Factor | battle | debilitation |
| Harm Horde | Fire damage, Electrical damage, Undead-only AoE attack that bypasses shield and armor. | battle | targeted |
| Time of the Red Spiral | This is a Heavy TM metaspell that periodically empowers your Harm Evil or Harm Horde spell. | metamagic | targeted |
| Hydra Hex | AoE cyclic version of Malediction or Curse of Zachriedek. | cyclic | debilitation |
Divine Intervention
| Spell Name | Effect | Spell Type | Skill |
|---|---|---|---|
| Resurrection | Brings a dead player back to life. | cyclic | utility |
| Fire of Ushnish | Fire damage, Electrical damage, AoE with a second, half-power attack. | battle | targeted |
| Murrula's Flames | Self-resurrection provided it's cast before death. | ritual | utility |
Metamagic
| Spell Name | Effect | Spell Type | Skill |
|---|---|---|---|
| Uncurse | Dispels offensive spell, curse, or Death's Sting on target. | battle | utility |
| Sanctify Pattern | +Augmentation skill, +Debilitation skill, +Utility skill, +Warding skill, Only one at a time | standard | augmentation |
| Persistence of Mana | +Attunement skill, +Attunement pool regeneration | ritual | augmentation |
| Osrel Meraud | Creates an orb to store cleric buff spells. | standard | utility |
| Huldah's Pall | Prevents spellcasting. | battle | debilitation |
Antinomic Sorcery
| Spell Name | Effect | Spell Type | Skill |
|---|---|---|---|
| Aspects of the All-God | +Augmentation skill, +Debilitation skill, +Sorcery skill, +Targeted Magic skill, +Utility skill, +Warding skill, -Primary Magic skill, -Augmentation skill, -Debilitation skill, -Targeted Magic skill, -Utility skill, -Warding skill, Rapid alignment change. Nonstandard alignments. | ritual | augmentation, utility |
Magical Feats
| Feat Name | Effect |
|---|---|
| Augmentation Mastery | Specialized training increases the magician's capability with Augmentation magic. |
| Efficient Channeling | The mana cost of channeling cyclic spells reduces when trained with the Efficient Channeling feat. |
| Deep Attunement | Magicians learning the secrets of Deep Attunement find themselves capable of faster harness regeneration. |
| Raw Channeling | Learning the Raw Channeling feat allows the powering of cyclic spells from attunement. |
| Improvised Rituals | This feat allows the magician to use universal or realm-attuned ritual foci. |
| Alternate Preparation | This feat allows the use of unorthodox and customized spell preparations |