Scavenger troll: Difference between revisions
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{{Critter |
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|new=Yes |
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|Critter Name=Scavenger Troll |
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|Province=Zoluren |
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|City=Dirge |
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|MapList=*{{rmap|13 | Dirge Gorbesh Fortress (13)}} |
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|MapList2=*Invasion |
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|simulevel=38 |
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|naturallevel=38 |
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|weaponlevel=38 |
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|defenselevel=38 |
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|level=27 |
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|flex=No |
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|MinCap=170 |
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|MaxCap=220 |
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|BodyType=biped |
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|BodyType2=creatural |
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|BodySize=large |
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|Attack Range=Melee |
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|Has Coins=yes |
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|Has Gems=yes |
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|Has Boxes=yes |
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|Special=yes |
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|Evil=no |
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|Construct=no |
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|Corporeal=yes |
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|Casts Spells=no |
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|Stealthy=no |
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|Defense=yes |
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|Premium=no |
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|Skinnable=yes |
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|hasskin=No |
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|haspart=Yes |
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|Part Name=scavenger troll claw |
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|Part Weight=4 |
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|hasbone=No |
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|RequiredRanks=125 |
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|MaxVal=406 Kronars, |
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|MaxArrangedVal=475 Kronars, |
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|lskill1=140 |
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|lskill2=280 |
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|lcap=>300 |
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|Manipulated=yes |
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|mskill1=<=235 |
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}} |
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__NOTOC__ |
__NOTOC__ |
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{{Critter at a Glance | |
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Critter Name = Scavenger Troll | |
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Skinnable = No | |
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Has Coins = Yes | |
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Has Gems = Yes | |
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Has Boxes = Yes | |
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Evil = No | |
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Corporeal = Yes | |
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BackStabbable = No | |
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Casts Spells = No | |
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Attack Range = Melee | |
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Stealthy = No | |
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Special = Yes | |
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MapList = *[[RanikMap13 | Dirge Gorbesh Fortress (13)]] |
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*[[:Category:Invasion Critters | Invasion]] |
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==Description== |
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The scavenger troll closely resembles its cousin, the [[wood troll]] in appearance and ugliness. Hulking and heavily muscled with rough bark-like skin, it stares down at you with scrutinizing eyes as if wondering whether you have anything worthwhile. Bits of tattered cloth and leather cling to its grotesque form in a haphazard parody of clothing, souvenirs scavenged from the bodies of many a luckless adventurer. <br/> |
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The scavenger troll is unusual and not quite like anything you have ever set eyes on. You're not sure just what to make of it. |
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==In Depth== |
==In Depth== |
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As of [[Tuesday Tidings]] 98 (January 2022), scavenger trolls will no longer steal player weapons. Instead, they absolutely will take (destroy) any coins, gems or treasure boxes they find left lying about -- if you care about loot, don't leave it on the ground! |
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* Scavenger trolls will collect weapons, ammunition (arrows and bolts), gems, boxes, lockpicks and most [[random creature drop]] items. |
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* They ignore coins and do not pick up their fallen comrades' armor or knapsacks. |
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* They place most items they collect inside their knapsack. |
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::''The scavenger troll exclaims, "I dinks I like da' lockpick!" |
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::''The scavenger troll bends over and picks up the lockpick. After appraising it, the troll places the lockpick in its frayed knapsack. |
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* Items too big for their knapsack or weapons they choose to wield will be held in their inventory. |
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::{{com|look}} {{tt|troll}}: ''It is carrying a silverwillow shortbow with a lotusweave-wrapped grip. |
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* Collected or stolen items held in inventory can be {{com|loot}}ed from a troll's corpse or recovered by {{com|search}}ing it. |
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::''You search the scavenger troll. |
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::''The scavenger troll was carrying a frayed knapsack, a battered leather coat, some leather greaves, and a silverwillow shortbow with a lotusweave-wrapped grip. |
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* Other items will have to be recovered from within the troll's knapsack once it drops. {{com|look}}ing {{tt|in}} {{tt|knapsack}} after each kill is a good way to find missing loot or stolen items. |
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===Area Information=== |
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* The hunting area is labeled: ''A dangling wooden sign reads: "DanJuR: SkAVjnUr TRulLz" <br/> |
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* The [[RanikMap13|Gorbesh Fortress]] interior (Mess Hall, Meeting Room, Officers' Quarters, Barracks, Storage, and Stable) environments prevent [[Anther's Call]] from working (''The wood underfoot creaks slightly, but nothing else happens.'') on the scavenger trolls found there. The spell functions normally in the exterior (Firepit, Practice Yard) environments. <br/> |
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===Skill Caps=== |
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* Weapons: skills at 158 rarely miss (05/31/2017). Learning slows significantly at 200. Skills move past dabbling at 220; however, the trolls die quickly [[Talk:Scavenger_troll#Skill_Level|(6/19/2020)]]. <br/> |
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** Offensive quickly locked starting at 175, continue to lock quickly at 205. (07/01/2021) |
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* Defenses: skills at 200 mindlock and allow for safe fighting when engaged with four in melee (05/31/2017). Learning slows significantly by 220. Only after about 30 minutes of melee engagement with four high-attribute (see below) trolls will skills at 230 mindlock and skills at 240 get to about (17/34) learning rate (10/23/2020). <br/> |
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** Defensive skills lock quickly through 205 when dancing with 3, pool slows significantly thereafter.(07/01/2021) |
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* [[Debilitation skill|Debilitation]]: Mindlocks at 255 (10/29/2020). <br/> |
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* [[Tactics skill|Tactics]]: Hard cap at 288 with no soft cap - (34/34) at 287; (0/34) at 288 (10/29/2020). <br/> |
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* [[Locksmithing skill|Locksmithing]]: Required skill to {{com|disarm}} / {{com|pick}} {{tt|careful}} 140 (value pulled from [[Locksmithing_skill#Creatures_with_boxes|creatures with boxes table]]). Skill at 200 safely opens boxes and mindlocks using mainly {{tt|careful}}. Required skill to {{com|disarm}} / {{com|pick}} {{tt|blind}} 280, based on "''you could do it blindfolded!''" {{com|disarm}} / {{com|pick}} {{tt|identify}} result at same skill (04/25/2021). Easily mindlocks using mainly {{tt|quick}} at 280 thru 300 (05/04/2021). See Equipment/Loot section below for further details. <br/> |
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* [[Skinning skill|Skinning]]: Consistent perfect parts and quick locking with {{com|arrange}} {{tt|all}} at 285 (05/31/2017). Continues to mindlock through 336 (11/05/2020). <br/> |
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===Special Attacks=== |
===Special Attacks=== |
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Weapon Stealing - |
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Scavenger trolls have the ability to steal a player's weapons. They can be reclaimed if the troll is killed before it degenerates. |
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Scavenger trolls will no longer snatch weapons held by players. |
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===Special Defenses=== |
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* {{com|appraise}} {{tt|CAREFUL}} info: ''The troll appears immune to normal [[Poison|poisons]]. <br/> |
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* Scavenger trolls are immune to stuns, both physical and magical (such as [[Arc Light]]). <br/> |
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* See also, area info. <br/> |
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===[[Attributes]]=== |
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*'''[[Strength (stat)|Strength]]''' - is about/not quite 30 <br/> |
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*'''[[Agility (stat)|Agility]]''' - is about/not quite 30 <br/> |
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*'''[[Discipline (stat)|Discipline]]''' - is about/not quite 30 <br/> |
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*'''[[Reflex (stat)|Reflex]]''' - is about/not quite 30 <br/> |
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*'''[[Stamina (stat)|Stamina]]''' - is about/not quite 30 <br/> |
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Some appraise at about in all stats and others at not quite. This can affect skill learning. For example: <br/> |
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The ones with higher attributes train tactics higher. The lesser ones hard cap around 255, vice 288. <br/> |
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===Equipment/Loot=== |
===Equipment/Loot=== |
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* |
*''it is wearing some {{cloot|a|reinforced greaves}},'' [either] ''a {{cloot|a|battered cuirbouilli coat}},'' [or] ''a {{cloot|a|battered leather coat (1)|battered leather coat}}, [and] a {{cloot|i|frayed knapsack}}.'' |
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*''it is carrying'' [either] ''nothing.'' [or] ''a {{cloot|w|scimitar (1)|scimitar}}.'' |
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When not carried, the scimitar is often stowed in the frayed knapsack. <br/> |
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Box Values - Common: 1-3 gold / Uncommon: 4-7 gold / Rare: 1-3 plat (10/21/2020). <br/> |
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*Common (94/100) boxes contain 0-9 copper, 0-9 bronze, 0-9 silver and 0-3 gold coins and/or 0-2 gems (valued at 0.5 to 3 gold each) along with occasional miscellaneous items. |
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*Uncommon (5/100) boxes contain 4-6 gold coins plus change and/or 0-2 gems (valued at 1.4 to 4 gold each). |
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*Rare (1/100) boxes contain 1-3 platinum coins plus change and/or a gem valued at 1 to 3 plat. |
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{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} [[Locksmithing skill#Trap and lock difficulty|difficulty]] ranges: |
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{|class="wikitable sortable" |
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|- |
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![[Locksmithing skill|Locksmithing]]!![[Perception skill|Perception]]!![[Agility (stat)|Agility]]!!Min!!Max |
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|200||305||30||(5) ''should not take long''||(9) ''odds against you'' |
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|- |
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|220-230||325-330||30||(3) ''trivially constructed''||(8) ''has edge on you'' |
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|- |
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|240-250||340-360||30||(3) ''trivially constructed''||(7) ''precisely at skill'' |
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|260-270||370-385||40||(3) ''trivially constructed''||(6) ''minor troubles'' |
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|280-290||395-400||40||(2) ''laughable matter''||(5) ''should not take long'' |
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|- |
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|300||405||40||(2) ''laughable matter''||(4) ''simple matter'' |
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|- |
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|} |
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===Body Parts=== |
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*{{com|arrange}} {{tt|INFO}}: ''The troll can be arranged to produce a {{ilink|i|scavenger troll claw|part}}. |
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==Messaging== |
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*Spawn: ''A scavenger troll arrives, scouring the area. |
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*Entrance: ''A scavenger troll strolls in, looking attentively at the ground. |
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*Exit: ''A scavenger troll kicks at the ground and strolls <direction>. |
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*Death1: ''The scavenger troll falls to the ground and lies still. |
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*Death2: ''The scavenger troll screams one last time and lies still. |
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*Decay: ''The body of the scavenger troll dissolves, leaving behind the few possessions it was able to accumulate. |
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==[[Recall]] Knowledge== |
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[[Category:Invasion Critters]] |
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''You recall everything noteworthy about a scavenger troll... which is apparently nothing. <br/> |
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''They are not known to cast any recognized spells. <br/> |
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''They are known to carry loot in locked boxes. <br/> |
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{{RefAl}} |
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{{cat|Troll}} |
Latest revision as of 16:43, 23 July 2023
Missing or Incomplete Creature Information Needed |
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To add any of the missing information listed above, use THIS FORM. |
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Description
The scavenger troll closely resembles its cousin, the wood troll in appearance and ugliness. Hulking and heavily muscled with rough bark-like skin, it stares down at you with scrutinizing eyes as if wondering whether you have anything worthwhile. Bits of tattered cloth and leather cling to its grotesque form in a haphazard parody of clothing, souvenirs scavenged from the bodies of many a luckless adventurer.
In Depth
As of Tuesday Tidings 98 (January 2022), scavenger trolls will no longer steal player weapons. Instead, they absolutely will take (destroy) any coins, gems or treasure boxes they find left lying about -- if you care about loot, don't leave it on the ground!
- Scavenger trolls will collect weapons, ammunition (arrows and bolts), gems, boxes, lockpicks and most random creature drop items.
- They ignore coins and do not pick up their fallen comrades' armor or knapsacks.
- They place most items they collect inside their knapsack.
- The scavenger troll exclaims, "I dinks I like da' lockpick!"
- The scavenger troll bends over and picks up the lockpick. After appraising it, the troll places the lockpick in its frayed knapsack.
- Items too big for their knapsack or weapons they choose to wield will be held in their inventory.
- LOOK TROLL: It is carrying a silverwillow shortbow with a lotusweave-wrapped grip.
- Collected or stolen items held in inventory can be LOOTed from a troll's corpse or recovered by SEARCHing it.
- You search the scavenger troll.
- The scavenger troll was carrying a frayed knapsack, a battered leather coat, some leather greaves, and a silverwillow shortbow with a lotusweave-wrapped grip.
- Other items will have to be recovered from within the troll's knapsack once it drops. LOOKing IN KNAPSACK after each kill is a good way to find missing loot or stolen items.
Area Information
- The hunting area is labeled: A dangling wooden sign reads: "DanJuR: SkAVjnUr TRulLz"
- The Gorbesh Fortress interior (Mess Hall, Meeting Room, Officers' Quarters, Barracks, Storage, and Stable) environments prevent Anther's Call from working (The wood underfoot creaks slightly, but nothing else happens.) on the scavenger trolls found there. The spell functions normally in the exterior (Firepit, Practice Yard) environments.
Skill Caps
- Weapons: skills at 158 rarely miss (05/31/2017). Learning slows significantly at 200. Skills move past dabbling at 220; however, the trolls die quickly (6/19/2020).
- Offensive quickly locked starting at 175, continue to lock quickly at 205. (07/01/2021)
- Defenses: skills at 200 mindlock and allow for safe fighting when engaged with four in melee (05/31/2017). Learning slows significantly by 220. Only after about 30 minutes of melee engagement with four high-attribute (see below) trolls will skills at 230 mindlock and skills at 240 get to about (17/34) learning rate (10/23/2020).
- Defensive skills lock quickly through 205 when dancing with 3, pool slows significantly thereafter.(07/01/2021)
- Debilitation: Mindlocks at 255 (10/29/2020).
- Tactics: Hard cap at 288 with no soft cap - (34/34) at 287; (0/34) at 288 (10/29/2020).
- Locksmithing: Required skill to DISARM / PICK CAREFUL 140 (value pulled from creatures with boxes table). Skill at 200 safely opens boxes and mindlocks using mainly CAREFUL. Required skill to DISARM / PICK BLIND 280, based on "you could do it blindfolded!" DISARM / PICK IDENTIFY result at same skill (04/25/2021). Easily mindlocks using mainly QUICK at 280 thru 300 (05/04/2021). See Equipment/Loot section below for further details.
- Skinning: Consistent perfect parts and quick locking with ARRANGE ALL at 285 (05/31/2017). Continues to mindlock through 336 (11/05/2020).
Special Attacks
Weapon Stealing - Scavenger trolls will no longer snatch weapons held by players.
Special Defenses
- APPRAISE CAREFUL info: The troll appears immune to normal poisons.
- Scavenger trolls are immune to stuns, both physical and magical (such as Arc Light).
- See also, area info.
Attributes
- Strength - is about/not quite 30
- Agility - is about/not quite 30
- Discipline - is about/not quite 30
- Reflex - is about/not quite 30
- Stamina - is about/not quite 30
Some appraise at about in all stats and others at not quite. This can affect skill learning. For example:
The ones with higher attributes train tactics higher. The lesser ones hard cap around 255, vice 288.
Equipment/Loot
- it is wearing some reinforced greaves, [either] a battered cuirbouilli coat, [or] a battered leather coat, [and] a frayed knapsack.
- it is carrying [either] nothing. [or] a scimitar.
When not carried, the scimitar is often stowed in the frayed knapsack.
Box Values - Common: 1-3 gold / Uncommon: 4-7 gold / Rare: 1-3 plat (10/21/2020).
- Common (94/100) boxes contain 0-9 copper, 0-9 bronze, 0-9 silver and 0-3 gold coins and/or 0-2 gems (valued at 0.5 to 3 gold each) along with occasional miscellaneous items.
- Uncommon (5/100) boxes contain 4-6 gold coins plus change and/or 0-2 gems (valued at 1.4 to 4 gold each).
- Rare (1/100) boxes contain 1-3 platinum coins plus change and/or a gem valued at 1 to 3 plat.
DISARM / PICK IDENTIFY difficulty ranges:
Locksmithing | Perception | Agility | Min | Max |
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200 | 305 | 30 | (5) should not take long | (9) odds against you |
220-230 | 325-330 | 30 | (3) trivially constructed | (8) has edge on you |
240-250 | 340-360 | 30 | (3) trivially constructed | (7) precisely at skill |
260-270 | 370-385 | 40 | (3) trivially constructed | (6) minor troubles |
280-290 | 395-400 | 40 | (2) laughable matter | (5) should not take long |
300 | 405 | 40 | (2) laughable matter | (4) simple matter |
Body Parts
Messaging
- Spawn: A scavenger troll arrives, scouring the area.
- Entrance: A scavenger troll strolls in, looking attentively at the ground.
- Exit: A scavenger troll kicks at the ground and strolls <direction>.
- Death1: The scavenger troll falls to the ground and lies still.
- Death2: The scavenger troll screams one last time and lies still.
- Decay: The body of the scavenger troll dissolves, leaving behind the few possessions it was able to accumulate.
Recall Knowledge
You recall everything noteworthy about a scavenger troll... which is apparently nothing.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.
Related Forum Posts
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures with special attacks
- Creatures with special defenses
- Dirge creatures
- Bestiary
- Zoluren creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Troll