Category:Necromancer spells: Difference between revisions

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Necromancy is a sub-discipline of [[Sorcery]], which is centered around corrupting Life mana with Lunar and/or Elemental admixtures. It is characterized by the creation of "false life" (or, rather, forcing life energy to exist in physical shells that do not naturally conduct it) and the violations of living flesh.
Necromancy is a sub-discipline of [[Sorcery]], which is centered around corrupting Life mana with Lunar and/or Elemental admixtures. It is characterized by the creation of "false life" (or, rather, forcing life energy to exist in physical shells that do not naturally conduct it) and the violations of living flesh.


"High Necromancy" or, by some scholars, as "Ontologic Sorcery", is a three-way mix (Life + Lunar + Elemental) and its spells comprise the [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy]] and [[:Category:Animation spellbook|Animation]] spellbooks.
"High Necromancy" or, as known by some scholars, "Ontologic Sorcery", is a three-way mix (Life + Lunar + Elemental) and its spells comprise the [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy]] and [[:Category:Animation spellbook|Animation]] spellbooks.


The remainder of the necromatic spellbooks fall under the umbrella of "Low Sorcery" are are two-way mixes (Life + Lunar, or Life + Elemental).
The remainder of the necromatic spellbooks fall under the umbrella of "Low Sorcery" are are two-way mixes (Life + Lunar, or Life + Elemental).
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==Spell Tree==
==Spell Tree==
<imagemap>
<imagemap>
File:Necromancer_Spells_v2.png|frameless|upright=4
File:NecroSpells v3.png|frameless|upright=4
rect 1314 1266 1648 1319 [[Category:Anabasis spellbook]]
rect 1152 1418 1485 1471 [[Category:Anabasis spellbook]]
rect 1314 894 1648 948 [[Category:Corruption spellbook]]
rect 1152 1046 1485 1099 [[Category:Corruption_spellbook]]
rect 1314 969 1648 1022 [[Category:Animation spellbook]]
rect 1152 1120 1485 1173 [[Category:Animation_spellbook]]
rect 1314 1043 1648 1096 [[Category:Transcendental Necromancy spellbook]]
rect 1152 1194 1485 1248 [[Category:Transcendental_Necromancy_spellbook]]
rect 1314 1117 1648 1171 [[Category:Blood Magic spellbook]]
rect 1152 1269 1485 1322 [[Category:Blood_Magic_spellbook]]
rect 1314 1192 1648 1245 [[Category:Synthetic Creation spellbook]]
rect 1152 1343 1485 1397 [[Category:Synthetic_Creation_spellbook]]
rect 893 1638 1053 1732 [[Ebon Blood of the Scorpion]]
rect 901 1638 1061 1732 [[Ebon Blood of the Scorpion]]
rect 661 1638 821 1732 [[Emuin's Candlelight]]
rect 669 1638 829 1732 [[Emuin's Candlelight]]
rect 429 1638 589 1732 [[Solace (spell)|Solace]]
rect 446 1638 606 1732 [[Solace_(spell)]]
rect 661 1762 821 1856 [[Rite of Forbearance]]
rect 669 1762 829 1856 [[Rite of Forbearance]]
rect 906 894 1066 988 [[Chirurgia]]
rect 914 894 1074 988 [[Chirurgia]]
rect 429 1203 589 1296 [[Viscous Solution]]
rect 446 1203 606 1296 [[Viscous Solution]]
rect 429 916 589 1010 [[Consume Flesh]]
rect 446 916 606 1010 [[Consume Flesh]]
rect 661 916 821 1010 [[Devour]]
rect 669 916 829 1010 [[Devour]]
rect 429 1046 589 1139 [[Siphon Vitality]]
rect 226 916 386 1010 [[Siphon Vitality]]
rect 661 1046 821 1139 [[Blood Burst]]
rect 446 1047 606 1141 [[Blood Burst]]
rect 429 737 589 830 [[Ivory Mask]]
rect 446 737 606 830 [[Ivory Mask]]
rect 8 972 168 1065 [[Heighten Pain]]
rect 7 916 167 1010 [[Heighten Pain]]
rect 8 1203 168 1296 [[Acid Splash]]
rect 7 1203 167 1296 [[Acid Splash]]
rect 429 1340 589 1433 [[Vivisection]]
rect 446 1340 606 1433 [[Vivisection]]
rect 429 1469 589 1563 [[Researcher's Insight]]
rect 446 1469 606 1563 [[Researcher's Insight]]
rect 661 1340 821 1433 [[Alkahest Edge]]
rect 669 1340 829 1433 [[Alkahest Edge]]
rect 661 1203 821 1296 [[Universal Solvent]]
rect 669 1203 829 1296 [[Universal Solvent]]
rect 661 737 821 830 [[Butcher's Eye]]
rect 669 737 829 830 [[Butcher's Eye]]
rect 661 575 821 668 [[Kura-Silma]]
rect 669 575 829 668 [[Kura-Silma]]
rect 906 575 1066 668 [[Worm's Mist]]
rect 914 575 1074 668 [[Worm's Mist]]
rect 906 737 1066 830 [[Philosopher's Preservation]]
rect 914 737 1074 830 [[Philosopher's Preservation]]
rect 906 413 1066 506 [[Calcified Hide]]
rect 914 413 1074 506 [[Calcified Hide]]
rect 1144 576 1304 669 [[Covetous Rebirth]]
rect 1152 576 1312 669 [[Covetous Rebirth]]
rect 1144 413 1304 506 [[Spiteful Rebirth]]
rect 1152 413 1312 506 [[Spiteful Rebirth]]
rect 1152 81 1312 174 [[Liturgy]]
rect 1160 81 1320 174 [[Liturgy]]
rect 906 144 1066 237 [[Rite of Contrition]]
rect 914 144 1074 237 [[Rite of Contrition]]
rect 906 6 1066 100 [[Rite of Grace]]
rect 914 6 1074 100 [[Rite of Grace]]
rect 661 81 821 174 [[Eyes of the Blind]]
rect 669 81 829 174 [[Eyes of the Blind]]
rect 429 6 589 100 [[Visions of Darkness]]
rect 446 6 606 100 [[Visions of Darkness]]
rect 429 144 589 237 [[Petrifying Visions]]
rect 446 144 606 237 [[Petrifying Visions]]
rect 6 81 166 174 [[Obfuscation]]
rect 6 81 166 174 [[Obfuscation]]
rect 202 413 362 506 [[Quicken the Earth]]
rect 210 413 370 506 [[Quicken the Earth]]
rect 429 284 589 377 [[Necrotic Reconstruction]]
rect 446 284 606 377 [[Necrotic Reconstruction]]
rect 429 413 589 506 [[Call from Beyond]]
rect 446 413 606 506 [[Call from Beyond]]
rect 661 413 821 506 [[Reverse Putrefaction]]
rect 669 413 829 506 [[Reverse Putrefaction]]
</imagemap>
</imagemap>


==Spellbook Overview==
==Spellbook Overview==


Magical theorists recognize two forms of necromancy: Perversion Necromancy and Corruption Necromancy. In a mechanistic approach to the discipline, this works well. Necromancy is the result of two distinct mixtures of mana, Life plus either Elemental or Lunar, which this separation embodies.
Magical theorists recognize two forms of necromancy: Perversion Necromancy and Corruption Necromancy. In a mechanistic approach to the discipline, this works well. Necromancy is the result of two distinct [[Sorcery|mixtures of mana]], Life plus either Elemental or Lunar, which this separation embodies.


Necromancers are not mechanistic and they usually are not magical theorists either.
Necromancers are not mechanistic and they usually are not magical theorists either.


The tri-spellbook separation -- the ABCs of Necromancy -- was the standard among most cults, though variations existed. The Dragon Priests are notoriously bookish, classifying no less than thirty different Necromancy spellbooks across obscure cultural and magical lines. In sharp contrast, the doctrine of the Bone Elves states that any sort of classification system is the product of childish (non-Elven) minds attempting to comprehend the one, true path of power that encompasses mastery over all facets of death sculpting.
The tri-spellbook separation -- the ABCs of Necromancy -- was the standard among most cults, though variations existed. The [[Dragon Priest (Cult)|Dragon Priests]] are notoriously bookish, classifying no less than thirty different Necromancy spellbooks across obscure cultural and magical lines. In sharp contrast, the doctrine of the [[Bone Elves]] states that any sort of classification system is the product of childish (non-Elven) minds attempting to comprehend the one, true path of power that encompasses mastery over all facets of death sculpting.


In recent years, the rogue Necromancers known as the Philosophers of the Knife codified the fourth spellbook, Transcendental Necromancy. This was not the discovery of some new source of power, but simply an organizational change reflecting their own priorities and values.
In recent years, the rogue Necromancers known as the [[Philosophers of the Knife]] codified the fourth spellbook, Transcendental Necromancy. This was not the discovery of some new source of power, but simply an organizational change reflecting their own priorities and values.


The uninitiated have always tried to understand the deep secrets of the Necromancers, but have rarely ever brushed past the surface. Even the nature of the spellbooks the Necromancers use have been shrouded in mystery, with information frequently found lacking or entirely wrong. However, some facts have breached the veils of secrecy, and a general knowledge of each book has been acquired.
The uninitiated have always tried to understand the deep secrets of the Necromancers, but have rarely ever brushed past the surface. Even the nature of the spellbooks the Necromancers use have been shrouded in mystery, with information frequently found lacking or entirely wrong. However, some facts have breached the veils of secrecy, and a general knowledge of each book has been acquired.


NOTE: Arcane spells will out you as a Necromancer. As indicated, spells with either appear to the room, or if a 3rd party LOOKs at the Necromancer. Obfuscation, Rite of Contrition, and Eyes of the Blind are the only spells that can be cast in justice zones, and do not indicate to the room what has been CAST. Be aware however, that other mages may still recognize the spell when it is prepared.
'''Note:''' Arcane spells will out you as a Necromancer. As indicated, spells with either appear to the room, or if a 3rd party {{tt|LOOK}}s at the Necromancer. Obfuscation, Eyes of the Blind, Vivisection, and the three Rites (RoC, RoG, RoF) are the only spells that can be cast in justice zones, and do not indicate to the room what has been {{tt|CAST}}. Be aware however, that other mages may still recognize the spell when it is prepared.
* BUE, IVM, KS and PHP will appear on the caster's appearance ({{tt|LOOK}} {{tt|AT}} {{tt|<necromancer>}}).

CH and WORM will appear on the caster in a room look, BUE, IVM, KS and PHP will appear on the caster if a 3rd party LOOK AT <necromancer>.
* CH and WORM will appear on the caster as a [[:Category:Post room string|post room string]], and will be visible in the caster's appearance.
{{RefAl}}
{{RefAl}}

==Summary of Spell Information==
==Summary of Spell Information==
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{{#ask:[[guild association is::Necromancer]][[page type is::spell]][[Spellbook is::!Analogous Patterns]]
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Latest revision as of 10:26, 18 April 2024

A category for Necromancer spells.

Necromancy is a sub-discipline of Sorcery, which is centered around corrupting Life mana with Lunar and/or Elemental admixtures. It is characterized by the creation of "false life" (or, rather, forcing life energy to exist in physical shells that do not naturally conduct it) and the violations of living flesh.

"High Necromancy" or, as known by some scholars, "Ontologic Sorcery", is a three-way mix (Life + Lunar + Elemental) and its spells comprise the Transcendental Necromancy and Animation spellbooks.

The remainder of the necromatic spellbooks fall under the umbrella of "Low Sorcery" are are two-way mixes (Life + Lunar, or Life + Elemental).

Anabasis is a unique form of Holy sorcery (Holy + Lunar, or Holy + Elemental), available to those who have found Redemption with the Immortals.

Spell Tree

Category:Anabasis spellbookCategory:Corruption spellbookCategory:Animation spellbookCategory:Transcendental Necromancy spellbookCategory:Blood Magic spellbookCategory:Synthetic Creation spellbookEbon Blood of the ScorpionEmuin's CandlelightSolace (spell)Rite of ForbearanceChirurgiaViscous SolutionConsume FleshDevourSiphon VitalityBlood BurstIvory MaskHeighten PainAcid SplashVivisectionResearcher's InsightAlkahest EdgeUniversal SolventButcher's EyeKura-SilmaWorm's MistPhilosopher's PreservationCalcified HideCovetous RebirthSpiteful RebirthLiturgyRite of ContritionRite of GraceEyes of the BlindVisions of DarknessPetrifying VisionsObfuscationQuicken the EarthNecrotic ReconstructionCall from BeyondReverse PutrefactionNecroSpells v3.png
About this image

Spellbook Overview

Magical theorists recognize two forms of necromancy: Perversion Necromancy and Corruption Necromancy. In a mechanistic approach to the discipline, this works well. Necromancy is the result of two distinct mixtures of mana, Life plus either Elemental or Lunar, which this separation embodies.

Necromancers are not mechanistic and they usually are not magical theorists either.

The tri-spellbook separation -- the ABCs of Necromancy -- was the standard among most cults, though variations existed. The Dragon Priests are notoriously bookish, classifying no less than thirty different Necromancy spellbooks across obscure cultural and magical lines. In sharp contrast, the doctrine of the Bone Elves states that any sort of classification system is the product of childish (non-Elven) minds attempting to comprehend the one, true path of power that encompasses mastery over all facets of death sculpting.

In recent years, the rogue Necromancers known as the Philosophers of the Knife codified the fourth spellbook, Transcendental Necromancy. This was not the discovery of some new source of power, but simply an organizational change reflecting their own priorities and values.

The uninitiated have always tried to understand the deep secrets of the Necromancers, but have rarely ever brushed past the surface. Even the nature of the spellbooks the Necromancers use have been shrouded in mystery, with information frequently found lacking or entirely wrong. However, some facts have breached the veils of secrecy, and a general knowledge of each book has been acquired.

Note: Arcane spells will out you as a Necromancer. As indicated, spells with either appear to the room, or if a 3rd party LOOKs at the Necromancer. Obfuscation, Eyes of the Blind, Vivisection, and the three Rites (RoC, RoG, RoF) are the only spells that can be cast in justice zones, and do not indicate to the room what has been CAST. Be aware however, that other mages may still recognize the spell when it is prepared.

  • BUE, IVM, KS and PHP will appear on the caster's appearance (LOOK AT <NECROMANCER>).
  • CH and WORM will appear on the caster as a post room string, and will be visible in the caster's appearance.

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Summary of Spell Information

Bolded spells are signature spells.

Name Effect Type Skill Contest Prep
Range
Rank
Range
Duration Slots Difficulty Spellbook
Acid Splash (ACS) Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Random pair of damage types. Single-target. battle targeted 1-50 0-400 Instant 1 intro Synthetic Creation
Alkahest Edge (ALK) Vivisection damage becomes slicing + random element. metamagic 1 Synthetic Creation
Blood Burst (BLB) Impact damage, Fire damage, Balance reduction battle targeted 10-66 80-800 Instant 2 intermediate Blood Magic
Book Burning (BB) Impact damage, Fire damage, Summon a wearable torch that may attack targets you cast an offensive spell on. Light source. ritual targeted, utility 300-800 250-1,000 30-90 3 advanced Anabasis
Butcher's Eye (BUE) +Skinning skill, +Thanatology skill standard augmentation 5-100 10-600 10-40 2 basic Transcendental Necromancy
Calcified Hide (CH) +Stamina (stat), Damage reduction. standard warding 15-100 80-800 10-40 3 intermediate Transcendental Necromancy
Call from Beyond (CFB) Makes a zombie! standard utility 15-100 80-800 60-180 3 intermediate Animation
Call from Within (CFW) Puncture damage, Slice damage, Fire damage, Cold damage, Electrical damage, summons a stealthy spell casting undead bug cyclic utility 5-25 250-1,000 Indefinite 3 advanced Animation
Chirurgia (CHIR) +Small Edged skill, Added to Butcher's Eye effect metamagic 1 Transcendental Necromancy
Consume Flesh (CF) Wound heal, Destroy body parts of a corpse. standard utility 15-100 80-800 Instant 2 intermediate Blood Magic
Covetous Rebirth (CRE) Occasional DEPART GUILD with all the benefits of DEPART ALL. metamagic 1 Transcendental Necromancy
Devour Wound heal standard utility 30-100 250-1,000 Instant 3 advanced Blood Magic
Ebon Blood of the Scorpion (EBOTS) Changes Heighten Pain, Siphon Vitality, and Blood Burst metamagic 3 Anabasis
Emuin's Candlelight (EMC) +Evasion skill, staggers incoming damage over time standard augmentation, warding 15-100 80-800 10-40 3 intermediate Anabasis
Eyes of the Blind (EOTB) Pulsing self-invisibility. standard utility 5-100 10-600 10-40 2 basic Corruption
Ghoulflesh Splits wounds between necromancer and their CFB zombie or Risen. standard warding 15-100 80-800 10-40 2 intermediate Animation
Heighten Pain (HP) Damage amplifier battle debilitation spirit \ fortitude 1-33 0-400 2-10 1 intro Blood Magic
Ivory Mask (IVM) +Targeted Magic skill standard augmentation 5-100 10-600 10-40 1 basic Transcendental Necromancy
Kura-Silma (KS) +Attunement skill, +Perception skill standard augmentation 5-100 10-600 10-40 2 basic Transcendental Necromancy
Liturgy All masking benefits of Rite of Contrition added to Rite of Grace. metamagic 1 Corruption
Necrotic Reconstruction (NR) Wound heal, only heals corpses, zombies, or constructs standard utility 15-100 80-800 Instant 2 intermediate Animation
Obfuscation +Stealth skill, Removes third-party messaging for Thanatology rituals. standard augmentation 1-100 0-400 10-40 1 intro Corruption
Petrifying Visions (PV) Causes immobilization. battle debilitation mind \ willpower 1-33 10-600 Instant 2 basic Corruption
Philosopher's Preservation (PHP) +Evasion skill, +Reflex (stat) standard augmentation 5-100 10-600 10-40 3 basic Synthetic Creation
Quicken the Earth (QE) Creates construct. standard utility 5-100 10-600 10-40 2 basic Animation
Researcher's Insight (REI) +Alchemy skill, +Arcana skill, +Intelligence (stat) standard augmentation 15-100 80-800 10-40 3 intermediate Synthetic Creation
Resection Removes poison/disease at the cost of wounds. standard utility 15-100 80-800 Instant 2 intermediate Blood Magic
Reverse Putrefaction (RPU) +Defensive Factor, +Offensive Factor, Zombie only. standard augmentation 15-100 80-800 10-40 3 intermediate Animation
Rite of Contrition (ROC) Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect. cyclic utility 5-25 80-800 Indefinite 1 intermediate Corruption
Rite of Forbearance (ROF) Reduced attunement when casting, freezes attunement regen, spells pierce integrity barriers cyclic debilitation, utility 5-5 80-80 Indefinite 1 intermediate Anabasis
Rite of Grace (ROG) Hides 1-7 Transcendental Necromancy buffs. cyclic utility 5-25 80-800 Indefinite 1 intermediate Corruption
Siphon Vitality (SV) Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster battle targeted 10-66 80-800 Instant 2 intermediate Blood Magic
Solace Flat damage reduction and potency barrier against holy. standard warding 5-100 10-600 10-40 1 basic Anabasis
Spiteful Rebirth (SRE) Self-raise via DEPART DEATH. metamagic 2 Transcendental Necromancy
Universal Solvent (USOL) Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Cyclic AOE. Randomized damage types. cyclic targeted, area of effect 7-37 250-1,000 Indefinite 2 advanced Synthetic Creation
Viscous Solution (VS) AOE immobilization. standard debilitation, area of effect magic \ fortitude 10-66 80-800 Instant 2 intermediate Synthetic Creation
Visions of Darkness (VOD) -Perception skill, -Wisdom (stat) battle debilitation mind \ willpower 5-33 80-800 Instant 2 intermediate Corruption
Vivisection Puncture damage, Slice damage, Single-target TM. Magical snipe attack. battle targeted 20-66 250-1,000 Instant 2 advanced Synthetic Creation
Worm's Mist (WORM) Magic barrier. battle warding 30-100 250-1,000 1-10 3 advanced Transcendental Necromancy