Post:Barrier Review Live - 11/15/2021 - 20:11: Difference between revisions
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|f=Discussions with DragonRealms Staff and Players / Game Master and Official Announcements |
|f=Discussions with DragonRealms Staff and Players / Game Master and Official Announcements |
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|p=After some months of testing and tweaks, the Barrier Review is now live in Prime. This does not mean that everything related to damage barriers is written in stone, even though we believe at this point they are sufficiently functional to be an improved experienced. Tweaking can still happen, some spell work we wish to do will be incoming, and in general we are still happy to hear your experiences. |
|p=After [[Post:Test Instance: Barrier Review Open for Testing & Tune Discussion - 07/11/2021 - 17:49|some months of testing and tweaks]], the Barrier Review is now live in Prime. This does not mean that everything related to damage barriers is written in stone, even though we believe at this point they are sufficiently functional to be an improved experienced. Tweaking can still happen, some spell work we wish to do will be incoming, and in general we are still happy to hear your experiences. |
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With that in mind, the currently up-to-date changelog is below. Spells marked as (NEW) are on a preview period. |
With that in mind, the currently up-to-date changelog is below. Spells marked as (NEW) are on a preview period. |
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-[[Armifer]] |
-[[Armifer]] |
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==Subsequent Updates== |
==Subsequent Updates== |
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[[Zadraes]] — [https://canary.discord.com/channels/619301383451181075/619326268113944576/951220719709200385 03/09/2022 at 12:51 PM]<br> |
[[Zadraes]] — [https://canary.discord.com/channels/619301383451181075/619326268113944576/951220719709200385 03/09/2022 at 12:51 PM]<br> |
Revision as of 17:04, 9 March 2022
Barrier Review Live · on 11/15/2021 20:11 | 1903 |
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After some months of testing and tweaks, the Barrier Review is now live in Prime. This does not mean that everything related to damage barriers is written in stone, even though we believe at this point they are sufficiently functional to be an improved experienced. Tweaking can still happen, some spell work we wish to do will be incoming, and in general we are still happy to hear your experiences.
With that in mind, the currently up-to-date changelog is below. Spells marked as (NEW) are on a preview period. SYSTEM-LEVEL CHANGES: MANIFEST FORCE SPELL: TEMPORAL EDDY SPELL: WARD SLOTS: Most abilities consume one "ward slot," while a handful as noted consume zero. If the ability is not from your guild or an AP spell, it costs an additional +1 (two normally, one if it is a nominally zero cost). Any given character can maintain two damage reactive wards on them at once. WARD STRENGTH: GUILD-LEVEL CHANGES: BARBARIAN: Tenacity: Toad: Volcano: BARD: Naming of Tears: CLERIC: Minor Physical Protection: EMPATH: Perseverance of Peri'el: MOON MAGE: Telekinetic Shield: NECROMANCER: Emuin's Candlelight (Redeemed): Ghoulflesh (Forsaken): Siphon Vitality (EBotS mod -- Redeemed): Solace (Redeemed): PALADIN: Glyph of Dueling: Tamsine's Kiss: RANGER: River in the Sky: THIEF: Evanescence: Sagacity: TRADER: Trabe Chalice: WARRIOR MAGE: Gam Irnan ("Salt Wall"): Grounding Field: | |
This message was originally posted in Discussions with DragonRealms Staff and Players / Game Master and Official Announcements, by DR-ARMIFER on the play.net forums. |
Initial Post
Subsequent Updates
Zadraes — 03/09/2022 at 12:51 PM
Relaying for Armifer:
IC changes: @Empath
The spell now has a semi-random chance to not block elemental damage, based on your degree of shock. For perma-shocked (and non-Empath) characters, this is a complete absence of defense against elemental damage. For other Empaths, the chance of blocking elemental damage increases up to 100% at complete lack of shock. This chance is checked on every hit, rather than at cast, so characters that might defend against it will see varying results across combat.
Throne City NPC changes:
The platinum cost and timer on use have been completely shut off for now, which means you should be able to forget any spell except quest spells and pre-requisites for spells you still have memorized (including said quest spells). The spell forgetter remains in Throne City and there will be no special transport means provided.