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Post:Redeemed Necromancers - 07/03/2020 - 22:31: Difference between revisions
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|f=The Necromancers / Game Master and Official Announcements |
|f=The Necromancers / Game Master and Official Announcements |
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|p=[[Redeemed|Redeemed Necromancers]] are now live in the Platinum instance! Prime and TF will follow soon. |
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Before we go on with the details, I'd like to point anyone interested in the direction of some excellent lore by GM [[Armifer]]: |
Before we go on with the details, I'd like to point anyone interested in the direction of some excellent lore by GM [[Armifer]]: |
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[[Post:The_Redeemed_-_11/29/2018_-_15:06|https://elanthipedia.play.net/Post:The_Redeemed_-_11/29/2018_-_15:06]] |
[[Post:The_Redeemed_-_11/29/2018_-_15:06|https://elanthipedia.play.net/Post:The_Redeemed_-_11/29/2018_-_15:06]] |
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A Redeemed is a Necromancer who has been conditionally forgiven by the gods, but is on very thin ice. They regain access to much of what they had before becoming forsaken, but will lose it all again if they so much as incur a trace of [[Outrage|Divine Outrage]]. |
A Redeemed is a [[Necromancer]] who has been conditionally forgiven by the gods, but is on very thin ice. They regain access to much of what they had before becoming forsaken, but will lose it all again if they so much as incur a trace of [[Outrage|Divine Outrage]]. |
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Socially, not a whole lot changes for them. They no longer accumulate suspicion from hanging out in towns, but most of their spells are still illegal, and high enough Social Outrage will still get them accused by the townsfolk. While the [[Immortals]] have reluctantly accepted these souls back into the fold, how a character or organization feels about this is up to them to decide. The gods do not command their faithful to embrace the Redeemed. |
Socially, not a whole lot changes for them. They no longer accumulate suspicion from hanging out in towns, but most of their spells are still illegal, and high enough Social Outrage will still get them accused by the townsfolk. While the [[Immortals]] have reluctantly accepted these souls back into the fold, how a character or organization feels about this is up to them to decide. The gods do not command their faithful to embrace the Redeemed. |
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1) There are new rules concerning the ideologies each Necromancer guildhall is associated with. Necromancers of a rejected ideology will not be allowed entry, though {{com|depart|DEPART GUILD}} will still work everywhere -- followed by a prompt ejection if the guildhall is unfriendly. |
1) There are new rules concerning the ideologies each Necromancer guildhall is associated with. Necromancers of a rejected ideology will not be allowed entry, though {{com|depart|DEPART GUILD}} will still work everywhere -- followed by a prompt ejection if the guildhall is unfriendly. |
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<table style="border:1px solid black;" cellpadding="2"> |
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<td>[[Zoluren]]</td> |
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Qi’Reshalia Perverse |
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<td>[[Therengia]]</td> |
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</tr> |
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<td>[[Ilithi]]</td> |
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</tr> |
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<td>[[Qi'Reshalia]]</td> |
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<td>Perverse</td> |
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<td>[[Forfedhdar]]</td> |
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</tr> |
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</table> |
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2) A Redeemed's {{tt|DEPART GUILD}} is replaced by {{tt|DEPART EMUIN}} (more on [[Emuin]] below). Beyond that, they're expected to use the regular depart options now that they can have favors again. |
2) A Redeemed's {{tt|DEPART GUILD}} is replaced by {{tt|DEPART EMUIN}} (more on [[Emuin]] below). Beyond that, they're expected to use the regular depart options now that they can have favors again. |
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Q: Which spells can't I use as a Redeemed?<br> |
Q: Which spells can't I use as a Redeemed?<br> |
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A: Animation and Transcendental Necromancy spells, plus [[Consume Flesh]] and [[Devour]]. Keep in mind that these spells will remain in your spellbook until you deliberately have them removed in [[Throne City]] or via other means. One of the new Redeemed spells -- [[Rite of Forbearance]] -- derives benefit from the number of forbidden spells you still know. |
A: [[:Category:Animation spellbook|Animation]] and [[:Category:Transcendental Necromancy spellbook|Transcendental Necromancy]] spells, plus [[Consume Flesh]] and [[Devour]]. Keep in mind that these spells will remain in your spellbook until you deliberately have them removed in [[Throne City]] or via other means. One of the new Redeemed spells -- [[Rite of Forbearance]] -- derives benefit from the number of forbidden spells you still know. |
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Q: How about other actions?<br> |
Q: How about other actions?<br> |
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A: Of the [[Thanatological rituals|Thanatology rituals]], only Cut, Dissection, and Entry are safe. [[Risen]] and [[Glass construct|glass constructs]] are still bad. |
A: Of the [[Thanatological rituals|Thanatology rituals]], only [[Cut ritual|Cut]], [[Dissection ritual|Dissection]], and [[Entry ritual|Entry]] are safe. [[Risen]] and [[Glass construct|glass constructs]] are still bad. |
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Q: What do I gain?<br> |
Q: What do I gain?<br> |
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Q: What the heck is Anabasis?<br> |
Q: What the heck is Anabasis?<br> |
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A: It's a new Redeemed-only spellbook, with 4 live spells and another in the works. It's a unique holy sorcery. Here, have a crummy diagram: |
A: It's a new Redeemed-only spellbook, with 4 live spells and another in the works. It's a unique holy sorcery. Here, have a crummy diagram:<br> |
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https://imgur.com/JmtfPvz |
[[Sorcery#True_Sorcery|https://imgur.com/JmtfPvz]] |
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Q: Will guildleaders teach the new spells?<br> |
Q: Will guildleaders teach the new spells?<br> |
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GM [[Grejuva]] |
GM [[Grejuva]] |
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|sub=Necromancer, Necromancer Guildhall, Redeemed |
|sub=Necromancer, Necromancer Guildhall, Redeemed, Outrage, Divine outrage, Social Outrage, Necromancer spells, Rite of Forbearance, Consume Flesh, Devour, Depart command, Thanatological rituals, Emuin, Risen, Perverse, Philosophers of the Knife, Anabasis spellbook, Cut ritual, Dissection ritual, Entry ritual, Covetous Rebirth, Necromancer Guildhall (Zoluren), Necromancer Guildhall (Therengia), Necromancer Guildhall (Ilithi), Necromancer Guildhall (Qi'Reshalia), Necromancer Guildhall (Forfedhdar), |
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}} |
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Latest revision as of 21:14, 30 December 2020
Redeemed Necromancers · on 07/03/2020 22:31 | 163 | ||||||||||
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Redeemed Necromancers are now live in the Platinum instance! Prime and TF will follow soon.
Before we go on with the details, I'd like to point anyone interested in the direction of some excellent lore by GM Armifer: https://elanthipedia.play.net/Post:The_Long_Way_Home_-_7/18/2008_-_1:49:50 A Redeemed is a Necromancer who has been conditionally forgiven by the gods, but is on very thin ice. They regain access to much of what they had before becoming forsaken, but will lose it all again if they so much as incur a trace of Divine Outrage. Socially, not a whole lot changes for them. They no longer accumulate suspicion from hanging out in towns, but most of their spells are still illegal, and high enough Social Outrage will still get them accused by the townsfolk. While the Immortals have reluctantly accepted these souls back into the fold, how a character or organization feels about this is up to them to decide. The gods do not command their faithful to embrace the Redeemed. For now, the quest start is a secret that will be revealed during the course of events. We will monitor this and nudge Necromancers as appropriate. Pending some time for people to discover this, we will ensure this information becomes more public. The only prerequisite is that the penitent Necromancer must have been forsaken for at least 6 months. Guildhall Changes1) There are new rules concerning the ideologies each Necromancer guildhall is associated with. Necromancers of a rejected ideology will not be allowed entry, though DEPART GUILD will still work everywhere -- followed by a prompt ejection if the guildhall is unfriendly.
2) A Redeemed's DEPART GUILD is replaced by DEPART EMUIN (more on Emuin below). Beyond that, they're expected to use the regular depart options now that they can have favors again. FAQQ: Which spells can't I use as a Redeemed? Q: How about other actions? Q: What do I gain? Q: What the heck is Anabasis? Q: Will guildleaders teach the new spells? Q: I lost my Redemption! Can I get it back? Many thanks to the GMs who have made Redemption possible:
GM Grejuva | |||||||||||
This message was originally posted in The Necromancers / Game Master and Official Announcements, by DR-GREJUVA on the play.net forums. |