Category:Guilds: Difference between revisions

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m (Removed the extra commoner "guild" as it isn't, the spacing was terrible, and this is much more streamlined and well said.)
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|[[Trader]]||secondary||tertiary||tertiary||secondary||'''primary'''||[[:Category:Trader spells|yes]]||lunar||{{Skill|Trading|trading}}||'''no'''||[[Trader new player guide|Trader guide]]
|[[Trader]]||secondary||tertiary||tertiary||secondary||'''primary'''||[[:Category:Trader spells|yes]]||lunar||{{Skill|Trading|trading}}||'''no'''||[[Trader new player guide|Trader guide]]
|-
|-
|[[Necromancer]]||tertiary||tertiary||secondary||'''primary'''||secondary||[[:Category:Necromancer spells|yes]]||necromatic||{{Skill|Thanatology|thanatology}}||'''no'''||[[Necromancer new player guide|Necromancer guide]]
|[[Necromancer]]||tertiary||tertiary||secondary||'''primary'''||secondary||[[:Category:Necromancer spells|yes]]||necromantic||{{Skill|Thanatology|thanatology}}||'''no'''||[[Necromancer new player guide|Necromancer guide]]
|-
|-
|[[Moon Mage]]||tertiary||tertiary||'''primary'''||secondary||secondary||[[:Category:Moon Mage spells|yes]]||lunar||{{Skill|Astrology|astrology}}||yes||[[Moon Mage new player guide|Moon Mage guide]]
|[[Moon Mage]]||tertiary||tertiary||'''primary'''||secondary||secondary||[[:Category:Moon Mage spells|yes]]||lunar||{{Skill|Astrology|astrology}}||yes||[[Moon Mage new player guide|Moon Mage guide]]

Revision as of 13:55, 29 August 2020

Summary

In DragonRealms, adventurers begin as Commoners and may choose membership in one of eleven guilds which are currently active.

  • Barbarians are masters of combat who disdain magic.
  • Bards are talented entertainers who weave powerful magics through their enchantes.
  • Clerics are the messengers of the Immortals and weavers of holy magic.
  • Empaths are the healers of flesh, capable of mending the most grievous of wounds.
  • Moon Mages are watchers of the heavens and manipulators of fate.
  • Necromancers are perverse individuals who use the bodies of the fallen to further their wishes.
  • Paladins are protectors of the weak and defenders of the faith.
  • Rangers are masterful woodsmen who are most at home in the wilderness.
  • Thieves are guttersnipes well-versed in the arts of stealth and relieving the careless of their coin.
  • Traders specialize in acquiring and selling goods at a considerable profit throughout Elanthia.
  • Warrior Mages command the six elements and may summon familiars to do their bidding.

Comparisons At a Glance

Overview

For more in-depth comparisons, please see the Guilds kit at a glance page.

Guild Armor Weapon Magic Survival Lore Magic? Mana Skill F2P? New Player
Guide
Barbarian secondary primary tertiary secondary tertiary no expertise yes Barbarian guide
Paladin primary secondary tertiary tertiary secondary yes holy conviction yes Paladin guide
Ranger secondary secondary tertiary primary tertiary yes life scouting yes Ranger guide
Thief tertiary secondary tertiary primary secondary no backstab yes Thief guide
Cleric tertiary secondary primary tertiary secondary yes holy theurgy yes Cleric guide
Warrior Mage tertiary secondary primary tertiary secondary yes elemental summoning yes Warrior Mage guide
Bard tertiary secondary secondary tertiary primary yes elemental bardic lore yes Bard guide
Trader secondary tertiary tertiary secondary primary yes lunar trading no Trader guide
Necromancer tertiary tertiary secondary primary secondary yes necromantic thanatology no Necromancer guide
Moon Mage tertiary tertiary primary secondary secondary yes lunar astrology yes Moon Mage guide
Empath tertiary tertiary secondary secondary primary yes life empathy no Empath guide
Commoner secondary secondary secondary secondary secondary no yes General guide

Skills and TDPs

TDP totals are for ranks only, not circling. (You get 7,660 TDPs for training one skill to 1,750 ranks.)

Guild Total
Skills
Total
TDPs
Primary
Skills
Primary
TDPs
Primary% Secondary
Skills
Secondary
TDPs
Secondary% Tertiary
Skills
Tertiary
TDPs
Tertiary%
Barbarian 49 375,340 19 145,540 38.8% 15 114,900 30.6% 15 114,900 30.6%
Paladin 52 398,320 7 53,620 13.5% 28 214,480 53.8% 17 130,220 32.7%
Ranger 53 405,980 10 76,600 18.9% 24 183,840 45.3% 19 145,540 35.8%
Thief 49 375,340 10 76,600 20.4% 28 214,480 57.1% 11 84,260 22.4%
Cleric 53 405,980 10 76,600 18.9% 28 214,480 52.8% 15 114,900 28.3%
Warrior Mage 53 405,980 10 76,600 18.9% 28 214,480 52.8% 15 114,900 28.3%
Bard 53 405,980 11 84,260 20.8% 27 206,820 50.9% 15 114,900 28.3%
Trader 53 405,980 11 84,260 20.8% 15 114,900 28.3% 27 206,820 50.9%
Necromancer 53 405,980 10 76,600 18.9% 19 145,540 35.8% 24 183,840 45.3%
Moon Mage 53 405,980 10 76,600 18.9% 19 145,540 35.8% 24 183,840 45.3%
Empath 53 405,980 11 84,260 20.8% 18 137,880 34.0% 24 183,840 45.3%
Commoner 44 337,040 0 0 0% 44 337,040 100% 0 0 0%

Skillsets

Introduction

As indicated above, every guild in DragonRealms has one primary skillset, two secondary skillsets and two tertiary skillsets.

The main consequence of skillset placement is to determine how quickly you can learn skills. Skills within your guild's primary skill set are learned the fastest, while skills within the tertiary skillset are learned the slowest. Skillset placement can also give you access to certain "perks." Lastly, skillset placement is factored into each guild's circle requirements.

For more details, see Skillsets.

Subcategories

This category has the following 12 subcategories, out of 12 total.

B

C

E

M

N

P

R

T

W

Pages in category "Guilds"

The following 12 pages are in this category, out of 12 total.