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  • #REDIRECT [[:Concept:Creatures with special defenses]]
    159 members (0 subcategories, 0 files) - 13:04, 15 March 2021
  • #REDIRECT [[:Concept:Creatures with special defenses]]
    70 members (0 subcategories, 0 files) - 03:47, 5 January 2016
  • |Special=no ===Special Defenses===
    2 KB (271 words) - 12:00, 16 August 2023
  • |Special=no ===Special Defenses===
    2 KB (348 words) - 11:59, 16 August 2023
  • |Special=yes ===Special Attacks===
    2 KB (276 words) - 06:52, 29 January 2022
  • |Special=no Defenses: armors, shield, defending, parry, and evasion all capped at 145.
    3 KB (371 words) - 08:40, 19 March 2021
  • ...the highest skill that can be learned here. Generally, weapons cap before defenses. (So if a creature stops giving any weapon experience at 28 ranks but award ...el. This is admittedly subjective, as your survivability depends on stats, special abilities, gear, and other factors.
    3 KB (558 words) - 01:37, 22 July 2021
  • ...f the system in 2.0, however caused the best creatures to have much higher defenses than offenses. You got more experience for a higher-offense critter, and if This, in turn, led to great rejoicing when creatures had lower offense and high defense. There was basically no challenge, and y
    3 KB (560 words) - 21:54, 11 May 2014
  • |Special=yes Teaches defenses around 50 and weapons around 45 really well. Very good gen. rate, but few r
    1 KB (207 words) - 00:54, 17 January 2021
  • |Special=yes ===Special Attacks===
    4 KB (524 words) - 11:36, 9 January 2024
  • |Special=no '''These creatures Swarm!'''
    4 KB (505 words) - 22:07, 22 April 2021
  • ...ign="center"| <b>To add any of the missing information listed above, use [[Special:FormEdit/Critter/{{FULLPAGENAME}} | THIS FORM]].</b> ...level is::{{#expr:{{{simulevel}}} + {{{levelvarianceup}}} }}]] [[Category:Creatures with level variance]][[creature has spawn level variance::true| ]] <!-- Set
    18 KB (2,233 words) - 13:30, 30 January 2023
  • |Special=no ...Gallery. See [[Ruffian (creature)]] for other versions. The lower level creatures in this area may wander in from the Warrens, and be in-line with the [[Ruff
    3 KB (441 words) - 20:05, 17 March 2021
  • |Special=no *Can dance with 4 with defenses in the low 90's and only take occasional light hits.
    2 KB (231 words) - 08:32, 19 March 2021
  • |Special=yes ...e [[Drathrok's Duskruin 422‎]] event are needed to effectively fight these creatures.
    5 KB (688 words) - 11:44, 28 July 2022
  • |Special=yes ==Special Attacks==
    2 KB (360 words) - 08:09, 19 March 2021
  • |Special=no ...to different levels and have different equipment. This version is for the creatures located in the [[Crossing]] Sewers. See [[Ruffian (creature)]] for other v
    2 KB (288 words) - 11:54, 16 August 2023
  • |Special=no Defenses slow down a lot at 230.
    2 KB (248 words) - 08:29, 19 March 2021
  • ...ign="center"| <b>To add any of the missing information listed above, use [[Special:FormEdit/Critter/{{FULLPAGENAME}} | THIS FORM]].</b> ...and for creatures not commonly found in the Test Instance such as invasion creatures. This number does not supersede the above numbers where available.|Player
    16 KB (2,223 words) - 23:52, 10 June 2020
  • |Special=yes ==Special Attacks==
    2 KB (359 words) - 08:05, 19 March 2021
  • ...ctical sense) should be able to fend off three long enough to learn decent defenses, especially given the new experience system Zeyurn designed to negate the n ...urse of the battle. The primary difference is that passive dancing with 3+ creatures is going to be ugly in a roughly even-skilled contest.
    1 KB (215 words) - 21:52, 11 May 2014
  • |Special=no ...to different levels and have different equipment. This version is for the creatures located in the [[Undershard]] Warrens. See [[Ruffian (creature)]] for othe
    2 KB (307 words) - 23:04, 18 May 2021
  • |Special=no ...to different levels and have different equipment. This version is for the creatures located in the [[Undershard]] Spire. See [[Ruffian (creature)]] for other
    2 KB (352 words) - 07:43, 19 March 2021
  • |f=Creatures of Elanthia / Game Master and Official Announcements ...her|archers]]) as well as the [[Xala'shar slayer|slayers]], have had their special attacks reviewed and their damage adjusted. Their specials still have a bit
    3 KB (412 words) - 11:46, 6 April 2021
  • |Special=no Defenses soft cap around 58<br />
    1 KB (202 words) - 19:12, 31 January 2024
  • ...ign="center"| <b>To add any of the missing information listed above, use [[Special:FormEdit/Critter/{{FULLPAGENAME}} | THIS FORM]].</b> ...level is::{{#expr:{{{simulevel}}} + {{{levelvarianceup}}} }}]] [[Category:Creatures with level variance]][[creature has spawn level variance::true| ]] <!-- Set
    23 KB (2,967 words) - 02:23, 16 September 2023
  • |Special=no ...rbelogs seem to be evenly matched, with their offenses always outstripping defenses. It's usually just a slugfest of last animal standing, with the victor dra
    1 KB (214 words) - 15:54, 2 May 2021
  • |Special=no Having a basic, worm-like form, these milky, nearly-transparent creatures absorb their food through osmosis. They can wrap their bodies around their
    2 KB (367 words) - 19:51, 17 March 2021
  • |Special=no ...ending it the appearance of wearing spectacles. It's common to spot these creatures from the decks of ships and barges along the Faldesu as they bask in the su
    3 KB (452 words) - 11:41, 11 April 2021
  • |Special=no These creatures are the [[Small Peccary|adolescent version]] of the peccary found around [[
    2 KB (231 words) - 22:35, 22 April 2024
  • |Special=yes Can comfortably engage 4, taking only occasional, minor hits, with 90-100 in defenses. Can hit easily with ~90 in melee weapons. Training TM and Debilitation rea
    3 KB (383 words) - 22:03, 3 August 2021
  • |Special=yes ===Special Attack===
    2 KB (329 words) - 01:36, 20 June 2022
  • |Special=yes * Defenses: skills around 95 are sufficient to handle 2, but not 3 or 4. [[Parry Abil
    6 KB (809 words) - 07:21, 19 March 2024
  • |Special=no ...FORE joining the Empath guild. Afterwards, they can hunt origami creatures without shock.
    5 KB (754 words) - 16:26, 23 July 2023
  • |Special=yes ===Special Attacks===
    2 KB (336 words) - 16:40, 23 July 2023
  • |Special=yes ===Special Defenses===
    3 KB (523 words) - 16:49, 23 July 2023
  • |Special=no *Defenses: skills in the high 160s to low 170s lock relatively quickly yet allow for
    7 KB (973 words) - 15:37, 23 July 2023
  • |Special=no Small, thankfully unidentifiable black creatures crawl around in the orc bandit's greasy grey hair. With fastidious persona
    3 KB (373 words) - 06:36, 18 October 2023
  • ...ack emphasizes accuracy and damage at the expense of fatigue, balance, and defenses. The moderate attack lies between the two extremes, being fairly average ex ...ack emphasizes accuracy and damage at the expense of fatigue, balance, and defenses. The moderate attack lies between the two extremes, being fairly average ex
    7 KB (1,168 words) - 21:52, 11 May 2014
  • |Special=no Spawns three per hunter. Defenses slow to (1/34) in the low/mid 70s. (25 August 2019)
    2 KB (305 words) - 14:49, 29 March 2023
  • |Special=yes ===Special Attacks===
    3 KB (410 words) - 19:41, 6 February 2023
  • |Special=no ...modern times, convicted felons are often the main source of balls, though creatures such as goblins and faenrae reavers have been utilized as well.
    3 KB (488 words) - 15:35, 23 July 2023
  • |Special=no ...ve brows. Among the largest of its kin, the cave trolls towers above most creatures, massive muscles ripple beneath its grey stone-like skin, adding to its aur
    2 KB (339 words) - 21:14, 17 March 2021
  • |Special=yes * Defenses: skills at 200 mindlock and allow for safe fighting when engaged with four
    8 KB (1,153 words) - 16:43, 23 July 2023
  • |Special=no Defenses hard cap at 254. Offenses cap close to 285.
    3 KB (396 words) - 11:58, 16 August 2023
  • |Special=yes ...is their extreme territorialism, which drives them to attack other living creatures that wander into their domain.
    5 KB (859 words) - 15:46, 23 July 2023
  • |Special=yes ...n their niche environment remains unknown, but what is clear is that these creatures posses none of [[Peri'el]]'s gentle disposition.
    4 KB (628 words) - 15:44, 6 March 2024
  • |Special=yes * Magical defenses are very useful. [[spell|Veil of Ice]] can negate all casts. [[spell|Aeth
    13 KB (1,876 words) - 12:22, 27 February 2024
  • |Special=no Small, thankfully unidentifiable black creatures crawl around in the orc raider's greasy grey hair. With fastidious persona
    3 KB (529 words) - 07:56, 19 March 2021
  • * Abandoned Heart doesn't enrage creatures that have been calmed by Albreda's Balm.--[[User:Antendren|Antendren]] 17:1 * Stancing to 0 in attack or defenses allows inappropriate learning, such as 500 ranks learning on goblins.-03:21
    8 KB (1,176 words) - 10:23, 22 May 2018
  • Several months ago, we found a HUGE bug in the way magic experience works. Without going into the gritty details, it essentially broke every model we built to ...oE spells to be {{PRel|Cast command|CAST}} AREA/ALL, CAST ENGAGED, or CAST CREATURES. For beneficial AoE spells, you can CAST SELF, CAST GROUP, or CAST AREA (se
    9 KB (1,645 words) - 21:09, 11 May 2014
  • #*Skins & Lumpy/Tight Bundles - You can sell single skinned parts from creatures you hunt at the local Furrier. There is one in both of the starting cities, ...o possible to carve with bone, which you can purchase or skin from certain creatures using the [[arrange]] command.
    20 KB (3,395 words) - 17:00, 30 June 2020
  • ...he other two damage types. As a result, due to armor and defenses, certain creatures can take more damage from blunt than edged weapons, or vice versa. It is go ...olts, and slings use projectiles such as rocks or shards. (Stonebows are a special type of light crossbow that fire stones instead of bolts.) Bows and crossbo
    15 KB (2,138 words) - 22:11, 22 November 2021
  • ...heir magic. The side effect is that any harm done to living or once living creatures cause feedback that can cripple their abilities. While some Empaths like to ...is to remain a Commoner. Commoners will never gain any promotions, or any special abilities, as long as they remain a commoner. Some people choose this path
    57 KB (9,756 words) - 00:27, 1 April 2021
  • This is a permanent item, without needing to be recharged. Non-magic users can use them. It consumes [[concen ...f Fate (3)]] at [[Guildfest 423]]. [[Chris' Mass Festival 425]] (2017) saw special frost-colored sanowret crystals that held new wintry stories.
    38 KB (6,055 words) - 16:32, 11 October 2023
  • ...0 mana. I know it's impractical that I'll ever need to cast a min-prep PoM without a focus, but theoretically it should be possible. --[[User:Tenike|Tenike]] * Other guilds are able to group-cast buff spells without feats, but clerics are required to get a ring of blessing scroll (and losin
    27 KB (4,081 words) - 17:27, 23 April 2015
  • :::::They exists... check out [[Special:Search]]. However.. I think that the new version of SMF includes "Concepts ==Move Without Redirect Page? ==
    41 KB (6,717 words) - 17:21, 23 October 2010
  • The jobs I'm currently doing are progressing well, too! I had a special job of trying to investigate if a store was experiencing any kind of theft, Enclosed is a bit more money and a special gift. I guess you could say came from that job you told me about!<br/>
    65 KB (12,525 words) - 01:16, 2 February 2021
  • ...ings in the future will be held in the Shard Meeting Tower to enforce this without violence, since these meetings are not the place nor the time for fighting, ...led the Emerald Knights, will be led by Ptera and will occupy the southern defenses. The enlistment rolls were opened on that day and the original Knights conf
    124 KB (21,344 words) - 21:29, 14 March 2024
  • Raesh says, "Or was me trying to save old abilities without giving enough though to how they're helping make the guild work." ...building A Real Guild instead of trying to keep abilities that were added without a holistic version."
    57 KB (9,949 words) - 20:22, 1 May 2014
  • ...to Caelumia, "Dazzle in conjuction with tezirah's veil seems to weaken the defenses of ravagers fairly well." Caelumia says, "They can't make it out to Ratha without help."
    59 KB (10,356 words) - 21:16, 11 May 2014
  • ...ss generalized. For the time being, I got all the new info up on the page without an explosion. --[[User:Ogoh|Ogoh]] 10:57, 23 March 2008 (CDT) 4a) Risen will not have the special attacks of whatever you make them from. IE: Dillo Risen will not ambush, et
    54 KB (9,306 words) - 18:18, 25 January 2010
  • ...ferent question, winked, and once again transformed into a simple creature without capability of conversation." ...d observed several Dragon Priests fleeing to the Spire and preparing their defenses. I confirmed with him that our intent was investigation and not an assault
    402 KB (66,034 words) - 14:52, 1 August 2023
  • Strong fighter of creatures, You skin and you tan,<br> You find that which you track-without fail.<br>
    100 KB (18,370 words) - 08:29, 20 January 2022
  • [04:23:48 PM] Madigan says, "It does have a special attack...some form of fire rain." ...thinking, "This is ENN, live from Greater Fist! There are goblins and lava creatures at every turn here as the fighting continues."
    1.39 MB (217,329 words) - 12:39, 15 March 2024
  • ...of frozen water forming a pleated veil of icy tears that fall perpetually without movement to the solid river of ice below.You also see some large rocks, som ...ture around you, since the momentum of the crowd carries you along, almost without your realizing it.You also see a voracious opaque multi-armed devourer and
    2 MB (327,698 words) - 22:28, 1 March 2024