Post:Combat 3.0 Update - 02/06/2012 - 08:13
Re: Combat 3.0 Update · on 02/06/2012 08:13 AM CST | 1269 |
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> what about empaths, who pretty much have to do this to effectively learn, and do not have a complete construct critter-ladder?
There will be some attack options that will allow folks to control multi situations to some degree without causing damage. The ability to shove things back in range, knock them to the ground so they lose attack opportunities, or evening grappling an enemy to reduce their threat level. An empath who actively works to keep their enemies off balance (in a tactical sense) should be able to fend off three long enough to learn decent defenses, especially given the new experience system Zeyurn designed to negate the need to constantly keep things at mind locked. That is on top of various other means Empaths have to keep crowds under control, from spells to special abilities. I would also point out that empaths have the least to fear from dancing, since they can heal themselves during the course of the battle. The primary difference is that passive dancing with 3+ creatures is going to be ugly in a roughly even-skilled contest. | |
This message was originally posted in Combat - Weapons and Armor \ Responses to GM and Official Announcements, by DR-DARTENIAN on the play.net forums. |