Empath: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
Line 121: Line 121:
Until very recently, Empaths could not train weapon skills other than brawling except from teaching and parrying. This allowed empaths to gain a significant defensive advantage, by allocating their offensive stance points to their defensive stance points. While this would leave other guilds powerless, Empaths can still have their avenger kill while they played tank. By setting offensive stance from 100% to 0%, the empath gained 20 extra stance points to allocate, on top of the additional stance point gained every 20 circles.
Until very recently, Empaths could not train weapon skills other than brawling except from teaching and parrying. This allowed empaths to gain a significant defensive advantage, by allocating their offensive stance points to their defensive stance points. While this would leave other guilds powerless, Empaths can still have their avenger kill while they played tank. By setting offensive stance from 100% to 0%, the empath gained 20 extra stance points to allocate, on top of the additional stance point gained every 20 circles.


===Vital Body Parts===
===Healing===
====Take (part) and (half)====
[[Image:wounds.jpg|left|thumb|Example of [[User:Enfo/Scripts/WoundSubstitution.cmd|Wound Substitution]]]] The number one killer of Empaths is developing a useless wound on a critical body part during healing. Make sure your body part can take the damage BEFORE the transfer. Always take a critical wounds as PART or HALF before transferring it fully. Better slow than dead. For a list of critical body parts, consult the [[Empath Healing|Empath_Healing]] page. For [[Genie3]] users, use of the [[User:Enfo/Scripts/WoundSubstitution.cmd|Wound Substitution]] settings will let you easily see at a glance what level of wound is on which body part.
The number one killer of Empaths is developing a useless wound on a critical body part during healing. Make sure your body part can take the damage BEFORE the transfer. Always take a critical wounds as PART or HALF before transferring it fully. Better slow than dead. For a list of critical body parts, consult the [[Empath Healing|Empath_Healing]] page.

====Wound Substitution====
[[Image:wounds.jpg|left|thumb|Example of [[User:Enfo/Scripts/WoundSubstitution.cmd|Wound Substitution]]]]For [[Genie3]] users, use of the [[User:Enfo/Scripts/WoundSubstitution.cmd|Wound Substitution]] settings will let you easily see at a glance what level of wound is on which body part.


===Spell Casting===
===Spell Casting===

Revision as of 04:31, 22 April 2010

Empath Guild
Empath

Image copyright of Simutronics Corporation

Primary Skillset: Lore
Secondary Skillsets: Magic, Survival
Tertiary Skillsets: Weapon, Armor
Special Abilities: Heal, Shift, Link,
Manipulate
Mana Type: Life
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage

Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage

Empaths are highly attuned to other living creatures, allowing them to heal the wounds of others. Such powers have their drawbacks, however; since Empaths are so close to the pain of the living beings around them, if they so much as try to harm another living creature they will lose their ability to heal for a time. If they kill, such ability can be lost forever.

That doesn't mean, however, that Empaths are barred from combat. Many choose the path of the Battle Empath, with defensive skills and abilities often outstripping those of the hunters they seek out to heal.

Official Information

Information courtesy of Dragonrealms Website.

Guild Crest

The Empath Guild crest is an open hand reaching out to provide comfort, a wreath of healing herbs resting in the palm. Sometimes the hand is described as "glowing".

The official Empath Guild color is Sapphire Blue.

Guild Hall Locations

The Crossing
Led by Guildleader Annael Ebeshalek. (You can type DIR EMPATH in The Crossing for directions.)
Riverhaven
Led by Guildleader Nebela Mentrade. (You can type DIR EMPATH in Riverhaven for directions.)
Shard
Led by Guildleader K'miriel Lystrandoniel.
Ratha and Aesry
Led by Guildleader Alris Burdlefoot, who travels between these two locations.
Forfedhdar
Led by Guildleader Dagreth Rendarak, who recently relocated here from Riverhaven.

Skillsets and Common Races

An Empath's primary skillset is Lore. Survival and Magic are secondary skillsets, with Weapon and Armor as tertiaries.

According to the DragonRealms website, Empaths tend to be:

Human 27%
Elothean 24%
Prydean 11%
Elven 10%
Dwarven 7%
Gor'Tog 5%

Guild Abilities

Touch

By simply touching a patient, you form an empathic link with them that allows you to diagnose their injuries with some precision. Besides wound transfer, several other Empath abilities (Shift, Link) require an active diagnostic link to be in place in order to function.

Transfer/Take

Allows you to take the wounds, scars, and assorted injuries of other adventurers, transferring them onto your body.

Link

More experienced Empaths can use their empathic links to others to access some of their knowledge, thereby increasing the Empath's own skills for the duration of the link.

Perceive Health

Allows the Empath to detect the presence of others in the surrounding area by sensing their life energies, including health status such as poison, disease, or low vitality. As the Empath's skill increases, life energies can be detected farther and farther away.

Shift

Though considered a hush-hush skill by those in Elanthia, some Empaths possess the ability to alter the appearance of others permanently.

Manipulate

Those with sufficient skill can Manipulate a creature approaching them into believing that the Empath is a friend rather than an enemy, a powerful tool for Empaths choosing to enter battlegrounds.

Life Magic

Empaths have access to Life Mana and the following spellbooks: Healing, Protection, Body Purification, Mental Preparation and Life Force Manipulation.

Category:Protection Spellbook (Empath)Category:Mental Preparation SpellbookCategory:Life Force Manipulation SpellbookCategory:Body Purification SpellbookCategory:Healing SpellbookParalysisSphere of ProtectionRefreshAesandry DarlaethBlood StaunchingVitality HealingHeal WoundsHeal ScarsFlush PoisonsHeart LinkCure DiseaseSproutRaise PowerAwaken (spell)InnocenceGuardian SpiritTranquilityGift of LifeLethargyNissa's BindingAggressive StanceHealRegenerateFountain of CreationEmpathSpellTree.png

Empath spell slots

Empath Tips and Tricks

Stance Setting

Until very recently, Empaths could not train weapon skills other than brawling except from teaching and parrying. This allowed empaths to gain a significant defensive advantage, by allocating their offensive stance points to their defensive stance points. While this would leave other guilds powerless, Empaths can still have their avenger kill while they played tank. By setting offensive stance from 100% to 0%, the empath gained 20 extra stance points to allocate, on top of the additional stance point gained every 20 circles.

Healing

Take (part) and (half)

The number one killer of Empaths is developing a useless wound on a critical body part during healing. Make sure your body part can take the damage BEFORE the transfer. Always take a critical wounds as PART or HALF before transferring it fully. Better slow than dead. For a list of critical body parts, consult the Empath_Healing page.

Wound Substitution

For Genie3 users, use of the Wound Substitution settings will let you easily see at a glance what level of wound is on which body part.

Spell Casting

Regenerate before Healing

A lot of empath downtime during heavy healing is caused by low concentration and/or stamina levels. Since the concentration formula was downgraded, transferring multiple wounds can cause concentration levels to fall fast, resulting in the backfiring of most spells. Since Regenerate is a held mana spell, the empath can harness mana and pre-cast this spell the before taking heavy injuries. Regenerate will heal their wounds while they wait for their concentration to recover.

Collect and Compost

Although compost is life magic, empaths may not memorize it from scrolls. It's useful to collect Dark asketine runestone, which cast compost when rubbed. Compost will release life mana in the room with an amount that is dependent on the number of items composted. With high foraging skill, you can quickly increase the item count through COLLECTing easy items such as vines, grass, or rocks, and then composting. This is essentially Raise Power without the fatigue drain, with the downside that it can only be used outdoors. Most of the time, one cast is all you need to hit the life mana cap, but if the cap is not reached, you are free to follow up with a Refresh/Raise Power combination.


Cast Reverse

For Heal Wounds and Heal Scars, instead of casting at a location using the default settings, CAST <body part> REVERSE instead. This will cause the spell to apply its additional power from extra mana to the internal wound first, and then spend leftovers on external wounds. This way, you get rid of minor internal wounds that might have otherwise been invisible. When trying to clean up around pet bleeders, you can CAST <body part> INTERNAL to only target the internal wound, and not spend any extraneous mana on external wounds.

Empath Training and Advancement

Solo Powerwalking

Powerwalking to PERCEIVE HEALTH is ideally done with another character. This allows you to pick the most ideal rooms in your powerwalking routines, and not necessarily the rooms with NPCs. Rooms with mana, or foraging opportunities are ideal, so you may train other skills in-between the 20 second perceive health timer. However, if you have no choice but to powerwalk solo, it is helpful to summon an avenger (or any other type of guardian spirit), which will give you something to sense in every room. If you can't sense life in adjacent rooms, train another skill during the first 16-20 seconds that you arrive in a new room, which will give your avenger time to catch up. Perceive health as you are leaving the room, and repeat.

Compendiums

Anatomy Charts in Compendiums are a must for serious Empath training. They can be studied almost anywhere, even during combat, and teach Empathy, Scholarship, and First Aid. To use these compendiums most effectively at lower ranks (ranks BEFORE completely memorizing the chart in 10 seconds), turn the compendium after every STUDY, regardless of whether you finish memorizing the chart or not.

The Khalo

The leadership of the Empaths' Guild are collectively known as the Khalo, a gamgweth word meaning "leader." Detailed information about the history and structure of the guild's leadership can be found in the book Khalo: A Student's Primer.

There are three levels of Khalo, ranked from top to bottom:

  • Khalo rae Moda: Leader of (the) Mouth
  • Khalo rae Aev: Leader of (the) Eye
  • Khalo rae Wen: Leader of (the) Young

Khalo rae Moda

These are the heads of the guild in each province.

Currently:

Khalo rae Aev

The messengers and mediators among the provinces (often retired GLs or Modien). While many Aev consist of retired Modien, not all of them are.

Their purpose is primarily to serve as observers; therefore, not many Empaths have occasion to meet many of them. There are a lot more Aev than then the average Empath is aware of.

To name a few: Edenlaen, Atladene, Mirinn (Martyr).

In terms of guildhall and guildmember policies, etc, the Wen and the Moda are more directly involved than the Aev. The Aev serve as mediators among and between the different levels of Khalo, as well as governmental and provincial diplomats. Once a Moda is established in his or her province, s/he rarely leaves it, so the Aev are crucial to the inter-province communication between the Modien because they can be entrusted with sensitive guild-only information.

Khalo rae Wen

The Guildleaders, as listed above.

Circle Requirements

Circle Empathy Teaching Scholarship Total Lore First Aid Foraging Evasion 1st-2nd Surv. 3rd-4th Surv. 5th-6th Surv. 1st Magic 2nd-3rd Magic
1-10 4 2 2 12 2 1 1 1 1 1 3 2
11-30 5 3.5 2.5 16 2.5 1 2 1 1 4 3
31-70 6 4.5 3 19 3 2 2 1 5 4
71-100 6 4.5 3 21 3 3 2 2 5 4
100+ 7 5 3 26 3.5 4 3 2 6 5

Related Articles