Divination bones

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Revision as of 18:15, 4 July 2014 by ALEPH-ONE (talk | contribs) (Removed mention of availability via enchanting since this is now disabled.)
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Recall

First created by the shamans of the Arid Steppe as a means to scry the future, carved and enchanted bones have been used for countless years and are among the oldest known type of divination tool. Part astrology, and part mysticism, there are some Nomads who believe that the power of the bones lies in their connection with the dead while others insist that it is the enchantment process, through which the bones are imbued with magic properties, that gives them their unique properties.

When a prophet casts the bones forth with intent, probability will tug and twist the bones about in a reflection of the future. How strongly the Krr-tich bone is drawn towards the prophet reflects the potency, just as the lay of the Sek-rith reflects the extent. The domain is addressed by the Moon Sphere while the Sun Disk sets the tone for the reading.

Divination bones are known for their uncanny ability to stir the life-force within, a trait generally attributed to the once living nature of the bones. Skeptics note that even non-traditional bones carved from stone or wood display this trait and attribute it to ontological symbolism. Whatever the reason, the domain of survival is unquestionably ruled by bones.

Properties

  • Availability: Sold in Krrish's Bones of Therenborough or Stone Bones of Muspar'i.
  • Visual: All properties of the tool are visible.
  • Durability: Low
  • Bond Rate: High
  • Power Precision: Low
  • Duration Precision: Low
  • Sect Affinity: Nomads of the Arid Steppe
  • Currently the only player made tool, thus allowing them to start at higher qualities then other tools.
  • Larger range of possible power/duration modifiers compared to other tools.
  • Handles fumbles very differently from other tools - damage is only to one physical quality rather then to all physical qualities, whereas crits remain universal improvement to all physical qualities (Though to a smaller degree then other tools). The net effect is that crits should outweigh fumbles unlike other tools.

Use

For general information on how predictions work see the Prediction article.

Like all prediction tools, before use the seer must know the ALIGN ability (learnable at 4th circle) and have made a successful observation. Furthermore, before the first use, the bones must be INVOKEed to bond it to the user. Syntax is to ALIGN <skill/skill set>, and then to ROLL bones at <target>.

Example

You toss your divination bones on the ground before you.
The Krr-tich bone stands on end for a moment before falling over.
It points directly away from you.
The Sek-rith bone falls flat on the ground.
It points off to one side.
The Moon Sphere bounces once.
It comes to rest and depicts a suit of leather.
The Sun Disk bone lands white side up.
You scoop the bones back up.

Interpretation

  1. The direction of the Krr-tich bone indicates the magnitude of the prediction. Pointing closer towards the user indicates a stronger prediction.
  2. The direction of the Sek-rith bone indicates the duration of the prediction. Pointing closer towards the user indicates a longer prediction.
  3. The Moon Sphere indicates the skill.
  4. The color of the Sun Disk indicates the polarity. White is positive, black negative.
  5. Any additional messages have to do with quality changes, or turned predictions.

So the example given is a very weak, medium duration, positive prediction on the leather armor skill.

Qualities

When LOOKed at bones have eight qualities. Qualities are listed from best to worst. As with all tools each message indicates a range. Italics indicate a potential starting value when purchased. Bold indicates extra start ranges possible from crafting.

Krr-tich/Sek-rith Balance

exceptionally well-balanced
very well-balanced
well-balanced
fairly well-balanced
balanced
average quality
barely off-balance
somewhat poorly balanced
poorly balanced
very poorly balanced
horribly unbalanced
unbalanced as to be almost useless

Attunement

perfectly attuned
almost perfectly attuned
very well-attuned
well-attuned
fairly well-attuned
attuned
slightly mis-attuned
somewhat mis-attuned
mis-attuned
very mis-attuned
extremely mis-attuned
horribly mis-attuned

Moon Sphere Balance

perfectly round
of exceptional quality
of very good quality
fairly well-made
somewhat well-made
of average quality
barely off-center
somewhat off-center
off-center
quite off-center
very off-center
barely recognizable as a sphere

Sun Disk Attunement

heavily attuned to its white side
strongly attuned to its white side
attuned to its white side
slightly attuned to its white side
barely attuned to its white side
attuned normally
barely attuned to its black side
slightly attuned to its black side
attuned to its black side
strongly attuned to its black side
heavily attuned to its black side
extremely attuned to its black side

Age

Age Predictions
The bones have never been used. 0
The bones are barely used. >0
The bones are in good condition. >20
The bones are in fairly good condition. >50
The bones are starting to show signs of wear. >100
The bones are a bit nicked. >200
The bones are slightly scratched. >300
The bones show signs of excessive use. >400
The bones are very well-used. >500
The bones are heavily scratched. >600
The bones are very heavily worn. >700
The bones are worn almost to oblivion. >800

Explanation

Krr-tich Balance controls magnitude, Sek-rith Balance controls duration, and Moon Sphere Balance controls accuracy with attunements modifying the chance of misreading of each of these respectively. Sun Disk Attunement controls the polarity of predictions, and is considered a physical quality for bonding purposes despite the messages. Age indicates indicates the number of predictions performed and is related to breakage changes.

Messages

Krr-tich (Power)

Direction Bonus
It points directly away from you. >=0
It points almost directly away from you. >40
It points off to one side. >80
It points almost directly towards you. >120
It points directly towards you. >160

Sek-rith (Duration)

Direction Minutes
It points directly away from you. >=0
It points almost directly away from you. >20
It points off to one side. >40
It points almost directly towards you. >60
It points directly towards you. >80

Magic Skills

Skill Symbol
Primary Magic Ball of fire
Harness Crystal prism
Power Perception Dowsing rod
Arcana Runestone
Warding Cage of slender lines
Targeted Magic Ball of flame

Lore Skills

Skill Symbol
Appraisal Red ruby
Mechanical Lore Flint and steel
Scholarship Open book
Teaching Podium
Percussion Drum
Strings Harp
Vocals Songbird
Winds Flute
Animal Lore Handful of large
Astrology Star
Empathy/Thanatology Two clasped hands
Musical Theory Musical note
Trading Donkey

Defensive Skills

Skill Symbol
Bone Skeleton
Cloth Thick Robe
Heavy Chain Suit of heavy chain mail
Heavy Plate Suit of heavy plate mail
Leather Suit of leather
Light Chain Suit of chain mail
Light Plate Suit of plate mail
Multi Opponent Three stick figures
Parry Pair of crossed swords
Shield Usage Shield

Survival Skills

Skill Symbol
Climbing Tall mountain
Disarm Trap Pit trap
Escaping Empty leg shackles
Evasion Winged sandal
First Aid Bandaged arm
Foraging Mushroom
Hiding Cloud of smoke
Lockpicking Lockpick
Perception Eyeball
Skinning Bear hide
Stalking Man cloaked in shadow
Stealing Torn coinpurse
Swimming Flowing river
Backstab Dagger and skull
Scouting Bear's footprint

Offense Skills

Skill Symbol
Light Edge Dagger
Medium Edge Rapier
Heavy Edge Longsword
Twohanded Edge Two-handed sword
Light Blunt Small club
Medium Blunt Light mace
Heavy Blunt Heavy mace
Twohanded Blunt Morning star
Slings Sling
Staff Sling Staff sling
Short Bow Short bow
Long Bow Long bow
Composite Bow Composite bow
Light Crossbow Light crossbow
Heavy Crossbow Heavy crossbow
Short Staff Short staff
Quarter Staff Quarter staff
Pikes Pike
Halberds Halberd
Light Thrown Throwing knife
Heavy Thrown Heavy throwing knife
Brawling Clenched fist
Offhand Weapon Pair of swords side by side

Special

  • The Sun Disk teeters for a moment. It tips over to land white side up. Your knowledge of the heavens made this so. - Turned prediction due to observation pool.
  • The Sun Disk bone teeters for a moment. It tips over to land white side up. Your bond with the bones made this so. - Turned prediction due to Sun Disk attunement.
  • You feel a strengthening of the bond between you and your bones. - Improvement to one quality.
  • You feel a weakening of your bond with the bones. - Damage to one quality.
  • The Sun Disk spins for a moment. - Critical success, improves all physical qualities.
  • The (bone) seems to have been damaged. - Fumble, damage to quality of specified bone. Sun Disk is the most rare result, but suffers the most damage.
  • Suddenly all the bones shatter into thousands of tiny pieces!

Notes

Creation

Creation of divination bones is currently disabled, pending the release of the Enchanting skill. (See here.)

Variations

ItemSource isRare itemIs incomplete
Alabaster divination bonesStone Bones
Amber divination bonesSome Things Amiss (2)Some Things Amiss (1)Pavilion Mystic
Bones painted with tribal markingsStone Bonestrue
Brass-inlaid divination bonesFuture is Now (3)Future is Now (2)Future is Now (1)true
Chalky demonbones enruned with moonsilverSu Helmas: Seeds of Entropy/End lootSu Helmas 444: Make Haste!/End lootSu Helmas 440: Entrapped/End lootSu Helmas 438: The Forbidden Temple/End lootSu Helmas 434: The Forbidden Temple/End loottrue
Convoluted clockwork divination bonesHollow Eve Festival 410/Auctiontrue
Coralite-inlaid divining bonesFuture is Now (4)
Crimson-painted bonesStone Bonestrue
Crude yeehar bonesStone Bonestrue
Delicate clockwork divination bonesFuture is Now (3)Future is Now (2)Future is Now (1)true
... further results

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