Attributes: Difference between revisions

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==TDP Project==
==TDP Project==


The TDP PROJECT command helps you determine how many TDPs are required to reach a certain level in an attribute. To use TDP PROJECT, please type TDP PROJECT [attribute] [goal]. The goal must be greater than your current attribute.
The {{com|TDP|TDP PROJECT}} command helps you determine how many TDPs are required to reach a certain level in an attribute. To use {{tt|TDP}} {{tt|PROJECT}}, please type {{tt|TDP}} {{tt|PROJECT}} {{tt|[attribute]}} {{tt|[goal]}}. The goal must be greater than your current attribute.


''Example: tdp project wisdom 80''
''Example: tdp project wisdom 80''

Revision as of 12:58, 8 December 2020


Every character in DragonRealms has eight stats or attributes which factor into almost everything that character does from combat to crafting:

  • Strength - Strength affects your roundtimes with weapons, how hard you hit, how much you can carry, It contributes to offensive Power and Fear contests and defensive Fortitude contests, among other things.
  • Reflex - Reflex improves your skill at evading. It contributes to defensive Reflex contests, among other things.
  • Agility - Agility helps you hit with weapons, improves manual tasks such as skinning or disarming. It contributes to defensive Reflex contests, among other things.
  • Charisma - Charisma helps you with performances, bargaining with shopkeepers, and extends your spirit health (and therefore the time it takes before you auto-depart after dying. It contributes to offensive Spirit, Charm, and Fear contests, among other things.
  • Discipline - Discipline increases the accuracy of damaging spells and improves the size of your experience pools. It contributes to offensive Mind, Magic, Charm, and Fear contests and defensive Fortitude and Will contests, among other things.
  • Wisdom - Wisdom increases the speed at which your experience turns into real ranks and increases magical spell damage. It contributes to offensive Mind, Magic, and Spirit contests and defensive Will contests, among other things.
  • Intelligence - Intelligence improves the size of your experience pools and increases magical spell damage. It contributes to offensive Mind, Magic, Spirit, and Charm contests and defensive Reflex and Will contests, among other things.
  • Stamina - Stamina increases the amount of damage your body can take and improves your capacity for carrying things. It contrubutes to offensive Power contests and defensive Fortitude contests, among other things.

The STRENGTH, REFLEX, AGILITY, CHARISMA, DISCIPLINE, WISDOM, INTELLIGENCE, and STAMINA commands can be used in-game to provide useful information about each attribute.


Starting Stats

In January 2008, Simutronics removed random stat rolls from the character creation system. The effect is that new characters start with what used to be a perfect roll. Each race automatically receives the following starting stats:

Strength Stamina Agility Reflex Intelligence Wisdom Discipline Charisma
Dwarf 10 12 8 8 10 10 12 10
Elf 8 8 12 12 10 10 8 12
Elothean 8 6 10 12 12 12 10 10
Gnome 4 6 12 14 14 10 10 10
Gor'Tog 16 14 10 8 6 6 10 10
Halfling 6 12 14 12 10 8 8 10
Human 10 10 10 10 10 10 10 10
Kaldar 12 10 10 10 8 8 10 12
Prydaen 10 10 10 14 10 6 8 12
Rakash 10 14 8 12 6 8 12 10
S'Kra Mur 12 10 10 12 8 8 10 10


After character generation the only way to increase stats is by spending TDPs. A character is given 600 TDPs to start. From then on TDPs are gained either by gaining circles or gaining skills.

Racial Bonuses

The racial TDP bonuses and penalties are listed in the following chart:

Strength Reflex Agility Charisma Discipline Wisdom Intelligence Stamina
Dwarf +1 +1 -1 -1
Elf +1 -1 -1 -1 +1 +1
Elothean +1 -1 -1 -1 +2
Gor'Tog -3 +1 +2 +2 -2
Gnome +3 -2 -1 -2 +2
Halfling +2 -1 -2 +1 +1 -1
Human
Kaldar -1 -1 +1 +1
Prydaen -2 -1 +1 +2
Rakash -1 +1 -1 +1 +2 -2
S'Kra Mur -1 -1 +1 +1

A negative number indicates a decrease in the cost to train and is therefore a bonus. A positive number indicates an increase in the cost to train and is therefore a penalty.

So for example: the cost to raise strength from 21 to 22 for a Gor'Tog character is: (21 x 3) + (-3 x (21 / 2)) = 33.

As with many other systems in the game, integer math is used for this calculation. 21 / 2 results in 10.

TDP Project

The TDP PROJECT command helps you determine how many TDPs are required to reach a certain level in an attribute. To use TDP PROJECT, please type TDP PROJECT [ATTRIBUTE] [GOAL]. The goal must be greater than your current attribute.

Example: tdp project wisdom 80

Stat Requirements for Joining Guilds

In addition to the requirements below, a guildleader may not allow you to join if any of your stats are below 8. (This may be an issue for the following races: Gnomes, Elotheans, Gor'Togs, Halflings, Prydaen, Rakash.) If your stats are too low, you can spend TDPs to train them. Type DIR [STAT] for directions.

Guild Stat1 Stat2 Stat3 Stat4 Stat5 Stat6 Stat7
Barbarian strength: 10 stamina: 9 intelligence: 6 wisdom: 6 agility: 5 reflex: 5 charisma: 4
Bard stamina: 8 agility: 8 strength: 8 intelligence: 7 wisdom: 7 reflex: 6 charisma: 6
Cleric intelligence: 8 wisdom: 8 stamina: 7 agility: 7 reflex: 7 strength: 6 charisma: 5
Empath stamina: 10 intelligence: 9 wisdom: 9 charisma: 6 strength: 5 reflex: 5 agility: 5
Moon Mage wisdom: 9 intelligence: 8 agility: 7 charisma: 7 strength: 6 stamina: 6 reflex: 5
Paladin strength: 9 charisma: 8 wisdom: 7 intelligence: 7 stamina: 7 reflex: 6 agility: 6
Ranger strength: 8 stamina: 8 agility: 8 reflex: 7 intelligence: 7 charisma: 6 wisdom: 6
Thief agility: 9 reflex: 9 strength: 8 stamina: 8 intelligence: 7 wisdom: 6 charisma: 5
Trader intelligence: 9 wisdom: 9 charisma: 9 stamina: 7 strength: 5 reflex: 5 agility: 5
Warrior Mage intelligence: 9 wisdom: 9 strength: 7 agility: 7 stamina: 6 reflex: 5 charisma: 5

TDP cost formulas for attributes 100 and below

Note: The TDP formulas below do not directly correlate with the tables below. There are errors that develop with odd racial modifiers (-3,-1,1,3). These errors never exceed half of one TDP, and balance out as a character progresses up each attribute.

The TDP cost to increase an attribute is determined using the following formula:


TDPformula.gif


Or, in a more concise form:


TDP concise.png


If you would like to calculate the TDP cost of raising a stat from one value to the next (say from 60 to 75), The following formula may be helpful:

TDP sum formula.png

Using this formula, the cost for a human to raise their strength from 60 to 75 would be (60+75-1)*(75-60)*(6+0)/4 = 3015 TDPs

For a Gor Tog to make the same advancement, they would require roughly 1507 TDPs (give or take one TDP)

A precise version of the TDP formula would be one that could take into account errors caused by odd racial TDP modifiers. Such errors only manifest when the current attribute is also odd, and produce an alternating negative and positive error of 0.5. Such a formula is as follows:

TDP single precise formula.png

TDP cost formulas for attributes 101 and above

TDP cost = stat value x (15 + racial mod/2)

All that's changing is the 3 to a 15.

TDP cost to Train Table

The following table shows how much TDPs it costs to train to a particular stat, for all racial bonuses.

Stat Level -3 -2 -1 0 +1 +2 +3
5 6 8 10 12 14 16 18
6 8 10 12 15 18 20 22
7 9 12 15 18 21 24 27
8 10 14 18 21 24 28 32
9 12 16 20 24 28 32 36
10 14 18 22 27 32 36 40
11 15 20 25 30 35 40 45
12 16 22 28 33 38 44 50
13 18 24 30 36 42 48 54
14 20 26 32 39 46 52 58
15 21 28 35 42 49 56 63
16 22 30 38 45 52 60 68
17 24 32 40 48 56 64 72
18 26 34 42 51 60 68 76
19 27 36 45 54 63 72 81
20 28 38 48 57 66 76 86
21 30 40 50 60 70 80 90
22 32 42 52 63 74 84 94
23 33 44 55 66 77 88 99
24 34 46 58 69 80 92 104
25 36 48 60 72 84 96 108
26 38 50 62 75 88 100 112
27 39 52 65 78 91 104 117
28 40 54 68 81 94 108 122
29 42 56 70 84 98 112 126
30 44 58 72 87 102 116 130
31 45 60 75 90 105 120 135
32 46 62 78 93 108 124 140
33 48 64 80 96 112 128 144
34 50 66 82 99 116 132 148
35 51 68 85 102 119 136 153
36 52 70 88 105 122 140 158
37 54 72 90 108 126 144 162
38 56 74 92 111 130 148 166
39 57 76 95 114 133 152 171
40 58 78 98 117 136 156 176
41 60 80 100 120 140 160 180
42 62 82 102 123 144 164 184
43 63 84 105 126 147 168 189
44 64 86 108 129 150 172 194
45 66 88 110 132 154 176 198
46 68 90 112 135 158 180 202
47 69 92 115 138 161 184 207
48 70 94 118 141 164 188 212
49 72 96 120 144 168 192 216
50 74 98 122 147 172 196 220
51 75 100 125 150 175 200 225
52 76 102 128 153 178 204 230
53 78 104 130 156 182 208 234
54 80 106 132 159 186 212 238
55 81 108 135 162 189 216 243
56 82 110 138 165 192 220 248
57 84 112 140 168 196 224 252
58 86 114 142 171 200 228 256
59 87 116 145 174 203 232 261
60 88 118 148 177 206 236 266
61 90 120 150 180 210 240 270
62 92 122 152 183 214 244 274
63 93 124 155 186 217 248 279
64 94 126 158 189 220 252 284
65 96 128 160 192 224 256 288
66 98 130 162 195 228 260 292
67 99 132 165 198 231 264 297
68 100 134 168 201 234 268 302
69 102 136 170 204 238 272 306
70 104 138 172 207 242 276 310
71 105 140 175 210 245 280 315
72 106 142 178 213 248 284 320
73 108 144 180 216 252 288 324
74 110 146 182 219 256 292 328
75 111 148 185 222 259 296 333
76 112 150 188 225 262 300 338
77 114 152 190 228 266 304 342
78 116 154 192 231 270 308 346
79 117 156 195 234 273 312 351
80 118 158 198 237 276 316 356
81 120 160 200 240 280 320 360
82 122 162 202 243 284 324 364
83 123 164 205 246 287 328 369
84 124 166 208 249 290 332 374
85 126 168 210 252 294 336 378
86 128 170 212 255 298 340 382
87 129 172 215 258 301 344 387
88 130 174 218 261 304 348 392
89 132 176 220 264 308 352 396
90 134 178 222 267 312 356 400
91 135 180 225 270 315 360 405
92 136 182 228 273 318 364 410
93 138 184 230 276 322 368 414
94 140 186 232 279 326 372 418
95 141 188 235 282 329 376 423
96 142 190 238 285 332 380 428
97 144 192 240 288 336 384 432
98 146 194 242 291 340 388 436
99 147 196 245 294 343 392 441
100 148 198 248 297 347 396 445
101 1350 1400 1450 1500 1550 1600 1650
102 1364 1414 1465 1515 1566 1616 1666
103 1377 1428 1479 1530 1581 1632 1683
104 1390 1442 1494 1545 1597 1648 1699
105 1404 1456 1508 1560 1612 1664 1716
106 1418 1470 1523 1575 1628 1680 1732
107 1431 1484 1537 1590 1643 1696 1749
108 1444 1498 1552 1605 1659 1712 1765
109 1458 1512 1566 1620 1674 1728 1782
110 1472 1526 1581 1635 1690 1744 1798
111 1485 1540 1595 1650 1705 1760 1815
112 1498 1554 1610 1665 1721 1776 1831
113 1512 1568 1624 1680 1736 1792 1848
114 1526 1582 1639 1695 1752 1808 1864
115 1539 1596 1653 1710 1767 1824 1881
116 1552 1610 1668 1725 1783 1840 1897
117 1566 1624 1682 1740 1798 1856 1914
118 1580 1638 1697 1755 1814 1872 1930
119 1593 1652 1711 1770 1829 1888 1947
120 1606 1666 1726 1785 1845 1904 1963
121 1620 1680 1740 1800 1860 1920 1980
122 1634 1694 1755 1815 1876 1936 1996
123 1647 1708 1769 1830 1891 1952 2013
124 1660 1722 1784 1845 1907 1968 2029
125 1674 1736 1798 1860 1922 1984 2046
126 1688 1750 1813 1875 1938 2000 2062
127 1701 1764 1827 1890 1953 2016 2079
128 1714 1778 1842 1905 1969 2032 2095
129 1728 1792 1856 1920 1984 2048 2112
130 1742 1806 1871 1935 2000 2064 2128
131 1755 1820 1885 1950 2015 2080 2145
132 1768 1834 1900 1965 2031 2096 2161
133 1782 1848 1914 1980 2046 2112 2178
134 1796 1862 1929 1995 2062 2128 2194
135 1809 1876 1943 2010 2077 2144 2211
136 1822 1890 1958 2025 2093 2160 2227
137 1836 1904 1972 2040 2108 2176 2244
138 1850 1918 1987 2055 2124 2192 2260
139 1863 1932 2001 2070 2139 2208 2277
140 1876 1946 2016 2085 2155 2224 2293
141 1890 1960 2030 2100 2170 2240 2310
142 1904 1974 2045 2115 2186 2256 2326
143 1917 1988 2059 2130 2201 2272 2343
144 1930 2002 2074 2145 2217 2288 2359
145 1944 2016 2088 2160 2232 2304 2376
146 1958 2030 2103 2175 2248 2320 2392
147 1971 2044 2117 2190 2263 2336 2409
148 1984 2058 2132 2205 2279 2352 2425
149 1998 2072 2146 2220 2294 2368 2442
150 2012 2086 2161 2235 2310 2384 2458

Proportional Attribute Training Table

The following table is a table of stat values, varying TDP cost and racial bonuses. It is meant as a reference for efficient proportional training. For example, a Gor'Tog investing proportionally at 60 TDPS would have 40 Strength, 30 Stamina, 20 (Agility, Charisma, and Discipline), 17 Reflex, and 15 (Wisdom and Intelligence).

TDP Cost -3 -2 -1 0 +1 +2 +3
20 13 10 8 7 6 5 4
25 17 12 10 8 7 6 6
30 20 15 12 10 9 8 7
35 23 18 14 12 10 9 8
40 27 20 16 13 11 10 9
45 30 22 18 15 13 11 10
50 33 25 20 17 14 12 11
55 37 28 22 18 16 14 12
60 40 30 24 20 17 15 13
65 43 32 26 22 19 16 14
70 47 35 28 23 20 18 16
75 50 38 30 25 21 19 17
80 53 40 32 27 23 20 18
85 57 42 34 28 24 21 19
90 60 45 36 30 26 22 20
95 63 48 38 32 27 24 21
100 67 50 40 33 29 25 22
105 70 52 42 35 30 26 23
110 73 55 44 37 31 28 24
115 77 58 46 38 33 29 26
120 80 60 48 40 34 30 27
125 83 62 50 42 36 31 28
130 87 65 52 43 37 32 29
135 90 68 54 45 39 34 30
140 93 70 56 47 40 35 31
145 97 72 58 48 41 36 32
150 100 75 60 50 43 38 33
155 103 78 62 52 44 39 34
160 107 80 64 53 46 40 36
165 110 82 66 55 47 41 37
170 113 85 68 57 49 42 38
175 117 88 70 58 50 44 39
180 120 90 72 60 51 45 40
185 123 92 74 62 53 46 41
190 127 95 76 63 54 48 42
195 130 98 78 65 56 49 43
200 133 100 80 67 57 50 44
205 137 102 82 68 59 51 46
210 140 105 84 70 60 52 47
215 143 108 86 72 61 54 48
220 147 110 88 73 63 55 49
225 150 112 90 75 64 56 50
230 153 115 92 77 66 58 51
235 157 118 94 78 67 59 52
240 160 120 96 80 69 60 53
245 163 122 98 82 70 61 54
250 167 125 100 83 71 62 56

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