Breaking and Entering: Difference between revisions
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===Warnings=== |
===Warnings=== |
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* '''The fines levied for getting caught breaking and entering are high and can exceed 1000 plat. It is highly recommended that you try this system out in the [[Test Instance]] before you try it in the live game.''' |
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* Failure is determined by the player doing something wrong, there is no random "snake eyes" failure. The fine for being caught is fairly high. |
* Failure is determined by the player doing something wrong, there is no random "snake eyes" failure. The fine for being caught is fairly high. |
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* Stay out of sight. Either dark of night, or stealth is required. |
* Stay out of sight. Either dark of night, or stealth is required. |
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* Don't linger. Unless you're a very fast [[Thief]] using all the [[Khri]] advantages, you don't have time to get loot out of every room. |
* Don't linger. Unless you're a very fast [[Thief]] using all the [[Khri]] advantages, you don't have time to get loot out of every room. |
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* Don't do it too often. There's a message when the cooldown expires. You will automatically fail and be arrested if you {{com|burgle}} while under the cooldown timer. |
* Don't do it too often. There's a message when the cooldown expires. You will automatically fail and be arrested if you {{com|burgle}} while under the cooldown timer. |
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* Getting caught in [[Justice#Clan_Justice|Clan Justice]] (e.g. [[Knife Clan]]) will result in your right hand being chopped off. |
* Getting caught in [[Justice#Clan_Justice|Clan Justice]] (e.g. [[Knife Clan]]) will result in your right hand being chopped off. |
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===Subscription Levels=== |
===Subscription Levels=== |
Revision as of 18:46, 16 February 2020
The Breaking and Entering system allows individuals or groups to enter properties to steal items and gain experience. The system entered the Test server in 433 (January 2020) and was released to all 3 instances in 433 (February 2020).
Overview
- The system takes advantage of the new BURGLE verb. It should only work in justice areas that are outdoors.
- There is a new AVOID !CRIME setting, which prevents people from leading you into a B&E instance, even if you're in their group.
- Thieves will want to make use of some Khri. There are three Khri that give an advantage, but which three are currently undocumented.
- Survival skillset placement has a significant impact in multiple ways, including chance to find a piece of loot from a surface and cooldown.
Warnings
- Failure is determined by the player doing something wrong, there is no random "snake eyes" failure. The fine for being caught is fairly high.
- Stay out of sight. Either dark of night, or stealth is required.
- Don't linger. Unless you're a very fast Thief using all the Khri advantages, you don't have time to get loot out of every room.
- Don't do it too often. There's a message when the cooldown expires. You will automatically fail and be arrested if you BURGLE while under the cooldown timer.
- Getting caught in Clan Justice (e.g. Knife Clan) will result in your right hand being chopped off.
Subscription Levels
- Premium subscription provides a few bonuses. It reduces cooldown and increases chance of loot slightly.
- F2P Characters don't grant extra rooms, and they don't grant lower cooldown for better survival skillset placement. They also have a very low chance of finding loot, even using Khri.
Getting In and Getting Out
- You need some method of entry, either a lockpick, lockpick ring, or a heavy rope. This will determine the entry method experience you get.
- A lockpick or lockpick ring will train Locksmithing on success.
- A heavy rope will train Athletics on success.
- The item in your right hand will take precedence. If you are wearing a lockpick ring and holding a rope, the rope will be used.
- To exit a burglarized domicile, GO WINDOW.
Experience
- Entry method experience is granted on exit.
- You get half experience if you are caught in the home, or exit the home with a guard in the room you started in.
- You gain experience from SEARCHing or RUMMAGEing through each surface in the rooms, Thievery and Stealth (if you're hidden/invisible).
- Note: you will receive this experience for the action; it is not dependent on finding an item to award the EXP.
- Note: if you fail to find something on a surface, you can re-search/re-rummage it to try again, with an equal chance to pick something up the 2nd time. However, only 1 item may be picked up per surface, per BURGLE, so move onto another room if you find an item.
- Survival primary behaves slightly differently. Each Survival primary increases the entry method experience. Enough Survival primes will allow you to learn both entry method skills.
Cooldown Times
F2P Cooldown |
Standard Cooldown |
Premium Bonus | |
---|---|---|---|
Thieves | 60 min | 25 min | -5 min |
Survival Primary | 60 min | 30 min | -5 min |
Survival Secondary | 60 min | 40 min | -5 min |
Survival Tertiary | 60 min | 50 min | -5 min |
Your entire group uses the best time, and your entire group benefits from a premium character in your group.
- As an example, if a Premium Bard (Survival Tertiary) and a Standard Thief were to burgle together in a group, both characters would have a 20 minute cooldown. (Standard Thief = 25 minutes, -5 minutes for a Premium character.)
Checking Cooldown
You can use BURGLE RECALL to determine how long you should wait. There is also a HELP option, so HELP VERB BURGLE as well as BURGLE HELP will give you this information. Additionally, you will receive the following message when the cooldown timer is up:
- A tingling on the back of your neck draws attention to itself by disappearing, making you believe the heat is off from your last break in.
If you attempt to BURGLE before your cooldown timer is up, you will immediately be charged with a crime and taken into custody if you attempt to do it in a justice zone.
Rooms
- All houses contain a Kitchen and a Bedroom.
- Each primary skillset characters, with the exception of Paladins and F2P characters, will unlock a different room.
- For example, having a Moon Mage and a Barbarian will unlock two additional rooms, the Sanctum and the Armory.
- Non-F2P Survival primary also behaves slightly differently, with each Survival primary in the group unlocking a random room that isn't already unlocked.
- example needed
Room | Searchable Surfaces | Unlocked by Guild | Notes |
---|---|---|---|
Kitchen | counter | All | Always present regardless of guild |
Bedroom | bed | All | Always present regardless of guild |
Armory | rack | Barbarian | |
Library | bookshelf | Bard, Empath, Trader | |
Sanctum | desk | Cleric, Moon Mage, Warrior Mage | |
Work Room | table | Barbarian |
- Paladins can BURGLE if they wish, but will not unlock any additional rooms.
- Rangers, Necromancers and Thieves unlock a random room that isn't already unlocked.
Loot
Currently, the list is set up to separate by the Room an item is found in, however the loot table once the system goes live may turn out to be universal to all rooms.
Kitchen
- butcher's knife fit with a short acacia hilt - wrist worn
- butcher's knife fit with a short ban-minahle hilt - wrist worn
- butcher's knife fit with a short satinwood hilt - wrist worn
- cast-iron skillet painted with dancing amethyst forks - 30 stone LB, verbs
- cast-iron skillet painted with dancing ultramarine forks - 30 stone LB, verbs
- cast-iron skillet painted with dancing fuschia forks - 30 stone LB, verbs
- ceramic mixing bowl with ultramarine glazing - Alchemy tool
- fluffy persimmon kitchen towel delicately embroidered with kelpbell blossoms - toy
- fluffy umber kitchen towel delicately embroidered with nasturtium blossoms - toy
- large basalt bowl painted with amaryllis blossoms - Alchemy tool
- large diamondique bowl painted with lotus blossoms - Alchemy tool
- large pyrite bowl painted with dragonflower blossoms - Alchemy tool
- lengthy boar-hide cylinder emblazoned with a small marigold - toy, drink creation
- lengthy deer-hide cylinder emblazoned with a small begonia - toy, drink creation
- lengthy cougar-hide cylinder emblazoned with a small gardenia - toy, drink creation
- lengthy kidskin cylinder emblazoned with a small torch ginger - toy, drink creation
- little midnight-blue lunchbox painted with the portrait of Belirendrick II - belt-worn container
- little turquoise lunchbox painted with the portrait of Viere - belt-worn container
- long mistwood mixing stick topped with a trio of lilac diamond blooms - Alchemy tool
- mesh sieve with a polished cedar handle - Alchemy tool
- mesh sieve with a polished cocobolo handle - Alchemy tool
- mesh sieve with a polished ironwood handle - Alchemy tool
- mesh sieve with a polished teak handle - Alchemy tool
- portable bronze stove with a fluted grate in the shape of a Dwarf - Alchemy tool
- portable silver stove with a fluted grate in the shape of Belirendrick I - Alchemy tool
- portable white gold stove with a fluted grate in the shape of an Elf - Alchemy tool
- rustic mortar of unpolished porphyry - Alchemy tool
- rustic pestle of unpolished bargate - Alchemy tool
- rusty rencate kitchen pot helm - plate, head/neck/eyes
- small dimity sphere painted with the crest of House Guemos - toy, food creation
- small linen sphere painted with the crest of House Magen - toy, food creation
- sturdy black ironwood broom tied with a wide damask bow - toy
- sturdy maple broom tied with a wide gossamer bow - toy
- sturdy rosewood broom tied with a wide twill bow - toy
- sturdy wyndwood broom tied with a wide satin bow - toy
Bedroom
- blue-green pajamas embroidered with the crest of Stone Clan
- dainty modwir comb carved with azalea blossoms
- fragile sandalwood cube with the image of Viere burned into it
- heart-shaped covellite filigree locket inlaid with seaglass chips
- heart-shaped oravir filigree locket inlaid with druzy quartz chips
- heart-shaped gold filigree locket inlaid with wine jasper chips
- plush cornflower bathrobe bearing the crest of House Tirof
- small bamboo keepsake box inlaid with shards of winter opal
- small copperwood keepsake box inlaid with shards of iniskim - Locksmithing trainer
- small lunat jewelry box inlaid with shards of dafora pearl
- small mistsilk pillow trimmed with auburn tassels
- small pine keepsake box inlaid with shards of scarlet spinel - Locksmithing trainer
- soft burlap bear with round teak eyes
- soft satin bear with round alder eyes
- soft twill bear with round haon eyes - toy
- thick cream wool blanket embroidered with twining vines - toy
- thick lilac wool blanket embroidered with twining vines - toy
- thick russet wool blanket embroidered with twining vines - toy
- trio of covellite bangles inset with damaryn pearl cabochons - jewelry
- trio of platinum bangles inset with dafora pearl cabochons
- trio of white gold bangles inset with autumn jasper cabochons
Armory
- cream leather gloves edged in braided jacquard - light armor, 20 stone, hands
- etched briquet marked with a simple calodendrum blossom - 10 stone LE, verbs
- gleaming steel scimitar with Elothean silk wrapped around the hilt
- lacquered eggshell cudgel polished to a sheen - 22 stone LB
- miniature toy crossbow composed of haon - LX
- miniature toy crossbow composed of sanrisi - LX
- sleek goldenrod brigandine hauberk riveted with nickel studs - brigandine armor, 500 stone, torso/arms/legs
- slim parry stick fit with hide straps
Library
- chestnut silk fan painted with marigold blossoms - toy
- dainty cowbell fit with a polished fishtail oak handle
- dainty cowbell fit with a polished flamewood handle
- dainty cowbell fit with a polished walnut handle
- glossy jade thumb ring bearing the bronze crest of Arthe Dale - Trader jewelry
- glossy jade thumb ring bearing the bronze crest of House Linlaig - Trader jewelry
- glossy jade thumb ring bearing the bronze crest of Tiger Clan - Trader jewelry
- hand-tooled dappled gray contract case adorned with a diamond liana
- hand-tooled magenta contract case adorned with a diamond Zoluren ensha - belt-worn, Trader jewelry
- hefty caramel manual bound with shagreen - Tier 1 textbook
- hefty copper manual bound with rat-pelt - Tier 1 textbook
- large portrait of a man framed in flamewood - home decoration
- large portrait of a man framed in sana'ati
- neatly folded leaflet inked in hunter-green - toy
- petite silverwillow lap harp inlaid with iolite blooms
- polished cambrinth paperweight in the form of Arilana - 108 mana
- small scroll secured with chestnut rollers
Sanctum
- gaethzen fire lily blossom with a short rencate stem
- gaethzen statuette of Daffleberry
- heavy pewter bracer patterned with geometric cambrinth symbols
- memory orb
- shimmering gaethzen reading lamp with a triangular zulnatha base
- slender animite-bladed letter opener with an engraved handle - belt-worn skinning knife
- small breccia amulet with roughly carved edges - 1 use backtrace
- small persimmon telescope fit with an eyepiece of brass
- small porphyry amulet with roughly carved edges
- tapered glass lens framed in balsa - 1 use minion identifier
Work Room
Notes
- in testing cunning seems to decrease my fine but this needs more testing