Crafting: Difference between revisions
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*Technique slots are earned through skill, up to 12 at 900 ranks for each skill, as well as careers and hobbies. |
*Technique slots are earned through skill, up to 12 at 900 ranks for each skill, as well as careers and hobbies. |
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{| class="wikitable" |
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| Tech number || Earned at rank |
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| 1 || 25 |
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| 2 || 50 |
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| 3 || 75 |
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| 4 || 100 |
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| 5 || 150 |
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| 6 || 200 |
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| 7 || 250 |
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| 8 || 300 |
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| 9 || 400 |
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| 10 || 500 |
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| 11 || 700 |
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| 12 || 900 |
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''From Apu and [[User:Callahaan|Callahaan]].'' |
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*All guilds receive 3 bonus technique slots in an area selected by their guild (''Note: These are currently subject to change''): |
*All guilds receive 3 bonus technique slots in an area selected by their guild (''Note: These are currently subject to change''): |
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*Based on skill, each career eventually gives 12 additional technique slots in the chosen discipline and a small skill bonus to creating items in that discipline. Each hobby gives 6 additional technique slots, and a tiny skill bonus to creating items in that discipline. |
*Based on skill, each career eventually gives 12 additional technique slots in the chosen discipline and a small skill bonus to creating items in that discipline. Each hobby gives 6 additional technique slots, and a tiny skill bonus to creating items in that discipline. |
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*'''You can never rechoose a hobby or career''', but can forget a technique by talking to a crafting instructor. It currently costs 10 platinum, but is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells. |
*'''You can never rechoose a hobby or career''', but can forget a technique by talking to a crafting instructor. It currently costs 10 platinum, but is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells. |
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==Difficulty== |
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The end quality of an item is determined by difficulty modified by workability, with bonuses from having career/hobby, using high quality material, using high quality tools, and knowing the appropriate tech. |
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{| class="wikitable" |
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| || Difficulty<ref>[[Post:Stonecarving_Guide_-_11/26/2010_-_20:20:57]]<ref> || Base Ranks || With Techs |
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| Tier 1 || Extremely Easy || 25 || ~18 |
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| Tier 2 || Very Easy || 50 || ~36 |
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| Tier 3 || Easy || 100 || ~71 |
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| Tier 4 || Simple || 200 || ~143 |
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| Tier 5 || Basic || 300 || ~214 |
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| Tier 6 || Somewhat Challenging || 425 || ~304 |
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| Tier 7 || Challenging || 550 || ~393 |
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| Tier 8 || Complicated || 700 || ~500 |
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| Tier 9 || Intricate || 850 || ~607 |
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| Tier 10 || Difficult || 1175 || ~839 |
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| Tier 11 || Very Difficult || 1400 || 850-950 |
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| Tier 12 || Extremely Difficult || +1500 || |
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{{RefAl}} |
{{RefAl}} |
Revision as of 11:38, 11 July 2011
General Notes
- Only stone carving, blacksmithing, and weaponsmithing are available right now, though armorsmithing should be released sometime soon.
- Currently, furniture making is disabled.
- Right now the system uses Mechanical Lore skill, but not forever.
- Impossible to identify an item that hasn't been marked with a maker's mark.
Materials
- There are mining locations in Dirge, Riverhaven, Therenborough and Shard.
- Materials can be found here.
Quality Levels from Low to High [1] 1 riddled with mistakes and practically useless 2 dismal 3 very poorly 4 below-average 5 mediocre 6 average 7 above-average 8 well-crafted 9 finely-crafted 10 superior 11 exceptional 12 outstanding 13 masterfully crafted
Disciplines and Techniques
- There will be 5 skills, each broken down into 3 disciplines, each with approximately 30 techniques.
Skill Discipline Notes (Help fill this table out!) Forging skill Blacksmithing discipline crafting tools for crafting Armorsmithing discipline metal armor (including shields) Weaponsmithing discipline metal weapons Engineering skill Tinkering discipline caravans, crossbows and bolts, instruments, lockpicks, siege engines, toys, traps and locks/keys, metal imagery, metal assemblies (orlogs, sextants, wind chimes, etc.) Shaping discipline wood: bows and arrows, decorative wear, furniture and containers, imagery, weapons and shields
clay: containers and accessories, decorative wear, imageryCarving discipline bone and stone: armor and shields, containers, decorative wear, furniture, imagery, weapons Outfitting skill Jewelry Making discipline jewelry Tailoring discipline tanning, leather and cloth armor and items Artistry discipline embellishment, alterations Alchemy skill Remedies discipline healing potions, salves, tinctures Poisons discipline poisons, other harmful substances? Cooking discipline food and drink Enchanting skill Runecrafting discipline Runecrafted enchantments require the use of both mana and arcana skill to use. Examples might include runes, cambrinth, or any other devices that involves active participation and control on the part of the user. Runecrafted flaming sword - user charges the sword with power, augmenting its effectiveness and duration Binding discipline Bound enchantments are more like the way CJ currently operates - the pattern is there, but requires arcana skill to control. ie. Binding enchanted flaming sword - user applies the appropriate verb to their sword, lighting it aflame for a fixed duration Invoking discipline Invoked enchantments target things more along the line of how Polo cloaks work - automatically with no use involvement. ie. Invoked flaming sword - sword bursts into flame whenever it strikes a target
- Technique slots are earned through skill, up to 12 at 900 ranks for each skill, as well as careers and hobbies.
Tech number | Earned at rank |
1 | 25 |
2 | 50 |
3 | 75 |
4 | 100 |
5 | 150 |
6 | 200 |
7 | 250 |
8 | 300 |
9 | 400 |
10 | 500 |
11 | 700 |
12 | 900 |
From Apu and Callahaan.
- All guilds receive 3 bonus technique slots in an area selected by their guild (Note: These are currently subject to change):
Guild Bonus #1 Bonus #2 Bonus #3 Barbarian Weaponsmithing Weaponsmithing Weaponsmithing Bard Tinkering Shaping Carving Cleric Runecrafting Binding Invoking Empath Remedies Remedies Cooking Moon Mage Runecrafting Binding Invoking Necromancer Poisons Poisons Carving Paladin Armorsmithing Armorsmithing Armorsmithing Ranger Carving Tailoring Tailoring Thief Carving Carving Poisons Trader Blacksmithing Blacksmithing Artistry Warrior Mage Runecrafting Binding Invoking
Careers/Hobbies
- Players can specialize in a discipline by choosing careers and hobbies.
- Lore Primaries will gain 2 careers and 1 hobby, Lore secondaries 1 career and 2 hobbies, and Lore Terts will have 1 career and 1 hobby.
- Based on skill, each career eventually gives 12 additional technique slots in the chosen discipline and a small skill bonus to creating items in that discipline. Each hobby gives 6 additional technique slots, and a tiny skill bonus to creating items in that discipline.
- You can never rechoose a hobby or career, but can forget a technique by talking to a crafting instructor. It currently costs 10 platinum, but is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells.
Difficulty
The end quality of an item is determined by difficulty modified by workability, with bonuses from having career/hobby, using high quality material, using high quality tools, and knowing the appropriate tech.
Difficulty<ref>Post:Stonecarving_Guide_-_11/26/2010_-_20:20:57<ref> | Base Ranks | With Techs | |
Tier 1 | Extremely Easy | 25 | ~18 |
Tier 2 | Very Easy | 50 | ~36 |
Tier 3 | Easy | 100 | ~71 |
Tier 4 | Simple | 200 | ~143 |
Tier 5 | Basic | 300 | ~214 |
Tier 6 | Somewhat Challenging | 425 | ~304 |
Tier 7 | Challenging | 550 | ~393 |
Tier 8 | Complicated | 700 | ~500 |
Tier 9 | Intricate | 850 | ~607 |
Tier 10 | Difficult | 1175 | ~839 |
Tier 11 | Very Difficult | 1400 | 850-950 |
Tier 12 | Extremely Difficult | +1500 |