Vykathi soldier: Difference between revisions
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{{Critter |
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|new=Yes |
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|Critter Name=Vykathi Soldier |
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|Image File=VykathiSoldier.jpg |
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|Province=Ilithi |
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|City=Shard |
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|MapList=*{{rmap|64a|Chyolvea Tayeu'a (64a)}} |
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|simulevel=46 |
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|naturallevel=46 |
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|weaponlevel=0 |
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|defenselevel=46 |
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|MinCap=200 |
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|MaxCap=280 |
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|BodyType=insect |
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|Attack Range=Melee |
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|Has Coins=no |
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|Has Gems=no |
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|Has Boxes=no |
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|Evil=no |
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|Construct=no |
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|Corporeal=yes |
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|Special=no |
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|Casts Spells=no |
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|Stealthy=no |
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|Defense=yes |
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|Skinnable=yes |
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|hasskin=No |
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|haspart=Yes |
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|Part Name=vykathi foreclaw |
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|Part Weight=4 |
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|hasbone=No |
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|RequiredRanks=145 |
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|MaxVal=566 Dokoras, |
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|MaxArrangedVal=632 Dokoras, |
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|Boxes=no |
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|Manipulated=yes |
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}} |
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__NOTOC__ |
__NOTOC__ |
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{{Critter at a Glance | |
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==Description== |
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Critter Name = Vykathi Soldier | |
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[[Vykathi]] are an infamous race of carnivorous insects. Standing upright on two sturdy legs, their soldiers are slightly shorter than an average [[Human]]. Their four clawed arms are ideal for vicious slashing attacks. However, they are not well armored and are definitely one of the vykathi's most expendable castes. |
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Image File = VykathiSoldier.jpg | |
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Skinnable = Yes| |
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Has Coins = No| |
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Has Gems = No| |
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Has Boxes = No| |
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Evil = No| |
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Corporeal = Yes| |
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BackStabbable = Yes| |
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Casts Spells = No| |
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Attack Range = Melee| |
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Stealthy = No| |
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Special = No| |
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Poison = No| |
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MapList = [[RanikMap64a|Chyolvea Tayeu'a]] | |
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}}==Description== |
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Vykathi are an infamous race of carnivorous insects. Standing upright on two sturdy legs, their soldiers are slightly shorter than an average [[Human]]. Their four clawed arms are ideal for vicious slashing attacks. However, they are not well armored and are definitely one of the vykathi's most expendable castes. |
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==In Depth== |
==In Depth== |
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{| style="float: right;" |
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|- |
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|{{Critter Skin | |
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Skin Name = vykathi foreclaw| |
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Skin Type = | |
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Weight = | |
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Tannable = | |
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NumPieces = | |
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Crushable = | |
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RequiredRanks = | |
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MaxVal = | |
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MaxArranged = | |
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}} |
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|- |
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|{{Manipulation | |
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Manipulated = | |
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InitCost = | |
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InitCost2 = | |
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InitCost3 = | |
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InitCost4 = | |
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InitCost5 = | |
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}} |
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|} |
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===Inventory/Loot=== |
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*some [[oravir slivers]] |
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*a [[nemmiro stone]] |
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===Area Information=== |
===Area Information=== |
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Vykathi soldiers do not patrol the [[Vykathi Hive]], [[Vykathi_Hive#Upper Air Tunnels|Upper Air Tunnels]]. They are first encountered in the [[Vykathi Hive#Air_Tunnels - One Down|Air Tunnels]] below (one {{tt|down}}). |
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The Vykathi are an insectoid race that live in an area known as [[The Hive]]. The Hive is a constantly-changing maze so it is advisable that you not stray far from the original room in which you enter. |
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===Skill Caps=== |
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*Weapons: skills at 170 (340 Mastery) mostly miss (10/18/2020). Skills at 190 (400 Mastery) mostly hit and lock quickly (11/7/2020). Skills at 230-240 rarely miss and lock quickly (04/27/2021). <br/> |
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*Defenses: skills at 225 mindlock quickly and allow for sustained fighting with injury when engaged with multiple soldiers (10/18/2020). Skills at 255 mindlock and allow for safe hunting while engaged with four at once (11/7/2020). Skills can mindlock through the mid 290s; however, learning progressively slows from 280 onward (04/18/2021). <br/> |
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*[[Targeted Magic skill|Targeted Magic]]: mindlocks through 283 (04/15/2021). <br/> |
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*[[Debilitation skill|Debilitation]]: mindlocks through 300 (11/12/2020). <br/> |
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*[[Tactics skill|Tactics]]: mindlock at 306 (11/08/2020). Continue to mindlock at 359 (04/22/2021). Hard cap (0/34) at or before 367 (04/27/2021). <br/> |
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*[[Skinning skill|Skinning]]: Consistent perfect parts and quick locking with {{com|arrange}} {{tt|all}} at 311 (10/18/2020). Continues to mindlock through 379 (04/27/2021). <br/> |
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*[[Perception skill|Perception]]: mindlocks with ease via {{com|hunt}} at 386 (04/20/2021). Continues to do so at 397 (04/27/2021). <br/> |
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{{com|appraise}} {{tt|CAREFUL}} info: <br/> |
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*Weapons: <br/> |
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:At 170 (340 Mastery) the vykathi soldier is a ''worthy opponent'' that would ''train rather well'' (10/18/2020). <br/> |
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:At 190 (400 Mastery) it is ''something you would kill quickly / tear to shreds'' that would ''train acceptably'' (11/7/2020). <br/> |
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:At 230-240 (400+ Mastery) it is between ''something you would tear to shreds (-8)'' and ''completely beneath you (-10)''. It would ''train somewhat poorly (3/7)'' (04/27/2021). <br/> |
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*Defenses: <br/> |
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:Around 225 the vykathi soldier is a ''worthy opponent'' that would ''train acceptably'' (10/18/2020). <br/> |
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:Around 255 it is ''less skilled / beneath your abilities'' and would ''train acceptably'' (11/07/2020). <br/> |
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:Around 300 it is ''definitely less skilled (-6)'' and would ''train somewhat poorly (3/7)'' (04/21/2021). <br/> |
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===Special Attacks=== |
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NONE. <br/> |
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===Special Defenses=== |
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*[[Vykathi]] are immune to stuns, both physical and magical (such as [[Arc Light]]). <br/> |
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*{{com|appraise}} {{tt|CAREFUL}} info: ''The soldier appears immune to slicing. <br/> |
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Slice damage tends to do nothing more than scuff a vykathi's carapace. |
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===[[Attributes]]=== |
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*'''[[Strength (stat)|Strength]]''' - is about 30 <br /> |
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*'''[[Agility (stat)|Agility]]''' - is about 30 <br /> |
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*'''[[Discipline (stat)|Discipline]]''' - is not quite 30 <br /> |
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*'''[[Reflex (stat)|Reflex]]''' - is about 30 <br /> |
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*'''[[Stamina (stat)|Stamina]]''' - is not quite 30 <br /> |
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=== |
===Equipment/Loot=== |
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*NONE. <br/> |
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A fortress named [[Chyolvea Tayeu'a]] was erected over the hive and serves as a gateway. To get to the fortress you must find the River Camp on a switchback trail in the [[Dragon Spine Mountains]] ([[RanikMap64|Map 65]]) and then <tt>RECITE</tt> the following:<br><br> |
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If vykathi soldiers once carried {{ilink|i|oravir sliver}}s or {{ilink|i|nemmiro_stone (creature_drop)|nemmiro stones}}, as of 436y, 41d AVL (10/19/2020), they no longer do. <br/> |
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''"Neath the depths of darkness I go''<br> |
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''To scape the prying eyes of light.''<br> |
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''Under Dragons Spine I crawl''<br> |
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''To crawl out from under the Dragons Shadow"''<br><br> |
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Wait at the camp until a [[Mountain Elf]] [[Ranger]] leads you to the fortress. |
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===Body Parts=== |
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Once you are at the fortress you can only get past the checkpoint to The Hive if you are wearing a triskele medallion or are lead by someone wearing a triskele medallion. The triskele medallion can only be obtained by a [[Warrior Mage]]'s small [[familiar]] within a vent inside the familiars' eating place. |
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*{{com|arrange}} {{tt|INFO}}: ''The soldier can be arranged to produce a {{ilink|i|vykathi foreclaw|part}}. <br/> |
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==Messaging== |
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Once you are past the checkpoint you will be faced with "a pale green crystal orb." When the orb is touched there is a deafening explosion followed by the appearance of "Xykvit's Egress." This is the entrance to The Hive. |
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*Spawn: ''A vykathi soldier marches in. |
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*Entrance: ''A vykathi soldier marches in. |
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*Exit: ''A vykathi soldier marches <direction>. |
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*Death1: ''A vykathi soldier topples over, dying silently and without theatrics. |
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*Decay: ''A vykathi soldier decays away. |
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==[[Recall]] Knowledge== |
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''You recall everything noteworthy about a vykathi soldier... which is apparently nothing.<br /> |
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''They are not known to cast any recognized spells.<br /> |
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''They are not known to carry loot in locked boxes.<br /> |
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{{cat|Vykathi}} |
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[[Category:Bestiary]] |
Latest revision as of 10:35, 27 April 2021
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Description
Vykathi are an infamous race of carnivorous insects. Standing upright on two sturdy legs, their soldiers are slightly shorter than an average Human. Their four clawed arms are ideal for vicious slashing attacks. However, they are not well armored and are definitely one of the vykathi's most expendable castes.
In Depth
Area Information
Vykathi soldiers do not patrol the Vykathi Hive, Upper Air Tunnels. They are first encountered in the Air Tunnels below (one DOWN).
Skill Caps
- Weapons: skills at 170 (340 Mastery) mostly miss (10/18/2020). Skills at 190 (400 Mastery) mostly hit and lock quickly (11/7/2020). Skills at 230-240 rarely miss and lock quickly (04/27/2021).
- Defenses: skills at 225 mindlock quickly and allow for sustained fighting with injury when engaged with multiple soldiers (10/18/2020). Skills at 255 mindlock and allow for safe hunting while engaged with four at once (11/7/2020). Skills can mindlock through the mid 290s; however, learning progressively slows from 280 onward (04/18/2021).
- Targeted Magic: mindlocks through 283 (04/15/2021).
- Debilitation: mindlocks through 300 (11/12/2020).
- Tactics: mindlock at 306 (11/08/2020). Continue to mindlock at 359 (04/22/2021). Hard cap (0/34) at or before 367 (04/27/2021).
- Skinning: Consistent perfect parts and quick locking with ARRANGE ALL at 311 (10/18/2020). Continues to mindlock through 379 (04/27/2021).
- Perception: mindlocks with ease via HUNT at 386 (04/20/2021). Continues to do so at 397 (04/27/2021).
APPRAISE CAREFUL info:
- Weapons:
- At 170 (340 Mastery) the vykathi soldier is a worthy opponent that would train rather well (10/18/2020).
- At 190 (400 Mastery) it is something you would kill quickly / tear to shreds that would train acceptably (11/7/2020).
- At 230-240 (400+ Mastery) it is between something you would tear to shreds (-8) and completely beneath you (-10). It would train somewhat poorly (3/7) (04/27/2021).
- Defenses:
- Around 225 the vykathi soldier is a worthy opponent that would train acceptably (10/18/2020).
- Around 255 it is less skilled / beneath your abilities and would train acceptably (11/07/2020).
- Around 300 it is definitely less skilled (-6) and would train somewhat poorly (3/7) (04/21/2021).
Special Attacks
NONE.
Special Defenses
- Vykathi are immune to stuns, both physical and magical (such as Arc Light).
- APPRAISE CAREFUL info: The soldier appears immune to slicing.
Slice damage tends to do nothing more than scuff a vykathi's carapace.
Attributes
- Strength - is about 30
- Agility - is about 30
- Discipline - is not quite 30
- Reflex - is about 30
- Stamina - is not quite 30
Equipment/Loot
- NONE.
If vykathi soldiers once carried oravir slivers or nemmiro stones, as of 436y, 41d AVL (10/19/2020), they no longer do.
Body Parts
Messaging
- Spawn: A vykathi soldier marches in.
- Entrance: A vykathi soldier marches in.
- Exit: A vykathi soldier marches <direction>.
- Death1: A vykathi soldier topples over, dying silently and without theatrics.
- Decay: A vykathi soldier decays away.
Recall Knowledge
You recall everything noteworthy about a vykathi soldier... which is apparently nothing.
They are not known to cast any recognized spells.
They are not known to carry loot in locked boxes.
- Incomplete articles
- Creatures without coins
- Creatures without gems
- Creatures without boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures with special defenses
- Shard creatures
- Bestiary
- Ilithi creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Vykathi