Arcana skill: Difference between revisions
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⚫ | The '''Arcana skill''' (formerly known as '''Magical Devices''') represents the character's academic knowledge of the concepts of magic. While some applications of this knowledge still requires Attunement (for example, memorizing a spell scroll), the skill itself is purely knowledge based and does not presume any magical talent on the character's part. As such, most NMUs can freely learn and teach it. While the NMU uses of Arcana will be slowly opened to Barbarians |
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⚫ | The '''Arcana skill''' (formerly known as '''Magical Devices''') represents the character's academic knowledge of the concepts of magic. While some applications of this knowledge still requires Attunement (for example, memorizing a spell scroll), the skill itself is purely knowledge based and does not presume any magical talent on the character's part. As such, most non-magic users (NMUs) can freely learn and teach it. While the NMU uses of Arcana will be slowly opened to Barbarians, please note that as an expression of your guild disadvantage, you may face penalties for being versed in Arcana. (this has never been implemented for Barbarians and most likely, never will - Rhadyn) |
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Knowledge of Arcana allows the user to manipulate items imbued with magical energy, such as [[cambrinth]], [[runestones]], [[constellation jewelry]], and [[wands]]. Other devices may be found in the [[:Category:Magical Items|Magical Items]] category.< |
Knowledge of Arcana allows the user to manipulate items imbued with magical energy, such as [[cambrinth]], [[runestones]], [[constellation jewelry]], and [[wands]]. Other devices may be found in the [[:Category:Magical Items|Magical Items]] category.<ref>[[Post:Magic Skillset Changes - 12/11/2009 - 13:56:44]]</ref> |
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==Spells and abilities that boost Arcana == |
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{{#ask:[[Boosts::Arcana skill]] |
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|?guild association is |
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}} |
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==Spells and abilities that decrease Arcana== |
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{{#ask:[[Debuffs::Arcana skill]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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==Training== |
==Training== |
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*0 to 54 ranks - [[Runestones]] can be focused repeatedly to train arcana and possibly the [[sorcery skill]]. The more difficult the spell, the greater the experience. |
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*0-~40 ranks - {{com|tap}}ping a {{ilink|i|carved sandalwood fan}} works well at low ranks. |
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*0-50 ranks - [[Runestones]] can be focused repeatedly to high experience per action gain. |
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*{{com|INVOKE}}ing a [[spell scroll]] provides a large amount of Arcana experience. |
*{{com|INVOKE}}ing a [[spell scroll]] provides a large amount of Arcana experience. |
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*{{com|STUDY}}ing a spell scroll provides an extremely large amount of Arcana experience. |
*{{com|STUDY}}ing a spell scroll provides an extremely large amount of Arcana experience. |
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*[[Item:sanowret crystal|Sanowret crystals]] |
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==Skill Feats== |
==Skill Feats== |
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!Feat |
!Feat |
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|1 to 108+ |
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|80 |
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|100% efficiency charging and invoking cambrinth. 100% efficiency is reached when your skill equals the mana capacity of the cambrinth you are using. |
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|50 |
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|Able to identify basic-tier runestones of non-native mana types. |
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|100% efficiency charging cambrinth. |
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|80 |
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|Able to invoke [[Focus (item)|Ritual foci]]. The Arcana requirement depends on the spell, not the focus, and can be much higher than this. |
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|Able to successfully focus on a cambrinth orb. |
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|102 to 316+ |
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|120 |
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|Able to charge cambrinth one |
|Able to charge cambrinth while it is worn with one hand free. Required skill ranks is 100+2*capacity. |
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|150 |
|150 |
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|Able to utilize wands and rods. |
|Able to utilize wands and rods. |
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|200 |
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|100% charging cambrinth and having it "fully absorb" (11 streams). |
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|500 |
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|~160 |
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|Can reliably activate lesser-grade enchantments. |
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|Able to START charging cambrinth worn, still requires one hand free. Can work if you try multiple times. This started working for me, sporadically at 163.65 ranks. Focusing is also sporadic. Currently using a 32 mana tailband. It's unclear if a lesser holding item will be easier. (Syllanthis - Empath). |
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|1,000 |
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|180 |
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|Can reliably activate greater-grade enchantments. |
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|Able to charge cambrinth worn, still requires one hand free. |
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|200 |
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|Able to focus mana into rods and wands, increasing their effectiveness. |
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|1,500 |
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|Can reliably activate major-grade enchantments. |
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===General=== |
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*{{tt|Invok}}ing a specific amount from cambrinth using {{com|invoke}} {{tt|<cambrinth> <mana>}}. More mana requires more skill. Failures will result in a different amount of mana being invoked. |
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*Increasing the time between being warned that a link to cambrinth is about to drop<ref>[[Post:Cyclics,_cambrinth,_and_recharging_-_03/06/2013_-_03:05]]</ref> |
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*Arcana is the major skill for both hiding and detecting preparations, modified by {{skill|Stealth}} or {{skill|Perception}} as appropriate.<ref>[[Post:TEST_ONLY_Spell_Recognition_Rewrite_-_04/24/2016_-_18:59]]</ref> |
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==Guild Specific Uses== |
==Guild Specific Uses== |
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**Allows the Cleric to place more spells into the OM orb. |
**Allows the Cleric to place more spells into the OM orb. |
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===[[Moon Mage]]=== |
===[[Moon Mage]]=== |
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* Requirement for [[Moon Mage Enchanting]]. |
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* Advanced manipulation of [[Moonblade]] and [[Shape Moonblade]]. |
* Advanced manipulation of [[Moonblade]] and [[Shape Moonblade]]. |
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===[[Warrior Mage]]=== |
===[[Warrior Mage]]=== |
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*Used to shape [[Magnetic Ballista]] to reduce magnetic area-effect. |
*Used to shape [[Magnetic Ballista]] to reduce magnetic area-effect. |
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*Used to direct [[Ball Lightning]]. |
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*Used to shape [[Fire Rain]] to avoid damaging others. |
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==Magical feats== |
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*[[Magical feats|Dedicated Cambrinth Use]] allows cambrinth to be set to drain for only cyclic spells, only standard casts, or both. By default it drains for both. |
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{{RefAl|r=y}} |
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{{cat|Magic |
{{cat|Magic skillset,Skills}} |
Latest revision as of 09:40, 8 June 2023
The Arcana skill (formerly known as Magical Devices) represents the character's academic knowledge of the concepts of magic. While some applications of this knowledge still requires Attunement (for example, memorizing a spell scroll), the skill itself is purely knowledge based and does not presume any magical talent on the character's part. As such, most non-magic users (NMUs) can freely learn and teach it. While the NMU uses of Arcana will be slowly opened to Barbarians, please note that as an expression of your guild disadvantage, you may face penalties for being versed in Arcana. (this has never been implemented for Barbarians and most likely, never will - Rhadyn)
Knowledge of Arcana allows the user to manipulate items imbued with magical energy, such as cambrinth, runestones, constellation jewelry, and wands. Other devices may be found in the Magical Items category.[1]
Spells and abilities that boost Arcana
Spells and abilities that decrease Arcana
None
Training
- 0 to 54 ranks - Runestones can be focused repeatedly to train arcana and possibly the sorcery skill. The more difficult the spell, the greater the experience.
- 0+ ranks - Cambrinth is the main Arcana trainer. It can be trained right from 0 ranks using cambrinth with a capacity of 1 mana available for purchase at the Crossing magic shop. For best training practices see the Cambrinth page.
- INVOKEing a spell scroll provides a large amount of Arcana experience.
- STUDYing a spell scroll provides an extremely large amount of Arcana experience.
- Sanowret crystals
Skill Feats
Rank | Feat |
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1 to 108+ | 100% efficiency charging and invoking cambrinth. 100% efficiency is reached when your skill equals the mana capacity of the cambrinth you are using. |
50 | Able to identify basic-tier runestones of non-native mana types. |
80 | Able to invoke Ritual foci. The Arcana requirement depends on the spell, not the focus, and can be much higher than this. |
102 to 316+ | Able to charge cambrinth while it is worn with one hand free. Required skill ranks is 100+2*capacity. |
150 | Able to utilize wands and rods. |
200 | Able to focus mana into rods and wands, increasing their effectiveness. Can reliably activate minor-grade enchantments. |
500 | Can reliably activate lesser-grade enchantments. |
1,000 | Can reliably activate greater-grade enchantments. |
1,500 | Can reliably activate major-grade enchantments. |
General
- INVOKing a specific amount from cambrinth using INVOKE <CAMBRINTH> <MANA>. More mana requires more skill. Failures will result in a different amount of mana being invoked.
- Increasing the time between being warned that a link to cambrinth is about to drop[2]
- Arcana is the major skill for both hiding and detecting preparations, modified by Stealth skill or Perception skill as appropriate.[3]
Guild Specific Uses
Cleric
- Reduces interaction time with Osrel Meraud orb.
- Allows the Cleric to place more spells into the OM orb.
Moon Mage
- Astoshe's Eclipse, also known as "inviso rings" can be recharged by Moon Mages once they reach 300 ranks.
- Advanced manipulation of Moonblade and Shape Moonblade.
Warrior Mage
- Used to shape Magnetic Ballista to reduce magnetic area-effect.
Magical feats
- Dedicated Cambrinth Use allows cambrinth to be set to drain for only cyclic spells, only standard casts, or both. By default it drains for both.