Empath: Difference between revisions

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(→‎Circle Requirements: corrected FA 11-30)
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===[[:Category:Life Magic|Life Magic]]===
===[[:Category:Life Magic|Life Magic]]===
Empaths have access to Life Mana and the following spellbooks: [[:Category:Healing Spellbook|Healing]], [[:Category:Protection Spellbook (Empath)|Protection]], [[:Category:Body Purification Spellbook|Body Purification]], [[:Category:Mental Preparation Spellbook|Mental Preparation]] and [[:Category:Life Force Manipulation Spellbook|Life Force Manipulation]].
Empaths have access to Life Mana and the following spellbooks: [[:Category:Healing Spellbook|Healing]], [[:Category:Protection Spellbook (Empath)|Protection]], [[:Category:Body Purification Spellbook|Body Purification]], [[:Category:Mental Preparation Spellbook|Mental Preparation]] and [[:Category:Life Force Manipulation Spellbook|Life Force Manipulation]].

<imagemap>
Image:EmpathSpellTree.png

rect 360 104 436 129 [[Category:Protection_Spellbook_(Empath)]]
rect 359 128 436 152 [[Category:Mental_Preparation_Spellbook]]
rect 358 152 438 174 [[Category:Life_Force_Manipulation_Spellbook]]
rect 359 175 435 198 [[Category:Body_Purification_Spellbook]]
rect 360 198 437 220 [[Category:Healing_Spellbook]]
rect 14 45 95 69 [[Sphere of Protection]]
rect 15 140 93 164 [[Refresh]]
rect 18 186 94 211 [[Aesandry Darlaeth]]
rect 18 279 95 306 [[Blood Staunching]]
rect 15 325 94 353 [[Vitality Healing]]
rect 16 374 94 400 [[Heal Wounds]]
rect 140 373 219 400 [[Heal Scars]]
rect 138 327 219 354 [[Flush Poisons]]
rect 139 279 221 306 [[Heart Link]]
rect 139 233 220 260 [[Cure Disease]]
rect 140 185 220 213 [[Sprout]]
rect 138 138 218 165 [[Raise Power]]
rect 138 93 219 119 [[Awaken (spell)]]
rect 138 44 218 71 [[Innocence]]
rect 263 43 342 71 [[Guardian Spirit]]
rect 263 91 341 117 [[Tranquility]]
rect 263 137 344 166 [[Gift of Life]]
rect 263 184 343 214 [[Lethargy]]
rect 263 231 343 260 [[Nissa's Binding]]
rect 264 279 343 309 [[Aggressive Stance]]
rect 264 373 345 403 [[Heal]]
rect 265 328 341 356 [[Regenerate]]

desc none
</imagemap>


[[Spell slot progressions|Empath spell slots]]
[[Spell slot progressions|Empath spell slots]]

Revision as of 17:27, 31 December 2009

Empath Guild
Empath

Image copyright of Simutronics Corporation

Primary Skillset: Lore
Secondary Skillsets: Magic, Survival
Tertiary Skillsets: Weapon, Armor
Special Abilities: Heal, Shift, Link,
Manipulate
Mana Type: Life
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage

Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage

Empaths are highly attuned to other living creatures, allowing them to heal the wounds of others. Such powers have their drawbacks, however; since Empaths are so close to the pain of the living beings around them, if they so much as try to harm another living creature they will lose their ability to heal for a time. If they kill, such ability can be lost forever.

That doesn't mean, however, that Empaths are barred from combat. Many choose the path of the Battle Empath, with defensive skills and abilities often outstripping those of the hunters they seek out to heal.

Official Information

Information courtesy of Dragonrealms Website.

Guild Crest

The Empath Guild crest is an open hand reaching out to provide comfort, a wreath of healing herbs resting in the palm. Sometimes the hand is described as "glowing".

The official Empath Guild color is Sapphire Blue.

Guild Hall Locations

The Crossing
Led by Guildleader Annael Ebeshalek. (You can type DIR EMPATH in The Crossing for directions.)
Riverhaven
Led by Guildleader Nebela Mentrade. (You can type DIR EMPATH in Riverhaven for directions.)
Shard
Led by Guildleader K'miriel Lystrandoniel.
Ratha and Aesry
Led by Guildleader Alris Burdlefoot, who travels between these two locations.
Forfedhdar
Led by Guildleader Dagreth Rendarak, who recently relocated here from Riverhaven.

Skillsets and Common Races

An Empath's primary skillset is Lore. Survival and Magic are secondary skillsets, with Weapon and Armor as tertiaries.

According to the DragonRealms website, Empaths tend to be:

Human 27%
Elothean 24%
Prydean 11%
Elven 10%
Dwarven 7%
Gor'Tog 5%

Guild Abilities

Touch

By simply touching a patient, you form an empathic link with them that allows you to diagnose their injuries with some precision. Besides wound transfer, several other Empath abilities (Shift, Link) require an active diagnostic link to be in place in order to function.

Transfer/Take

Allows you to take the wounds, scars, and assorted injuries of other adventurers, transferring them onto your body.

Link

More experienced Empaths can use their empathic links to others to access some of their knowledge, thereby increasing the Empath's own skills for the duration of the link.

Perceive Health

Allows the Empath to detect the presence of others in the surrounding area by sensing their life energies, including health status such as poison, disease, or low vitality. As the Empath's skill increases, life energies can be detected farther and farther away.

Shift

Though considered a hush-hush skill by those in Elanthia, some Empaths possess the ability to alter the appearance of others permanently.

Manipulate

Those with sufficient skill can Manipulate a creature approaching them into believing that the Empath is a friend rather than an enemy, a powerful tool for Empaths choosing to enter battlegrounds.

Life Magic

Empaths have access to Life Mana and the following spellbooks: Healing, Protection, Body Purification, Mental Preparation and Life Force Manipulation.

Category:Protection Spellbook (Empath)Category:Mental Preparation SpellbookCategory:Life Force Manipulation SpellbookCategory:Body Purification SpellbookCategory:Healing SpellbookSphere of ProtectionRefreshAesandry DarlaethBlood StaunchingVitality HealingHeal WoundsHeal ScarsFlush PoisonsHeart LinkCure DiseaseSproutRaise PowerAwaken (spell)InnocenceGuardian SpiritTranquilityGift of LifeLethargyNissa's BindingAggressive StanceHealRegenerateEmpathSpellTree.png

Empath spell slots

The Khalo

The leadership of the Empaths' Guild are collectively known as the Khalo, a gamgweth word meaning "leader." Detailed information about the history and structure of the guild's leadership can be found in the book Khalo: A Student's Primer.

There are three levels of Khalo, ranked from top to bottom:

  • Khalo rae Moda: Leader of (the) Mouth
  • Khalo rae Aev: Leader of (the) Eye
  • Khalo rae Wen: Leader of (the) Young

Khalo rae Moda

These are the heads of the guild in each province.

Currently:

Khalo rae Aev

The messengers and mediators among the provinces (often retired GLs or Modien). While many Aev consist of retired Modien, not all of them are.

Their purpose is primarily to serve as observers; therefore, not many Empaths have occasion to meet many of them. There are a lot more Aev than then the average Empath is aware of.

To name a few: Edenlaen, Atladene, Mirinn (Martyr).

In terms of guildhall and guildmember policies, etc, the Wen and the Moda are more directly involved than the Aev. The Aev serve as mediators among and between the different levels of Khalo, as well as governmental and provincial diplomats. Once a Moda is established in his or her province, s/he rarely leaves it, so the Aev are crucial to the inter-province communication between the Modien because they can be entrusted with sensitive guild-only information.

Khalo rae Wen

The Guildleaders, as listed above.

Circle Requirements

Circle Empathy Teaching Scholarship Total Lore First Aid Foraging Evasion 1st-2nd Surv. 3rd-4th Surv. 5th-6th Surv. 1st Magic 2nd-3rd Magic
1-10 4 2 2 12 2 1 1 1 1 1 3 2
11-30 5 3.5 2.5 16 2.5 1 2 1 1 4 3
31-70 6 4.5 3 19 3 2 2 1 5 4
71-100 6 4.5 3 21 3 3 2 2 5 4
100+ 7 5 3 26 3.5 4 3 2 6 5

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