Finesse
Ability |
Type |
Skill |
Tier |
Slots |
Cost |
Tree |
Prereqs |
Effect
|
Hasten |
khri |
utility |
Tier 1 |
1 |
8 + 2/pulse |
Finesse |
|
Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat
|
Avoidance |
khri |
augmentation |
Tier 2 |
1 |
12 + 3/pulse |
Finesse |
Hasten |
+Reflex (stat)
|
Adaptation |
khri |
warding |
Tier 2 |
1 |
12 + 3/pulse |
Finesse |
Hasten |
Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last.
|
Elusion |
khri |
augmentation |
Tier 2 |
2 |
12 + 3/pulse |
Finesse |
Avoidance |
+Brawling skill, +Evasion skill
|
Safe |
khri |
augmentation |
Tier 2 |
2 |
12 + 3/pulse |
Finesse |
Hasten, 14th circle |
+Locksmithing skill, Gives user a chance to dodge a blown trap while opening boxes.
|
Plunder |
khri |
augmentation |
Tier 2 |
2 |
12 + 3/pulse |
Finesse |
Hasten |
+Thievery skill, +Discipline (stat)
|
Muse |
khri |
augmentation |
Tier 3 |
2 |
16 + 4/pulse |
Finesse |
|
+Alchemy Skill, +Engineering Skill
|
Cunning |
khri |
augmentation, utility |
Tier 3 |
3 |
16 + 4/pulse |
Finesse |
Elusion |
+Tactics skill, +Charisma (stat), pulsing anti-web/immobilization
|
Flight |
khri |
augmentation, warding |
Tier 3 |
3 |
16 + 4/pulse |
Finesse |
Elusion |
+Athletics, Balance heal, chance to catch and return throw a weapon thrown at you
|
Guile |
khri |
debilitation, area of effect |
Tier 4 |
2 |
20 + 5/pulse |
Finesse |
Plunder |
-Evasion skill, all engaged targets.
|
Slight |
khri |
utility |
Tier 4 |
2 |
20 + 5/pulse |
Finesse |
Plunder |
Reduces chance of getting caught shoplifting (can reduce to zero)
|
Credence |
khri |
debilitation, area of effect |
Tier 4 |
2 |
20 + 5/pulse |
Finesse |
Cunning |
Calm all engaged targets.
|
Potency
Ability |
Type |
Skill |
Tier |
Slots |
Cost |
Tree |
Prereqs |
Effect
|
Focus |
khri |
augmentation |
Tier 1 |
1 |
8 + 2/pulse |
Potency |
|
+Agility (stat)
|
Sight |
khri |
augmentation |
Tier 2 |
1 |
12 + 3/pulse |
Potency |
Focus, 14th Circle |
+Perception skill, darkvision
|
Insight |
khri |
augmentation |
Tier 2 |
2 |
12 + 3/pulse |
Potency |
Sight |
+First Aid, +Outdoorsmanship
|
Calm |
khri |
utility |
Tier 2 |
2 |
25 |
Potency |
Focus, 14th |
Indiscriminate self dispel.
|
Terrify |
khri |
debilitation |
Tier 2 |
2 |
12 + 3/pulse |
Potency |
Focus |
Single target immobilize.
|
Intimidate |
khri |
debilitation |
Tier 3 |
1 |
16 + 4/pulse |
Potency |
Terrify |
Prevents engagement
|
Eliminate |
khri, shield ignoring, armor ignoring |
debilitation |
Tier 3 |
2 |
35 |
Potency |
Prowess, 60th |
Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds.
|
Prowess |
khri |
debilitation, area of effect |
Tier 3 |
2 |
16 + 4/pulse |
Potency |
Focus, Circle 14 |
-Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only
|
Fright |
khri |
augmentation |
Tier 3 |
2 |
16 + 4/pulse |
Potency |
Intimidate |
+Debilitation skill, +Intelligence (stat)
|
Steady |
khri |
augmentation |
Tier 3 |
2 |
16 + 4/pulse |
Potency |
Prowess |
+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, faster aim
|
Endure |
khri |
augmentation, utility |
Tier 3 |
2 |
16 + 4/pulse |
Potency |
Calm |
+Stamina (stat)
|
Serenity |
khri |
warding |
Tier 3 |
2 |
16 + 4/pulse |
Potency |
Calm, 30th |
SvS barrier vs Will.
|
Sagacity |
khri |
warding |
Tier 4 |
1 |
20 + 5/pulse |
Potency |
Serenity, Level 40 |
Non-ablative, percentage barrier to physical damage.
|
Subtlety
Ability |
Type |
Skill |
Tier |
Slots |
Cost |
Tree |
Prereqs |
Effect
|
Vanish |
khri |
utility |
Special |
2 |
30 |
Subtlety |
Silence, 45th |
Instant invisibility and retreat
|
Darken |
khri |
augmentation |
Tier 1 |
1 |
8 + 2/pulse |
Subtlety |
|
+Stealth skill
|
Harrier |
khri |
augmentation |
Tier 2 |
1 |
12 + 3/pulse |
Subtlety |
Darken |
+Strength (stat)
|
Dampen |
khri |
utility, warding |
Tier 2 |
2 |
12 + 3/pulse |
Subtlety |
Darken |
Decrease stealth hindrance, anti-locate barrier, blocks hunt
|
Silence |
khri |
utility |
Tier 2 |
2 |
12 + 3/pulse |
Subtlety |
Darken |
Pulsing invisibility.
|
Strike |
khri |
augmentation |
Tier 2 |
3 |
12 + 3/pulse |
Subtlety |
Darken, Circle 13 |
+Backstab skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, held weapon only
|
Shadowstep |
khri |
utility |
Tier 3 |
2 |
16 + 4/pulse |
Subtlety |
Dampen |
decrease advance time while hidden, 0RT sneaking in town
|
Sensing |
khri |
utility |
Tier 3 |
3 |
16 + 4/pulse |
Subtlety |
Dampen |
remote view of neighboring room, passive spot on hidden
|
Evanescence |
khri |
utility, warding |
Tier 5 |
2 |
24 + 6/pulse |
Subtlety |
|
Invisibility on receiving a sufficiently damaging strike
|
Ambushes
Ability |
Type |
Skill |
Slots |
Prereqs |
Effect
|
Choke |
ambush |
debilitation |
1 |
3rd circle |
-Stamina (stat), Fatigue damage
|
Stun |
ambush |
debilitation |
2 |
25th circle |
Causes head damage and variable duration stun dependent on success.
|
Screen |
ambush |
debilitation |
2 |
30th circle, Ambush Choke |
-Perception skill, random roundtimes to all engaged targets on success.
|
Slash |
ambush |
debilitation |
2 |
39th circle |
Prevents the target from retreating or moving for a short period along with dropping the target to their knees on top success.
|
Clout |
ambush |
debilitation |
2 |
50th circle, Ambush Stun |
Concentration damage, pulsing drain, causes loss of prepared spell
|
Ignite |
ambush |
|
2 |
Ambush Slash |
Lowers armor value by damaging armor, or causes physical damage to unarmored body parts.
|
References
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Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Thief abilities"
The following 54 pages are in this category, out of 54 total.