Category:Thief abilities

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Finesse

Ability Type Skill Tier Slots Cost Tree Prereqs Effect
Hasten khri Tier 1 8 + 2/pulse Finesse Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat
Avoidance khri Tier 2 12 + 3/pulse Finesse Hasten +Reflex (stat)
Adaptation khri Tier 2 12 + 3/pulse Finesse Hasten Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last.
Elusion khri Tier 2 12 + 3/pulse Finesse Avoidance +Brawling skill, +Evasion skill
Safe khri Tier 2 12 + 3/pulse Finesse Hasten, 14th circle +Locksmithing skill, Gives user a chance to dodge a blown trap while opening boxes.
Plunder khri Tier 2 12 + 3/pulse Finesse Hasten +Thievery skill, +Discipline (stat)
Muse khri Tier 3 16 + 4/pulse Finesse +Alchemy Skill, +Engineering Skill
Cunning khri Tier 3 16 + 4/pulse Finesse Elusion +Tactics skill, +Charisma (stat), pulsing anti-web/immobilization
Flight khri Tier 3 16 + 4/pulse Finesse Elusion +Athletics, Balance heal, chance to catch and return throw a weapon thrown at you
Guile khri Tier 4 20 + 5/pulse Finesse Plunder -Evasion skill, all engaged targets.
Slight khri Tier 4 20 + 5/pulse Finesse Plunder Reduces chance of getting caught shoplifting (can reduce to zero)
Credence khri Tier 4 20 + 5/pulse Finesse Cunning Calm all engaged targets.

Potency

Ability Type Skill Tier Slots Cost Tree Prereqs Effect
Focus khri Tier 1 8 + 2/pulse Potency +Agility (stat)
Sight khri Tier 2 12 + 3/pulse Potency Focus, 14th Circle +Perception skill, darkvision
Insight khri Tier 2 12 + 3/pulse Potency Sight +First Aid, +Outdoorsmanship
Calm khri Tier 2 25 Potency Focus, 14th Indiscriminate self dispel.
Terrify khri Tier 2 12 + 3/pulse Potency Focus Single target immobilize.
Intimidate khri Tier 3 16 + 4/pulse Potency Terrify Prevents engagement
Eliminate khri, shield ignoring, armor ignoring Tier 3 35 Potency Prowess, 60th Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds.
Prowess khri Tier 3 16 + 4/pulse Potency Focus, Circle 14 -Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only
Fright khri Tier 3 16 + 4/pulse Potency Intimidate +Debilitation skill, +Intelligence (stat)
Steady khri Tier 3 16 + 4/pulse Potency Prowess +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, faster aim
Endure khri Tier 3 16 + 4/pulse Potency Calm +Stamina (stat)
Serenity khri Tier 3 16 + 4/pulse Potency Calm, 30th SvS barrier vs Will.
Sagacity khri Tier 4 20 + 5/pulse Potency Serenity, Level 40 Non-ablative, percentage barrier to physical damage.

Subtlety

Ability Type Skill Tier Slots Cost Tree Prereqs Effect
Vanish khri Special 30 Subtlety Silence, 45th Instant invisibility and retreat
Darken khri Tier 1 8 + 2/pulse Subtlety +Stealth skill
Harrier khri Tier 2 12 + 3/pulse Subtlety Darken +Strength (stat)
Dampen khri Tier 2 12 + 3/pulse Subtlety Darken Decrease stealth hindrance, anti-locate barrier, blocks hunt
Silence khri Tier 2 12 + 3/pulse Subtlety Darken Pulsing invisibility.
Strike khri Tier 2 12 + 3/pulse Subtlety Darken, Circle 13 +Backstab skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, held weapon only
Shadowstep khri Tier 3 16 + 4/pulse Subtlety Dampen decrease advance time while hidden, 0RT sneaking in town
Sensing khri Tier 3 16 + 4/pulse Subtlety Dampen remote view of neighboring room, passive spot on hidden
Evanescence khri Tier 5 24 + 6/pulse Subtlety Invisibility on receiving a sufficiently damaging strike

Combination

Ability Type Skill Tier Slots Cost Tree Prereqs Effect