Category:Thief abilities

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What little is known is that there is an anti-magic power source, ostensibly called the Inner Fire, that can affect limited subversion of reality. It's not magical in the technical sense (it does not involve the manipulation of mana, its practitioners do not undergo Attunement, etc.), but it's certainly "magical" in the sense that it does something that the uninitiated consider impossible in their understanding of the world.

Creating the subversion seems to require either a strong emotional prompt (Barbarians) or an altered state of consciousness (Barbarians and Thieves). Some scholars have pointed out that this is frighteningly similar to what happens to a magician who is casting a sorcery, but no distinct relationship has been formed. [1]

Finesse

Ability Type Skill Tier Slots Cost Tree Prereqs Effect
Hasten khri Tier 1 8 + 2/pulse Finesse Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat
Adaptation khri Tier 2 12 + 3/pulse Finesse Hasten Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last.
Avoidance khri Tier 2 12 + 3/pulse Finesse Hasten +Reflex (stat)
Elusion khri Tier 2 12 + 3/pulse Finesse Avoidance +Brawling skill, +Evasion skill
Safe khri Tier 2 12 + 3/pulse Finesse Hasten, 14th circle +Locksmithing skill, Gives user a chance to dodge a blown trap while opening boxes.
Plunder khri Tier 2 12 + 3/pulse Finesse Hasten +Thievery skill, +Discipline (stat)
Muse khri Tier 3 16 + 4/pulse Finesse +Alchemy Skill, +Engineering Skill
Cunning khri Tier 3 16 + 4/pulse Finesse Elusion +Tactics skill, +Charisma (stat), pulsing anti-web/immobilization
Flight khri Tier 3 16 + 4/pulse Finesse Elusion +Athletics, Balance heal, chance to catch and return throw a weapon thrown at you
Slight khri Tier 4 20 + 5/pulse Finesse Plunder Reduces chance of getting caught shoplifting (can reduce to zero)
Credence khri Tier 4 20 + 5/pulse Finesse Cunning Calm all engaged targets.
Guile khri Tier 4 20 + 5/pulse Finesse Plunder -Evasion skill, all engaged targets.

Potency

Ability Type Skill Tier Slots Cost Tree Prereqs Effect
Focus khri Tier 1 8 + 2/pulse Potency +Agility (stat)
Sight khri Tier 2 12 + 3/pulse Potency Focus, 14th Circle +Perception skill, darkvision
Calm khri Tier 2 25 Potency Focus, 14th Indiscriminate self dispel.
Terrify khri Tier 2 12 + 3/pulse Potency Focus Single target immobilize.
Insight khri Tier 2 12 + 3/pulse Potency Sight +First Aid, +Outdoorsmanship
Intimidate khri Tier 3 16 + 4/pulse Potency Terrify Prevents engagement
Fright khri Tier 3 16 + 4/pulse Potency Intimidate +Debilitation skill, +Intelligence (stat)
Steady khri Tier 3 16 + 4/pulse Potency Prowess +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, faster aim
Endure khri Tier 3 16 + 4/pulse Potency Calm +Stamina (stat)
Serenity khri Tier 3 16 + 4/pulse Potency Calm, 30th SvS barrier vs Will.
Eliminate khri, shield ignoring, armor ignoring Tier 3 35 Potency Prowess, 60th Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds.
Prowess khri Tier 3 16 + 4/pulse Potency Focus, Circle 14 -Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only
Sagacity khri Tier 4 20 + 5/pulse Potency Serenity, Level 40 Non-ablative, percentage barrier to physical damage.

Subtlety

Ability Type Skill Tier Slots Cost Tree Prereqs Effect
Vanish khri Special 30 Subtlety Silence, 45th Instant invisibility and retreat
Darken khri Tier 1 8 + 2/pulse Subtlety +Stealth skill
Harrier khri Tier 2 12 + 3/pulse Subtlety Darken +Strength (stat)
Dampen khri Tier 2 12 + 3/pulse Subtlety Darken Decrease stealth hindrance, anti-locate barrier, blocks hunt
Silence khri Tier 2 12 + 3/pulse Subtlety Darken Pulsing invisibility.
Strike khri Tier 2 12 + 3/pulse Subtlety Darken, Circle 13 +Backstab skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, held weapon only
Shadowstep khri Tier 3 16 + 4/pulse Subtlety Dampen decrease advance time while hidden, 0RT sneaking in town
Sensing khri Tier 3 16 + 4/pulse Subtlety Dampen remote view of neighboring room, passive spot on hidden
Evanescence khri Tier 5 24 + 6/pulse Subtlety Invisibility on receiving a sufficiently damaging strike

Combination

Ability Type Skill Tier Slots Cost Tree Prereqs Effect

References

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