Category:Thief abilities
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Finesse
Ability | Type | Skill | Tier | Slots | Cost | Tree | Prereqs | Effect |
---|---|---|---|---|---|---|---|---|
Hasten | khri | Tier 1 | 8 + 2/pulse | Finesse | Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat | |||
Avoidance | khri | Tier 2 | 12 + 3/pulse | Finesse | Hasten | +Reflex (stat) | ||
Adaptation | khri | Tier 2 | 12 + 3/pulse | Finesse | Hasten | Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last. | ||
Plunder | khri | Tier 2 | 12 + 3/pulse | Finesse | Hasten | +Thievery skill, +Discipline (stat) | ||
Elusion | khri | Tier 2 | 12 + 3/pulse | Finesse | Avoidance | +Brawling skill, +Evasion skill | ||
Safe | khri | Tier 2 | 12 + 3/pulse | Finesse | Hasten, 14th circle | +Locksmithing skill, Gives user a chance to dodge a blown trap while opening boxes. | ||
Muse | khri | Tier 3 | 16 + 4/pulse | Finesse | +Alchemy Skill, +Engineering Skill | |||
Cunning | khri | Tier 3 | 16 + 4/pulse | Finesse | Elusion | +Tactics skill, +Charisma (stat), pulsing anti-web/immobilization | ||
Flight | khri | Tier 3 | 16 + 4/pulse | Finesse | Elusion | +Athletics, Balance heal, chance to catch and return throw a weapon thrown at you | ||
Guile | khri | Tier 4 | 20 + 5/pulse | Finesse | Plunder | -Evasion skill, all engaged targets. | ||
Slight | khri | Tier 4 | 20 + 5/pulse | Finesse | Plunder | Reduces chance of getting caught shoplifting (can reduce to zero) | ||
Credence | khri | Tier 4 | 20 + 5/pulse | Finesse | Cunning | Calm all engaged targets. |
Potency
Ability | Type | Skill | Tier | Slots | Cost | Tree | Prereqs | Effect |
---|---|---|---|---|---|---|---|---|
Focus | khri | Tier 1 | 8 + 2/pulse | Potency | +Agility (stat) | |||
Sight | khri | Tier 2 | 12 + 3/pulse | Potency | Focus, 14th Circle | +Perception skill, darkvision | ||
Insight | khri | Tier 2 | 12 + 3/pulse | Potency | Sight | +First Aid, +Outdoorsmanship | ||
Calm | khri | Tier 2 | 25 | Potency | Focus, 14th | Indiscriminate self dispel. | ||
Terrify | khri | Tier 2 | 12 + 3/pulse | Potency | Focus | Single target immobilize. | ||
Intimidate | khri | Tier 3 | 16 + 4/pulse | Potency | Terrify | Prevents engagement | ||
Eliminate | khri, shield ignoring, armor ignoring | Tier 3 | 35 | Potency | Prowess, 60th | Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds. | ||
Prowess | khri | Tier 3 | 16 + 4/pulse | Potency | Focus, Circle 14 | -Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only | ||
Fright | khri | Tier 3 | 16 + 4/pulse | Potency | Intimidate | +Debilitation skill, +Intelligence (stat) | ||
Steady | khri | Tier 3 | 16 + 4/pulse | Potency | Prowess | +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, faster aim | ||
Endure | khri | Tier 3 | 16 + 4/pulse | Potency | Calm | +Stamina (stat) | ||
Serenity | khri | Tier 3 | 16 + 4/pulse | Potency | Calm, 30th | SvS barrier vs Will. | ||
Sagacity | khri | Tier 4 | 20 + 5/pulse | Potency | Serenity, Level 40 | Non-ablative, percentage barrier to physical damage. |
Subtlety
Ability | Type | Skill | Tier | Slots | Cost | Tree | Prereqs | Effect |
---|---|---|---|---|---|---|---|---|
Vanish | khri | Special | 30 | Subtlety | Silence, 45th | Instant invisibility and retreat | ||
Darken | khri | Tier 1 | 8 + 2/pulse | Subtlety | +Stealth skill | |||
Harrier | khri | Tier 2 | 12 + 3/pulse | Subtlety | Darken | +Strength (stat) | ||
Silence | khri | Tier 2 | 12 + 3/pulse | Subtlety | Darken | Pulsing invisibility. | ||
Dampen | khri | Tier 2 | 12 + 3/pulse | Subtlety | Darken | Decrease stealth hindrance, anti-locate barrier, blocks hunt | ||
Strike | khri | Tier 2 | 12 + 3/pulse | Subtlety | Darken, Circle 13 | +Backstab skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, held weapon only | ||
Shadowstep | khri | Tier 3 | 16 + 4/pulse | Subtlety | Dampen | decrease advance time while hidden, 0RT sneaking in town | ||
Sensing | khri | Tier 3 | 16 + 4/pulse | Subtlety | Dampen | remote view of neighboring room, passive spot on hidden | ||
Evanescence | khri | Tier 5 | 24 + 6/pulse | Subtlety | Invisibility on receiving a sufficiently damaging strike |
Combination
Ability | Type | Skill | Tier | Slots | Cost | Tree | Prereqs | Effect |
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Subcategories
This category has the following 2 subcategories, out of 2 total.
K
T
- Thief ambushes (6 P)
Pages in category "Thief abilities"
The following 54 pages are in this category, out of 54 total.
K
- Khri Adaptation
- Khri Avoidance
- Khri Calm
- Khri Credence
- Khri Cunning
- Khri Dampen
- Khri Darken
- Khri Eliminate
- Khri Elusion
- Khri Endure
- Khri Evanescence
- Khri Flight
- Khri Focus
- Khri Fright
- Khri Guile
- Khri Harrier
- Khri Hasten
- Khri Insight
- Khri Intimidate
- Khri Muse
- Khri Plunder
- Khri Prowess
- Khri Safe
- Khri Sagacity
- Khri Sensing
- Khri Serenity
- Khri Shadowstep
- Khri Sight
- Khri Silence
- Khri Slight
- Khri Steady
- Khri Strike
- Khri Terrify
- Khri Vanish