Trader: Difference between revisions
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:Inside Riverhaven's large guild hall, the noble Guild Leader [[Willowbrook]] instructs her students in commerce and finance. |
:Inside Riverhaven's large guild hall, the noble Guild Leader [[Willowbrook]] instructs her students in commerce and finance. |
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; [[Muspar'i]] |
; [[Muspar'i]] |
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:A grand guildhall set in the Desert City. The Guild Leader [[Kworlin]] |
:A grand guildhall set in the Desert City. The Guild Leader [[Kworlin]] oversees commerce in the northern most part of Elanthia. |
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; [[Shard]] |
; [[Shard]] |
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===Commodity Trading=== |
===Commodity Trading=== |
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Only Traders have access to the commodities market, allowing them to speculate on price fluctuations between cities and provinces. Currently there are only |
Only Traders have access to the commodities market, allowing them to speculate on price fluctuations between cities and provinces. Currently there are only three working commodity pits in Elanthia: [[Crossing]], [[Arthe Dale]], and [[Leth Deriel]]. |
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===Market Advantages=== |
===Market Advantages=== |
Revision as of 18:45, 1 August 2007
Trader Guild | |
Image copyright of Simutronics Corporation | |
Primary Skillset: | Lore |
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Secondary Skillsets: | Survival, Weapon |
Tertiary Skillsets: | Armor, Magic |
Special Abilities: | Caravans, Trading, Market Advantages |
Mana Type: | None |
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage |
Traders are all about making money, pure and simple. The Guild rules the transportation business with an iron fist, and through contract work and playing the commodities markets, a Trader earns (or loses) his fortune.
Perhaps the most (in)famous figure among Traders was Arnile Hanskwin, Syndic of the Trader's Guild. He was known for his desire to come up with more and more devious ways to combat the efforts of those who would steal from a trader. He was especially inventive when it came to designing new trap varieties.
Oficial Information
Information courtesy of Dragonrealms Website.
Guild Hall Locations
- The Crossing
- The distinguished Trader Guildleader Ansprahv advises young entrepreneurs from this prosperous guild hall. (You can type DIR TRADER for directions.)
- Riverhaven
- Inside Riverhaven's large guild hall, the noble Guild Leader Willowbrook instructs her students in commerce and finance.
- Muspar'i
- A grand guildhall set in the Desert City. The Guild Leader Kworlin oversees commerce in the northern most part of Elanthia.
- Shard
- Ratha
- Guild Leader Imaar presides over the guildhall here.
- Aesry Surlaenis'a
- The capable Guild Leader Seranda oversees sea trade at the Surlaenis exchange.
- Outer Hibarnhvidar
- The shrewd Guild Leader Raelem took advantage of a recent career opportunity and now operates out of the Guild offices in Forfedhdar.
Skillsets and Common Races
A Trader's primary skillset is Lore. Survival and Armor are secondary skillsets, with Magic and Weapon as tertiaries.
According to the DragonRealms website, Traders tend to be:
Human | 25% |
Elothean | 22% |
Elven | 16% |
Prydaen | 11% |
Guild Abilities
Pack Animals & Caravans
Traders can rent pack animals or caravans to transport goods between guild outposts. These can also be used to help drag the corpses of fallen adventurers more effectively.
Commodity Trading
Only Traders have access to the commodities market, allowing them to speculate on price fluctuations between cities and provinces. Currently there are only three working commodity pits in Elanthia: Crossing, Arthe Dale, and Leth Deriel.
Market Advantages
Traders receive a better price when selling gems, and may sell in bulk for extra convenience.
Trader's Also have a bonus on selling bundles of animal pelts.
Auction Halls & Markets
Only Traders may set up shop in an auction hall or market, allowing for convenient sales to other adventurers.