Quartz gargoyle: Difference between revisions
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*[[Tactics skill|Tactics]]: Hard cap at 243 with no soft cap - (34/34) at 242; (0/34) at 243 (05/16/2017). <br/> |
*[[Tactics skill|Tactics]]: Hard cap at 243 with no soft cap - (34/34) at 242; (0/34) at 243 (05/16/2017). <br/> |
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*[[Skinning skill|Skinning]]: Mostly fails on skins with single arrange at 135. Consistent perfect skins and quick locking with {{com|arrange}} {{tt|all}} at 250 (08/02/2016). Can mindlock through 307 (10/15/2020). Learning becomes severely impaired by 324, only reaching (16/34) after 50 arranged skins (10/26/2020) and (6/34) at 336 after the same (11/05/2020). <br/> |
*[[Skinning skill|Skinning]]: Mostly fails on skins with single arrange at 135. Consistent perfect skins and quick locking with {{com|arrange}} {{tt|all}} at 250 (08/02/2016). Can mindlock through 307 (10/15/2020). Learning becomes severely impaired by 324, only reaching (16/34) after 50 arranged skins (10/26/2020) and (6/34) at 336 after the same (11/05/2020). <br/> |
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*[[Locksmithing skill|Locksmithing]]: Boxes are tough at 137. Ranger with 110 locksmithing/28 refl/28 agi and using HOL having no trouble with careful picking (12/1/2016). Easily mindlocks using mainly {{tt|quick}} at 240 thru |
*[[Locksmithing skill|Locksmithing]]: Boxes are tough at 137. Ranger with 110 locksmithing/28 refl/28 agi and using HOL having no trouble with careful picking (12/1/2016). Easily mindlocks using mainly {{tt|quick}} at 240 thru 270. See Equipment/Loot section below for further details. <br/> |
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*[[Perception skill|Perception]]: Hard cap at 550 via {{com|hunt}} (3/3/2020). <br/> |
*[[Perception skill|Perception]]: Hard cap at 550 via {{com|hunt}} (3/3/2020). <br/> |
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|250||360||30||(2) ''laughable matter''||(5) ''should not take long'' |
|250||360||30||(2) ''laughable matter''||(5) ''should not take long'' |
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|260||370||40||(2) ''laughable matter''||(4) ''simple matter'' |
|260-270||370-385||40||(2) ''laughable matter''||(4) ''simple matter'' |
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Revision as of 17:53, 19 April 2021
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Description
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage. Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening. Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf.
In Depth
Very similar in most respects to granite gargoyles, quartz gargoyles are more challenging foes. They have higher attributes, are more skilled combatants and seem to hit significantly harder than their granite kin.
Area Information
Quartz gargoyles inhabit the Talas Sagamat mine in Fang Cove. The area is indoors so they start advancing at pole range and usually spawn in packs of two. The area is only accessible by Estate Holders. Although non-estate holders can join the sea mammoth to Fang Cove, only estate holders may leave the building where the mammoth docks. It requires 50 ranks of perception to find the gap in the wall to enter the area.
Skill Caps
- Weapons: skills at 140 hit more often then not (08/02/2016). Learning slows at 185 and soft caps (1/34) at 190 (06/24/2014).
- Defenses: skills in the high 160s to low 170s lock relatively quickly yet allow for safe mining even when engaged with four in melee. Mining dangers pose the greater threat (08/02/2016). Learning slows at 185 and soft caps (1/34) at 190 (06/24/2014). Hard cap (0/34) at or before 250 (11/05/2020).
- Targeted Magic: soft caps (1/34) at or before 220 (11/05/2020).
- Tactics: Hard cap at 243 with no soft cap - (34/34) at 242; (0/34) at 243 (05/16/2017).
- Skinning: Mostly fails on skins with single arrange at 135. Consistent perfect skins and quick locking with ARRANGE ALL at 250 (08/02/2016). Can mindlock through 307 (10/15/2020). Learning becomes severely impaired by 324, only reaching (16/34) after 50 arranged skins (10/26/2020) and (6/34) at 336 after the same (11/05/2020).
- Locksmithing: Boxes are tough at 137. Ranger with 110 locksmithing/28 refl/28 agi and using HOL having no trouble with careful picking (12/1/2016). Easily mindlocks using mainly QUICK at 240 thru 270. See Equipment/Loot section below for further details.
- Perception: Hard cap at 550 via HUNT (3/3/2020).
Special Attacks
NONE.
Special Defenses
- APPRAISE CAREFUL info: NONE.
- Quartz gargoyles ARE immune to stuns, both physical and magical (such as Arc Light).
- Unlike their granite brethren, quartz gargoyles are NOT immune to Ice Patch.
Attributes
- Strength - is not quite/somewhat less than 30
- Agility - is not quite/somewhat less than 30
- Discipline - is not quite/somewhat less than 30
- Reflex - is not quite/somewhat less than 30
- Stamina - is not quite/somewhat less than 30
Some appraise at not quite in all stats and others at somewhat less. This can affect skill learning. For example:
The ones with higher attributes train tactics higher. The lesser ones hard cap at 230ish, vice 243.
Equipment/Loot
- it is wearing nothing.
- it is carrying nothing.
Box Values - Common: 1-3 gold / Uncommon: 4-20 gold / Rare: 3-7 plat. (05/27/2017)
- Common (95/100) boxes contain 0-9 copper, 0-9 bronze, 0-9 silver and 0-3 gold coins and/or 0-2 gems (valued at 0.4 to 3 gold each) along with occasional miscellaneous items.
- Uncommon (3/100) boxes contain 4-9 gold coins plus change and/or a gem valued at 4-11 gold.
- Rare (2/100) boxes contain 1-4 platinum coins plus change and a gem valued at 1.8 to 4 plat.
DISARM / PICK IDENTIFY difficulty ranges:
Locksmithing | Perception | Agility | Min | Max |
---|---|---|---|---|
160 | 230 | 30 | (6) minor troubles | (9) odds against you |
170 | 270 | 30 | (4) simple matter | (8) has edge on you |
180-200 | 280-305 | 30 | (3) trivially constructed | (8) has edge on you |
210-220 | 315-325 | 30 | (3) trivially constructed | (7) precisely at skill |
230-240 | 330-342 | 30 | (3) trivially constructed | (6) minor troubles |
250 | 360 | 30 | (2) laughable matter | (5) should not take long |
260-270 | 370-385 | 40 | (2) laughable matter | (4) simple matter |
Body Parts
Messaging
- Spawn: A loud stomping sound fills the air as a quartz gargoyle comes clomping in.
- Entrance: Muttering fills the air as a quartz gargoyle stomps in.
- Exit: A quartz gargoyle stomps <direction>, muttering to itself.
- Death1: A quartz gargoyle grumbles and falls over with a *THUD*.
- Death2: A quartz gargoyle grumbles and goes still.
- Decay: A quartz gargoyle's statuesque form turns to dust and fades away.
Recall Knowledge
Reflecting on the quartz gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Construct creatures
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures with special defenses
- Fang Cove creatures
- Bestiary
- Ilithi creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Gargoyle