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==Ambushes== |
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Revision as of 19:30, 18 August 2018
What little is known is that there is an anti-magic power source, ostensibly called the Inner Fire, that can affect limited subversion of reality. It's not magical in the technical sense (it does not involve the manipulation of mana, its practitioners do not undergo Attunement, etc.), but it's certainly "magical" in the sense that it does something that the uninitiated consider impossible in their understanding of the world.
Creating the subversion seems to require either a strong emotional prompt (Barbarians) or an altered state of consciousness (Barbarians and Thieves). Some scholars have pointed out that this is frighteningly similar to what happens to a magician who is casting a sorcery, but no distinct relationship has been formed. [1]
Finesse
Ability | Type | Skill | Tier | Slots | Cost | Tree | Prereqs | Effect |
---|---|---|---|---|---|---|---|---|
Hasten | khri | utility | Tier 1 | 1 | 8 + 2/pulse | Finesse | Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat | |
Avoidance | khri | augmentation | Tier 2 | 1 | 12 + 3/pulse | Finesse | Hasten | +Reflex (stat) |
Adaptation | khri | warding | Tier 2 | 1 | 12 + 3/pulse | Finesse | Hasten | Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last. |
Safe | khri | augmentation | Tier 2 | 2 | 12 + 3/pulse | Finesse | Hasten, 14th circle | +Locksmithing skill, Gives user a chance to dodge a blown trap while opening boxes. |
Plunder | khri | augmentation | Tier 2 | 2 | 12 + 3/pulse | Finesse | Hasten | +Thievery skill, +Discipline (stat) |
Elusion | khri | augmentation | Tier 2 | 2 | 12 + 3/pulse | Finesse | Avoidance | +Brawling skill, +Evasion skill |
Muse | khri | augmentation | Tier 3 | 2 | 16 + 4/pulse | Finesse | +Alchemy Skill, +Engineering Skill | |
Flight | khri | augmentation, warding | Tier 3 | 3 | 16 + 4/pulse | Finesse | Elusion | +Athletics, Balance heal, chance to catch and return throw a weapon thrown at you |
Cunning | khri | augmentation, utility | Tier 3 | 3 | 16 + 4/pulse | Finesse | Elusion | +Tactics skill, +Charisma (stat), pulsing anti-web/immobilization |
Credence | khri | debilitation, area of effect | Tier 4 | 2 | 20 + 5/pulse | Finesse | Cunning | Calm all engaged targets. |
Guile | khri | debilitation, area of effect | Tier 4 | 2 | 20 + 5/pulse | Finesse | Plunder | -Evasion skill, all engaged targets. |
Slight | khri | utility | Tier 4 | 2 | 20 + 5/pulse | Finesse | Plunder | Reduces chance of getting caught shoplifting (can reduce to zero) |
Potency
Ability | Type | Skill | Tier | Slots | Cost | Tree | Prereqs | Effect |
---|---|---|---|---|---|---|---|---|
Focus | khri | augmentation | Tier 1 | 1 | 8 + 2/pulse | Potency | +Agility (stat) | |
Sight | khri | augmentation | Tier 2 | 1 | 12 + 3/pulse | Potency | Focus, 14th Circle | +Perception skill, darkvision |
Terrify | khri | debilitation | Tier 2 | 2 | 12 + 3/pulse | Potency | Focus | Single target immobilize. |
Insight | khri | augmentation | Tier 2 | 2 | 12 + 3/pulse | Potency | Sight | +First Aid, +Outdoorsmanship |
Calm | khri | utility | Tier 2 | 2 | 25 | Potency | Focus, 14th | Indiscriminate self dispel. |
Intimidate | khri | debilitation | Tier 3 | 1 | 16 + 4/pulse | Potency | Terrify | Prevents engagement |
Endure | khri | augmentation, utility | Tier 3 | 2 | 16 + 4/pulse | Potency | Calm | +Stamina (stat) |
Serenity | khri | warding | Tier 3 | 2 | 16 + 4/pulse | Potency | Calm, 30th | SvS barrier vs Will. |
Eliminate | khri, shield ignoring, armor ignoring | debilitation | Tier 3 | 2 | 35 | Potency | Prowess, 60th | Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds. |
Prowess | khri | debilitation, area of effect | Tier 3 | 2 | 16 + 4/pulse | Potency | Focus, Circle 14 | -Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only |
Fright | khri | augmentation | Tier 3 | 2 | 16 + 4/pulse | Potency | Intimidate | +Debilitation skill, +Intelligence (stat) |
Steady | khri | augmentation | Tier 3 | 2 | 16 + 4/pulse | Potency | Prowess | +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, faster aim |
Sagacity | khri | warding | Tier 4 | 1 | 20 + 5/pulse | Potency | Serenity, Level 40 | Non-ablative, percentage barrier to physical damage. |
Subtlety
Ability | Type | Skill | Tier | Slots | Cost | Tree | Prereqs | Effect |
---|---|---|---|---|---|---|---|---|
Vanish | khri | utility | Special | 2 | 30 | Subtlety | Silence, 45th | Instant invisibility and retreat |
Darken | khri | augmentation | Tier 1 | 1 | 8 + 2/pulse | Subtlety | +Stealth skill | |
Harrier | khri | augmentation | Tier 2 | 1 | 12 + 3/pulse | Subtlety | Darken | +Strength (stat) |
Silence | khri | utility | Tier 2 | 2 | 12 + 3/pulse | Subtlety | Darken | Pulsing invisibility. |
Dampen | khri | utility, warding | Tier 2 | 2 | 12 + 3/pulse | Subtlety | Darken | Decrease stealth hindrance, anti-locate barrier, blocks hunt |
Strike | khri | augmentation | Tier 2 | 3 | 12 + 3/pulse | Subtlety | Darken, Circle 13 | +Backstab skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, held weapon only |
Shadowstep | khri | utility | Tier 3 | 2 | 16 + 4/pulse | Subtlety | Dampen | decrease advance time while hidden, 0RT sneaking in town |
Sensing | khri | utility | Tier 3 | 3 | 16 + 4/pulse | Subtlety | Dampen | remote view of neighboring room, passive spot on hidden |
Evanescence | khri | utility, warding | Tier 5 | 2 | 24 + 6/pulse | Subtlety | Invisibility on receiving a sufficiently damaging strike |
Ambushes
Ability | Type | Skill | Slots | Prereqs | Effect |
---|---|---|---|---|---|
Choke | ambush | debilitation | 1 | 3rd circle | -Stamina (stat), Fatigue damage |
Stun | ambush | debilitation | 2 | 25th circle | Causes head damage and variable duration stun dependent on success. |
Screen | ambush | debilitation | 2 | 30th circle, Ambush Choke | -Perception skill, random roundtimes to all engaged targets on success. |
Slash | ambush | debilitation | 2 | 39th circle | Prevents the target from retreating or moving for a short period along with dropping the target to their knees on top success. |
Clout | ambush | debilitation | 2 | 50th circle, Ambush Stun | Concentration damage, pulsing drain, causes loss of prepared spell |
Ignite | ambush | 2 | Ambush Slash | Lowers armor value by damaging armor, or causes physical damage to unarmored body parts. |
References
Related Forum Posts
Subcategories
This category has the following 2 subcategories, out of 2 total.
K
T
- Thief ambushes (6 P)
Pages in category "Thief abilities"
The following 54 pages are in this category, out of 54 total.
K
- Khri Adaptation
- Khri Avoidance
- Khri Calm
- Khri Credence
- Khri Cunning
- Khri Dampen
- Khri Darken
- Khri Eliminate
- Khri Elusion
- Khri Endure
- Khri Evanescence
- Khri Flight
- Khri Focus
- Khri Fright
- Khri Guile
- Khri Harrier
- Khri Hasten
- Khri Insight
- Khri Intimidate
- Khri Muse
- Khri Plunder
- Khri Prowess
- Khri Safe
- Khri Sagacity
- Khri Sensing
- Khri Serenity
- Khri Shadowstep
- Khri Sight
- Khri Silence
- Khri Slight
- Khri Steady
- Khri Strike
- Khri Terrify
- Khri Vanish