Category:Guilds: Difference between revisions
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* [[Bard]]s are talented entertainers who weave powerful magics through their enchantes. |
* [[Bard]]s are talented entertainers who weave powerful magics through their enchantes. |
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* [[Cleric]]s are the messengers of the Immortals and weavers of holy magic. |
* [[Cleric]]s are the messengers of the Immortals and weavers of holy magic. |
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* [[Empath]]s are the healers of flesh, capable of mending the most grievous of wounds. |
* [[Empath]]s are the healers of flesh, capable of mending the most grievous of wounds. |
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* [[Moon Mage]]s are watchers of the heavens and manipulators of fate. |
* [[Moon Mage]]s are watchers of the heavens and manipulators of fate. |
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* [[Trader]]s specialize in acquiring and selling goods at a considerable profit throughout Elanthia. |
* [[Trader]]s specialize in acquiring and selling goods at a considerable profit throughout Elanthia. |
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* [[Warrior Mage]]s command the six elements and may summon familiars to do their bidding. |
* [[Warrior Mage]]s command the six elements and may summon familiars to do their bidding. |
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==Comparisons At a Glance== |
==Comparisons At a Glance== |
Revision as of 14:32, 29 June 2016
Summary
In DragonRealms, adventurers may choose membership in one of eleven guilds which are currently active.
- Barbarians are masters of combat who disdain magic.
- Bards are talented entertainers who weave powerful magics through their enchantes.
- Clerics are the messengers of the Immortals and weavers of holy magic.
- Empaths are the healers of flesh, capable of mending the most grievous of wounds.
- Moon Mages are watchers of the heavens and manipulators of fate.
- Necromancers are perverse individuals who use the bodies of the fallen to further their wishes.
- Paladins are protectors of the weak and defenders of the faith.
- Rangers are masterful woodsmen who are most at home in the wilderness.
- Thieves are guttersnipes well-versed in the arts of stealth and relieving the careless of their coin.
- Traders specialize in acquiring and selling goods at a considerable profit throughout Elanthia.
- Warrior Mages command the six elements and may summon familiars to do their bidding.
- Commoners are adventurers who have not yet chosen a guild.
Comparisons At a Glance
Guild | Armor | Weapon | Magic | Survival | Lore | Magic? | Mana | Skill | F2P? | New Player Guide |
---|---|---|---|---|---|---|---|---|---|---|
Barbarian | secondary | primary | tertiary | secondary | tertiary | no | expertise | yes | Barbarian guide | |
Paladin | primary | secondary | tertiary | tertiary | secondary | yes | holy | asceticism2 | yes | Paladin guide |
Ranger | secondary | secondary | tertiary | primary | tertiary | yes | life | scouting | yes | Ranger guide |
Thief | tertiary | secondary | tertiary | primary | secondary | no | backstab | yes | Thief guide | |
Cleric | tertiary | secondary | primary | tertiary | secondary | yes | holy | theurgy | yes | Cleric guide |
Warrior Mage | tertiary | secondary | primary | tertiary | secondary | yes | elemental | summoning | yes | Warrior Mage guide |
Bard | tertiary | secondary | secondary | tertiary | primary | yes | elemental | bardic lore | yes | Bard guide |
Trader | secondary | tertiary | tertiary | secondary | primary | no1 | lunar | trading | no | Trader guide |
Necromancer | tertiary | tertiary | secondary | primary | secondary | yes | arcane | thanatology | no | Necromancer guide |
Moon Mage | tertiary | tertiary | primary | secondary | secondary | yes | lunar | astrology | yes | Moon Mage guide |
Empath | tertiary | tertiary | secondary | secondary | primary | yes | life | empathy | no | Empath guide |
Commoner | secondary | secondary | secondary | secondary | secondary | no | yes | General guide |
- Traders will eventually become magic users.
- This skill has not been released, so its name and functionality are subject to change.
Skillsets
Introduction
As indicated above, every guild in DragonRealms has one primary skillset, two secondary skillsets and two tertiary skillsets.
The main consequence of skillset placement is to determine how quickly you can learn skills. Skills within your guild's primary skill set are learned the fastest, while skills within the tertiary skillset are learned the slowest. Skillset placement can also give you access to certain "perks." Lastly, skillset placement is factored into each guild's circle requirements.
For more details, see Skillsets.
Subcategories
This category has the following 12 subcategories, out of 12 total.