Su Helmas 444: Make Haste!: Difference between revisions

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===Task: Combat===
===Task: Combat===
;2022 Change - Everyone with an active pass in the room when a kill is completed will receive an incidental in their At Feet slot. If you have an active pass and are in the room when a mob is killed you will be award Fame and an Incidental in your At Feet. You will be kicked out shortly after unless you still have more active passes.
Each kill completes a single contract task. If you have an active pass, any kill in a room you are in will complete your task, even if you did not kill it yourself. Every task awards an incidental, which is placed in your At Feet slot. Everyone with an active pass in the room when a kill is completed will receive an incidental in their At Feet slot. If you have an active pass and are in the room when a mob is killed you will be award Fame and an Incidental in your At Feet. You will be kicked out shortly after unless you still have more active passes.
Each kill completes a single contract task. If you have an active pass, any kill in a room you are in will complete your task, even if you did not kill it yourself. Every task awards an incidental, which is placed in your At Feet slot.


After {{tt|Redeeming}} your contract:
After {{tt|Redeeming}} your contract:

Revision as of 17:29, 19 January 2023

< Su Helmas

SuHelmasMakeHaste444.jpg

Access to the area can be found in Crossing at the southeast corner of the Town Green (TGSE). The portal is open to everyone with no purchase from the Simucoin store required. Contracts from the Simucoin store are required to complete tasks within the event and earn Su Helmas fame.

Instance Opens Closes
Prime January 20, 2023 January 29, 2023
Platinum January 20, 2023 January 29, 2023
Fallen January 20, 2023 January 29, 2023

Don't know how to participate?
See the microtransaction events page for general instructions.

Subpages

Lore

Su Helmas overview.

Map

A map of the area can be found at Kythryn's Journal here.

Tasks

Task Options

On arrival to the area, there are three types of tasks available to complete for Fame: Combat, Tower Traps, or Seeds of Entropy, which is also often referred to as "Empath" task due to the NPC. For any task to award Fame, first find the npc that begins the task type you want to engage with. You can only REDEEM your Su Helmas contract(s) with these NPCs.

  • Combat Tasks
Su Helmas expedition ziggurat climber - Combat on the ziggurat, where you will battle construct monstrosities and many huge and hungry plant-creatures.
Su Helmas expedition graveyard explorer - Combat in the desolate field and sunken pit, where you will find construct golems and many undead.
  • Non-Combat Tasks
empath wreathed in violet robes - Non-Combat into the catacombs deep below Su Helmas, where you search for and destroy the Seed of Entropy.
aged Su Helmas expedition archeologist - Non-Combat in the twisting, maze-like corridors and towers of Su Helmas, where you will find traps blocking your way that you will need to disable. (New to 2022!)
Contracts

You will need to REDEEM your Su Helmas contract(s) in order to start tasks and you can redeem multiples. To check that your contract(s) have been activated, check the bottom of your INFO. An additional section will appear with the following text: Forbidden Temple of Su Helmas, charges remaining:

Task: Combat

Each kill completes a single contract task. If you have an active pass, any kill in a room you are in will complete your task, even if you did not kill it yourself. Every task awards an incidental, which is placed in your At Feet slot. Everyone with an active pass in the room when a kill is completed will receive an incidental in their At Feet slot. If you have an active pass and are in the room when a mob is killed you will be award Fame and an Incidental in your At Feet. You will be kicked out shortly after unless you still have more active passes.

After REDEEMING your contract:

  1. ASK CLIMBER ABOUT ACCESS for the creatures in the Ziggurat area.
    Creatures in this area: clockwork monstrosities, race-eating mantraps, overgrown plants, and massive rafflesias.
  2. ASK EXPLORER ABOUT ACCESS for the creatures in the Desolate Field and Sunken Pit areas.
    Creatures in this area: sandstone golems and arisen ghoulish fishers, beggars, socialites, guards, farmers, teachers, and villagers.

Task: Seeds of Entropy (Non-Combat)

JOIN an empath wreathed in violet robes. They will summon a guide, who leads you deep beneath Su Helmas. You must perform a series of actions to navigate deeper in the catacombs until you reach a Seed of Entropy. Destroy it to complete the task.

(This task is mechanically similar to the Duskuin Bank Heist. HELP is available if you get stuck.)

How to Begin

  • Task is started with the empath wreathed in violet robes npc.
  • As you complete the tasks in a room you will be auto-moved to the next room.
  • JOIN EMPATH to begin.

How to Progress

  • You can use HELP to get a hint in each room as to your options for commands.
Room Phrase Option 1 Option 2
"tickle at the frayed edges of sanity" SEARCH PERCEIVE
"within it may have other things in mind" MOVE DARKNESS SIT SEAT
"but it's certainly enough to make someone scream, too" MEDITATE SCREAM
"granite slab at the center of the sunken pit" CLIMB READ
"past the vines you see a lit chamber beckoning" DODGE CHARGE
"little sense moving forward until this is dealt with" CRAWL FOCUS SIGIL
"magical barrier blocks further travel down the cold passageway" BREAK
Requires a weapon.
(Non-Magic Users)
INVOKE
(Magic Users)
The Seed Room"It's called a Seed of Entropy." SMITE TOUCH SEED
(Empaths)

Task: Tower Traps (Non-Combat)

2022 Change - The Previous Non-Combat Ward Puzzle has been removed.[1]

In the Antechamber East area, you will find an aged Su Helmas expedition archeologist that can grant you access to the previously blocked and entrapped corridors and towers of Su Helmas. This area is a maze and some directions are one-way only.

  • Directions to the task NPC - From entrance portal, EAST, GO HOLE, EAST, GO WIDE DOOR, GO MOUND.

Note - As long as you have another pass REDEEMed, you can remain in the Tower Traps task, otherwise you will be removed as soon as you complete disarming your trap. If you would like to leave the Trap area, use STOP. When you are inside the Trap area, you can check TASK and it will give you information about what to do, including how to leave without spending more contracts by completing another task.

How To Begin

How To Progress

  • First, SEARCH for the room with a trap for you.
  • Once you find it, APPRAISE the trap for more information. Now you have three options!
    • DISARM QUICK to quickly finish, but you take the trap's consequence and get no experience.
    • DISARM to finish at normal speed, use a skill check against the trap, and if you succeed, you take no trap consequence and receive experience in the skill you used on the trap.
    • DISARM CAREFUL to have a 100% chance of success, take no trap consequence, and get no experience.

Incidental Trade-Ins

The incidental trader is back in a different form, in the northern room is a sun-baked elderly archaeologist.

  • ASK ARCHAEOLOGIST FOR a SACK.
  • Put any of the prizes you're willing to part with in, and GIVE SACK TO ARCHAEOLOGIST to initiate the exchange. Not all types of items will fit inside.
  • Do NOT put something in the sack unless you are willing to lose it!

Creatures

Teasers

See Su Helmas: Make Haste! 444/Email Teasers.

Incidental Loot

See Su Helmas: Make Haste! 444/Incidental loot.

End Loot

See Su Helmas: Make Haste! 444/End loot for prizes and prices.

Raffle

See Su Helmas: Make Haste! 444/Raffle for rules, prizes, and winners.