Category:Thief abilities: Difference between revisions

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m (Added an image map that is stolen from the khri page and took out the barbarian/inner fire section that was not applicable)
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rect 222 362 348 402 [[Khri Avoidance|Avoidance (Augmentation)]]
rect 222 362 348 402 [[Khri Avoidance|Avoidance (Augmentation)]]
rect 222 418 348 457 [[Khri Plunder|Plunder (Augmentation)]]
rect 222 418 348 457 [[Khri Plunder|Plunder (Augmentation)]]
rect 222 475 348 515 [[Khri Adaptation|Adaptation (Augmentation)]]
rect 400 307 526 347 [[Khri Muse|Muse (Augmentation)]]
rect 400 307 526 347 [[Khri Muse|Muse (Augmentation)]]
rect 400 362 526 403 [[Khri Elusion|Elusion (Augmentation)]]
rect 400 362 526 403 [[Khri Elusion|Elusion (Augmentation)]]

Latest revision as of 21:58, 30 October 2022

Darken (Augmentation)Dampen (Utility, Warding)Strike (Augmentation)Silence (Utility)Harrier (Augmentation)Sensing (Utility)Shadowstep (Utility)Vanish (Utility)Evanescence (Utility, Warding)Hasten (Utility)Safe (Augmentation)Avoidance (Augmentation)Plunder (Augmentation)Adaptation (Augmentation)Muse (Augmentation)Elusion (Augmentation)Slight (Utility)Guile (Debilitation)Flight (Augmentation, Warding)Cunning (Augmentation, Utility)Credence (Debilitation)Focus (Augmentation)Sight (Augmentation)Prowess (Debilitation)Calm (Utility)Terrify (Debilitation)Insight (Augmentation)Eliminate (Debilitation)Steady (Augmentation)Endure (Augmentation, Utility)Serenity (Warding)Intimidate (Debilitation)Sagacity (Warding)Fright (Augmentation)ChokeSlashStunScreenIgniteCloutKhrichart.png
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Finesse

Ability Type Skill Tier Slots Cost Tree Prereqs Effect
Hasten khri utility Tier 1 1 8 + 2/pulse Finesse Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat
Avoidance khri augmentation Tier 2 1 12 + 3/pulse Finesse Hasten +Reflex (stat)
Adaptation khri warding Tier 2 1 12 + 3/pulse Finesse Hasten Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last.
Safe khri augmentation Tier 2 2 12 + 3/pulse Finesse Hasten, 14th circle +Locksmithing skill, Gives user a chance to dodge a blown trap while opening boxes.
Plunder khri augmentation Tier 2 2 12 + 3/pulse Finesse Hasten +Thievery skill, +Discipline (stat)
Elusion khri augmentation Tier 2 2 12 + 3/pulse Finesse Avoidance +Brawling skill, +Evasion skill
Muse khri augmentation Tier 3 2 16 + 4/pulse Finesse +Alchemy Skill, +Engineering Skill
Cunning khri augmentation, utility Tier 3 3 16 + 4/pulse Finesse Elusion +Tactics skill, +Charisma (stat), pulsing anti-web/immobilization
Flight khri augmentation, warding Tier 3 3 16 + 4/pulse Finesse Elusion +Athletics, Balance heal, chance to catch and return throw a weapon thrown at you
Slight khri utility Tier 4 2 20 + 5/pulse Finesse Plunder Reduces chance of getting caught shoplifting (can reduce to zero)
Credence khri debilitation, area of effect Tier 4 2 20 + 5/pulse Finesse Cunning Calm all engaged targets.
Guile khri debilitation, area of effect Tier 4 2 20 + 5/pulse Finesse Plunder -Evasion skill, all engaged targets.

Potency

Ability Type Skill Tier Slots Cost Tree Prereqs Effect
Focus khri augmentation Tier 1 1 8 + 2/pulse Potency +Agility (stat)
Sight khri augmentation Tier 2 1 12 + 3/pulse Potency Focus, 14th Circle +Perception skill, darkvision
Terrify khri debilitation Tier 2 2 12 + 3/pulse Potency Focus Single target immobilize.
Insight khri augmentation Tier 2 2 12 + 3/pulse Potency Sight +First Aid, +Outdoorsmanship
Calm khri utility Tier 2 2 25 Potency Focus, 14th Indiscriminate self dispel.
Intimidate khri debilitation Tier 3 1 16 + 4/pulse Potency Terrify Prevents engagement
Fright khri augmentation Tier 3 2 16 + 4/pulse Potency Intimidate +Debilitation skill, +Intelligence (stat)
Steady khri augmentation Tier 3 2 16 + 4/pulse Potency Prowess +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, faster aim
Endure khri augmentation, utility Tier 3 2 16 + 4/pulse Potency Calm +Stamina (stat)
Serenity khri warding Tier 3 2 16 + 4/pulse Potency Calm, 30th SvS barrier vs Will.
Eliminate khri, shield ignoring, armor ignoring debilitation Tier 3 2 35 Potency Prowess, 60th Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds.
Prowess khri debilitation, area of effect Tier 3 2 16 + 4/pulse Potency Focus, Circle 14 -Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only
Sagacity khri warding Tier 4 1 20 + 5/pulse Potency Serenity, Level 40 Non-ablative, percentage barrier to physical damage.

Subtlety

Ability Type Skill Tier Slots Cost Tree Prereqs Effect
Vanish khri utility Special 2 30 Subtlety Silence, 45th Instant invisibility and retreat
Darken khri augmentation Tier 1 1 8 + 2/pulse Subtlety +Stealth skill
Harrier khri augmentation Tier 2 1 12 + 3/pulse Subtlety Darken +Strength (stat)
Dampen khri utility, warding Tier 2 2 12 + 3/pulse Subtlety Darken Decrease stealth hindrance, anti-locate barrier, blocks hunt
Silence khri utility Tier 2 2 12 + 3/pulse Subtlety Darken Pulsing invisibility.
Strike khri augmentation Tier 2 3 12 + 3/pulse Subtlety Darken, Circle 13 +Backstab skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, held weapon only
Shadowstep khri utility Tier 3 2 16 + 4/pulse Subtlety Dampen decrease advance time while hidden, 0RT sneaking in town
Sensing khri utility Tier 3 3 16 + 4/pulse Subtlety Dampen remote view of neighboring room, passive spot on hidden
Evanescence khri utility, warding Tier 5 2 24 + 6/pulse Subtlety Invisibility on receiving a sufficiently damaging strike

Ambushes

Ability Type Skill Slots Prereqs Effect
Choke ambush debilitation 1 ​3rd circle -Stamina (stat), Fatigue damage
Stun ambush debilitation 2 25th circle Causes head damage and variable duration stun dependent on success.
Screen ambush debilitation 2 30th circle, Ambush Choke -Perception skill, random roundtimes to all engaged targets on success.
Slash ambush debilitation 2 39th circle Prevents the target from retreating or moving for a short period along with dropping the target to their knees on top success.
Clout ambush debilitation 2 50th circle, Ambush Stun Concentration damage, pulsing drain, causes loss of prepared spell
Ignite ambush 2 Ambush Slash Lowers armor value by damaging armor, or causes physical damage to unarmored body parts.

References

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