Category:Empath spells: Difference between revisions

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rect 900 375 1150 425 [[Cure Disease|Cure Disease (Utility)]]
rect 900 375 1150 425 [[Cure Disease|Cure Disease (Utility)]]
rect 900 575 1150 625 [[Compel|Compel (Debilitation)]]
rect 900 575 1150 625 [[Compel|Compel (Debilitation)]]
rect 900 675 1150 725 [[Awaken|Awaken (Warding, Utility)]]
rect 900 675 1150 725 [[Awaken|Awaken (Utility)]]
rect 900 775 1150 825 [[Tranquility|Tranquility (Augmentation, Warding)]]
rect 900 775 1150 825 [[Tranquility|Tranquility (Augmentation, Warding)]]
rect 900 925 1150 975 [[Innocence|Innocence (Utility)]]
rect 900 925 1150 975 [[Innocence|Innocence (Utility)]]

Revision as of 00:58, 29 July 2016

Spell Tree

Heal Wounds (Utility)Heal Scars (Utility)Vitality Healing (Utility)Blood Staunching (Utility)Mental Focus (Augmentation)Iron Constitution (Utility)Refresh (Augmentation)Heal (Utility)Flush Poisons (Utility)Cure Disease (Utility)Compel (Debilitation)Awaken (Utility)Tranquility (Augmentation, Warding)Innocence (Utility)Gift of Life (Augmentation)Lethargy (Debilitation)Regenerate (Utility)Fountain of Creation (Utility)Adaptive Curing (Utility)Absolution (Utility)Heart Link (Utility)Circle of Sympathy (Utility)Nissa's Binding (Debilitation)Perseverance of Peri'el (Warding)Vigor (Augmentation)Paralysis (Targeted Magic)Aggressive Stance (Augmentation)Guardian Spirit (Utility)Raise Power (Utility)Aesandry Darlaeth (Augmentation, Utility)Empath Spells.png
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Summary of Spell Information

Bolded spells are signature spells.

Name Effect Type Skill Target Contest Prep
Range
Rank
Range
Duration Slots Mana
Type
Absolution -Empathy skill, -Stamina (stat), allows Empath to attack the undead without shock ritual utility {{{19}}} 150-700 80-800 30-90 2 {{{18}}}
Adaptive Curing (ADC) allows preemptive casting of Flush Poisons and Cure Disease; allows Heal to remain active even with no wounds metamagic {{{19}}} 1 {{{18}}}
Aesandry Darlaeth (AD) +Reflex (stat), Balance heal, recovery from immobilization/webbing cyclic augmentation, utility {{{19}}} 5-25 250-1,000 Indefinite 3 {{{18}}}
Aggressive Stance (AGS) +Brawling skill, +Evasion skill standard augmentation {{{19}}} 5-100 10-600 10-40 2 {{{18}}}
Awaken (spell) (AWAKEN) -stuns/unconsciousness battle utility {{{19}}} 15-100 80-800 2-10 2 {{{18}}}
Blood Staunching (BS) prevents blood loss standard utility {{{19}}} 5-100 10-600 10-40 1 {{{18}}}
Calculated Rage (CR) -Defensive Factor, Puncture damage, Impact damage, Pre-cast TM. Gives uses of RAGE command to make attacks. battle targeted {{{19}}} 30-100 250-1,000 1-10 3 {{{18}}}
Circle of Sympathy (COS) Creates a tree that allows Empaths to share attunement ritual utility {{{19}}} 150-700 80-800 30-90 1 {{{18}}}
Compel forces target to leave room battle debilitation {{{19}}} charm \ willpower 5-33 80-800 Instant 1 {{{18}}}
Cure Disease (CD) Disease heal standard utility {{{19}}} 15-100 80-800 10-40 1 {{{18}}}
Embrace of the Vela'tohr (EV) Wound heal, allows Empath to heal remotely via a conjured vela'tohr plant ritual utility {{{19}}} 300-800 250-1,000 30-90 2 {{{18}}}
Flush Poisons (FP) Poison heal standard utility {{{19}}} 15-100 80-800 15-40 1 {{{18}}}
Fountain of Creation (FOC) Wound heal, heals all wounds/scars standard utility {{{19}}} 30-100 250-1,000 Instant 3 {{{18}}}
Gift of Life (GOL) +Empathy skill, +Stamina (stat) standard augmentation {{{19}}} 5-100 10-600 10-40 2 {{{18}}}
Guardian Spirit (GS) summons combat "pet" cyclic utility {{{19}}} 5-25 250-1,000 Indefinite 2 {{{18}}}
Heal Wound heal, periodically heals your worst wounds standard utility {{{19}}} 15-100 80-800 10-40 3 {{{18}}}
Heal Scars (HS) Wound heal, heals scars standard utility {{{19}}} 1-100 0-400 Instant 1 {{{18}}}
Heal Wounds (HW) Wound heal standard utility {{{19}}} 1-100 0-400 Instant 1 {{{18}}}
Heart Link (HL) Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease. standard utility {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Icutu Zaharenela (IZ) Slice damage, Cold damage, converts TOUCH into an attack cyclic targeted {{{19}}} 15-45 400-1,250 Indefinite 2 {{{18}}}
Innocence forces target to disengage; prevents facing/advancing standard utility {{{19}}} charm \ willpower 5-100 10-600 2-10 1 {{{18}}}
Iron Constitution (IC) -damage (from serious hits) standard warding {{{19}}} 5-100 10-600 10-40 2 {{{18}}}
Lethargy -Agility (stat), -Reflex (stat), Fatigue damage battle debilitation {{{19}}} magic \ fortitude 1-33 10-600 Instant 3 {{{18}}}
Mental Focus (MEF) +Intelligence (stat), +Concentration regeneration standard augmentation {{{19}}} 5-100 10-600 10-40 2 {{{18}}}
Nissa's Binding (NB) puts targets to sleep, AoE battle debilitation, area of effect {{{19}}} mind \ fortitude 10-66 80-800 Instant 2 {{{18}}}
Paralysis immobilizes and knocks down (single target) battle targeted {{{19}}} 2-50 10-600 Instant 2 {{{18}}}
Perseverance of Peri'el (POP) ablative vitality barrier ritual warding {{{19}}} 300-800 250-1,000 30-90 3 {{{18}}}
Raise Power (RP) +Mana level, Fatigue damage, self damage, life mana only standard utility, area of effect {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Refresh +Fatigue, Fatigue heal standard augmentation {{{19}}} 1-100 0-400 10-40 2 {{{18}}}
Regenerate Wound heal, gradually heals wounds/scars cyclic utility {{{19}}} 5-25 250-1,000 Indefinite 2 {{{18}}}
Tranquility +Discipline (stat), +defense against vs. fortitude attacks standard augmentation, warding {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Vigor +Agility (stat), +Strength (stat) standard augmentation {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Vitality Healing (VH) Vitality heal standard utility {{{19}}} 5-100 10-600 Instant 2 {{{18}}}


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