Vitality: Difference between revisions

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*[[Empaths]] when casting [[Fountain of Creation]] <ref>[[Post:FoC Feedback - 1/18/2010 - 20:10:04]]</ref>
*[[Empaths]] when casting [[Fountain of Creation]] <ref>[[Post:FoC Feedback - 1/18/2010 - 20:10:04]]</ref>


==Abilities that affect vitality==
===Boost max vitality===
{{#ask:[[Boosts::Vitality]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}
===Heal vitality===
{{#ask:[[Heal type::Vitality heal]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}
===Boost vitality regeneration===
{{#ask:[[Boosts::Vitality regeneration]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}
===Debuff max vitality===
{{#ask:[[Debuffs::Vitality]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}
===Damage vitality===
{{#ask:[[Damage type::Vitality damage]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}
===Decrease vitality regeneration===
{{#ask:[[Debuffs::Vitality regeneration]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}


==Vitality Levels==
==Vitality Levels==

Revision as of 04:48, 30 January 2016

Vitality / "life force," the supernatural measure of how alive you are. It's the same thing that lets living shadows or fire elementals or a god be "alive" yet without biology as we know it.
-GM Armifer[1]

Vitality represents the health of your character's body. It is a verbal representation of your hit points and is primarily influenced by the Stamina stat. Each attack that damages you reduces the number of hit points you have by a certain percentage.

Uses

Abilities that affect vitality

Boost max vitality

None

Heal vitality

Boost vitality regeneration

Debuff max vitality

None

Damage vitality

Decrease vitality regeneration

None

Vitality Levels

Percentage Combat Message HEALTH Message
>100% invigorated incredibly full of strength
100% none full strength
99%-90% bruised slightly battered
89%-80% hurt somewhat battered
79%-70% battered battered
69%-60% beat up beat up
59%-50% very beat up very beat up
49%-40% badly hurt extremely beat up
39%-30% very badly hurt bad shape
29%-20% smashed up very bad shape
19%-10% terribly wounded extremely bad shape
9%-1% near death death's door
<1% in death's grasp dead

References

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