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Vitality / "life force," the supernatural measure of how alive you are. It's the same thing that lets living shadows or fire elementals or a god be "alive" yet without biology as we know it.
-GM Armifer[1]

Vitality represents the health of your character's body. It is a verbal representation of your hit points and is primarily influenced by the Stamina stat. Each attack that damages you reduces the number of hit points you have by a certain percentage.


Abilities that affect vitality

Boost max vitality


Heal vitality

Boost vitality regeneration

Debuff max vitality


Damage vitality

Decrease vitality regeneration


Vitality Levels

Percentage Combat Message HEALTH Message
>100% invigorated incredibly full of strength
100% none full strength
99%-90% bruised slightly battered
89%-80% hurt somewhat battered
79%-70% battered battered
69%-60% beat up beat up
59%-50% very beat up very beat up
49%-40% badly hurt extremely beat up
39%-30% very badly hurt bad shape
29%-20% smashed up very bad shape
19%-10% terribly wounded extremely bad shape
9%-1% near death death's door
<1% in death's grasp dead


  1. Post:Animation Power - 5/17/2010 - 19:43:43 PM
  2. Post:Kodius - Combat 3.0 Guru - 08/08/2012 - 19:05
  3. Post:Clarification, please! - 10/16/2013 - 12:38
  4. Post:Damage Reduction in 3.0 - 11/29/2012 - 16:50
  5. Post:3.0 Damage Caps - 10/28/2012 - 21:07
  6. Post:FoC Feedback - 1/18/2010 - 20:10:04

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