Post:3.0 Damage Caps - 10/28/2012 - 21:07
Re: 3.0 Damage Caps · on 10/28/2012 09:07 PM CDT | 2673 |
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Although simplified in a few areas, this is more or less how damage is calculated:
2). Multiply base damage by the combat style you are using. 3). Determine the damage bonus from the accuracy of your hit. This applies a factor from 20% to 200% (more than 200% with some special attacks). 4). Add in bonuses from strength, weapon power and other bonuses. 5). Roll with a random factor, and this is your damage. 6). Based on the vitality of the target, a % of this damage is turned into wound damage. This is usually close to 0% when a target is above 80% vitality.
One-shotting is gone simply because everything has a ton more hit points than it did before - and because it is impossible to destroy critical body parts on the first hit. I hope that makes sense. | |
This message was originally posted in Combat - Weapons and Armor \ General Discussions, by DR_KODIUS on the play.net forums. |