Post:Damage Reduction in 3.0 - 11/29/2012 - 16:50
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Re: Damage Reduction in 3.0 · on 11/29/2012 04:50 PM CST | 563 |
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>>I say this because there is a cap on how much damage we can do, based on the vitality of the target
This is incorrect. The amount of wound damage you deal is reduced (but not capped) based on vitality. Vitality damage itself is never capped. | |
This message was originally posted in DragonRealms 3.0 \ Combat, by DR-KODIUS on the play.net forums. |