Category:Empath Spells: Difference between revisions

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Revision as of 04:15, 10 July 2014

Spell Tree

Temporary link to a graphical 3.1 Spell Tree until file uploads are working again.

Summary of Spell Information

The list of signature spells (in bold) is from GM Melete (5/13/2014).

Bolded spells are signature spells.

Related Forum Posts

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Name Effect Type Skill Target Contest Prep
Range
Rank
Range
Duration Slots Mana
Type
Absolution -Empathy skill, -Stamina (stat), allows Empath to attack the undead without shock ritual utility {{{19}}} 150-700 intermediate-2 {{{17}}} {{{18}}}
Adaptive Curing (ADC) allows preemptive casting of Flush Poisons and Cure Disease; allows Heal to remain active even with no wounds metamagic {{{19}}} -1 {{{17}}} {{{18}}}
Aesandry Darlaeth (AD) +Reflex (stat), Balance heal, recovery from immobilization/webbing cyclic augmentation, utility {{{19}}} 5-25 advanced-3 {{{17}}} {{{18}}}
Aggressive Stance (AGS) +Brawling skill, +Evasion skill standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Awaken (spell) (AWAKEN) -stuns/unconsciousness battle utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Blood Staunching (BS) prevents blood loss standard utility {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Calculated Rage (CR) -Defensive Factor, Puncture damage, Impact damage, Pre-cast TM. Gives uses of RAGE command to make attacks. battle targeted {{{19}}} 30-100 advanced-3 {{{17}}} {{{18}}}
Circle of Sympathy (COS) Creates a tree that allows Empaths to share attunement ritual utility {{{19}}} 150-700 intermediate-1 {{{17}}} {{{18}}}
Compel forces target to leave room battle debilitation {{{19}}} charm \ willpower 5-33 intermediate-1 {{{17}}} {{{18}}}
Cure Disease (CD) Disease heal standard utility {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Embrace of the Vela'tohr (EV) Wound heal, allows Empath to heal remotely via a conjured vela'tohr plant ritual utility {{{19}}} 300-800 advanced-2 {{{17}}} {{{18}}}
Flush Poisons (FP) Poison heal standard utility {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Fountain of Creation (FOC) Wound heal, heals all wounds/scars standard utility {{{19}}} 30-100 advanced-3 {{{17}}} {{{18}}}
Gift of Life (GOL) +Empathy skill, +Stamina (stat) standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Guardian Spirit (GS) summons combat "pet" cyclic utility {{{19}}} 5-25 advanced-2 {{{17}}} {{{18}}}
Heal Wound heal, periodically heals your worst wounds standard utility {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Heal Scars (HS) Wound heal, heals scars standard utility {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Heal Wounds (HW) Wound heal standard utility {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Heart Link (HL) Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease. standard utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Icutu Zaharenela (IZ) Slice damage, Cold damage, converts TOUCH into an attack cyclic targeted {{{19}}} 15-45 esoteric-2 {{{17}}} {{{18}}}
Innocence forces target to disengage; prevents facing/advancing standard utility {{{19}}} charm \ willpower 5-100 basic-1 {{{17}}} {{{18}}}
Iron Constitution (IC) -damage (from serious hits) standard warding {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Lethargy -Agility (stat), -Reflex (stat), Fatigue damage battle debilitation {{{19}}} magic \ fortitude 1-33 basic-3 {{{17}}} {{{18}}}
Mental Focus (MEF) +Intelligence (stat), +Concentration regeneration standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Nissa's Binding (NB) puts targets to sleep, AoE battle debilitation, area of effect {{{19}}} mind \ fortitude 10-66 intermediate-2 {{{17}}} {{{18}}}
Paralysis immobilizes and knocks down (single target) battle targeted {{{19}}} 2-50 basic-2 {{{17}}} {{{18}}}
Perseverance of Peri'el (POP) ablative vitality barrier ritual warding {{{19}}} 300-800 advanced-3 {{{17}}} {{{18}}}
Raise Power (RP) +Mana level, Fatigue damage, self damage, life mana only standard utility, area of effect {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Refresh +Fatigue, Fatigue heal standard augmentation {{{19}}} 1-100 intro-2 {{{17}}} {{{18}}}
Regenerate Wound heal, gradually heals wounds/scars cyclic utility {{{19}}} 5-25 advanced-2 {{{17}}} {{{18}}}
Tranquility +Discipline (stat), +defense against vs. fortitude attacks standard augmentation, warding {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Vigor +Agility (stat), +Strength (stat) standard augmentation {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Vitality Healing (VH) Vitality heal standard utility {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}

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