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<br><br>The First Land Herald is a publication dedicated to Zoluren current events. When possible reporters may also report on other events throughout Kermoria.<br>
<br><br>[[Publication pretty name is::The First Land Herald]][[Publication name is::FLH| ]] is a publication dedicated to the current events of [[Zoluren]]; "Zohlu Ren" is Gamgweth for First Land. When possible, the Herald may also report on other events throughout [[Kermoria]].&thinsp;<ref>'''Disclaimer''': All articles are written by players and submitted to a [[GM]] before being published in game. Articles are written In Character and represent the PC author's interpretation of events.</ref>
<br>
'''Editor in Chief:''' [[Navesi|Navesi Daerthon]]<br>
'''Reporter and Lead Archivist:''' [[Saragos|Saragos Daerthon]]<br>
'''Assistant Reporter:''' [[Marcul|Marcul McRee-Rhyian]]<br>


{{RTOC}}
==Latest Issue==
'''Editor in Chief:''' [[Navesi]]<br>
'''Reporter:''' [[Shaylynne]]<br>
'''Assistant Reporters:''' [[Ruea]], [[Illiya]]<br>
'''Archivists:''' [[Diapsid]], [[Whiteburn]]<br>
'''Occasional or Guest Reporters:''' [[Miskton]], [[Mazrian]], [[Saragos]], [[Tirost]]<br>
'''Former Reporters:''' [[Leyhan]], [[Shannera]], [[Marcul]], [[Oscearo]], [[Klines]], [[Simera]], [[Tyrrum]], [[Izimi]] <br>


==Publication In Game==
=== 426-09-10 - MAELSHYVE RAID A STUNNING SUCCESS===
The Herald now offers newsletters exclusively IN GAME FIRST for at least a day or two, possibly longer depending on when our staff can get the articles posted on the wiki. Thus if you want to be sure to read the news and get it as it happens, head to one of the imp locations in game.


*For updates when an article is published in game, follow [https://twitter.com/DragonRealms @Dragonrealms] on Twitter.
Against slim odds, a large group of intrepid adventurers recently raided the [[RanikMap31d|Fortress]] of [[Maelshyve]], intent upon attacking the [[demon|Demon]] herself in her own lair. I am proud to report here their near complete success. The Demon's presence was weakened, her avatar prevented entirely from manifesting in our [[Plane_of_Abiding|Plane]]! [[hodierna|Hodierna's]] own [[Unicorn]] was a constant companion during our battle, and when the fighting was finished, we felt upon us the blessing of the Immortal Herself as we prayed to consecrate that Unholy place. The only mystery that remains is the location of the corpse of [[Ciriasa]], the unfortunate woman whose body was nearly overtaken by the Demon.
*For updates when an article is archived here on elanthipedia, or other news about the Herald, follow [https://twitter.com/firstlandherald @FirstLandHerald].


==Locations==
To begin, I must first confess, dear reader, my sheer inadequacy in telling this tale. I expect I will only be able to barely scratch the surface. There were too many parts, too many roles played, for a single Bard such as myself to know them all, even with my own extensive observation and interviewing practices. Thus I hope you will read with understanding, and feel yourself free to publish your own additional details or request addenda.
The Herald is proud to be partnered with the imps of Elanthia! Copies of the latest edition can be obtained from news stands manned by imps. Visit and {{com|GET}} {{tt|NEWS}} for 50 coppers. Currently located at most docks, and a few other places.


In [[Genie]], the following <code>#goto</code> commands work if you're on a map with a news stand:
In the beginning, a small, Zoluren-based group called the [[Anduwen Watch]] made the decision to perform the raid. Their name comes from the [[Elanthian_time|anlas of Anduwen]], the first anlas of the new day and also a dark, midnight anlas. Their stated desire is to fight for the breath of civilization across Elanthia, to herald the new day even among the darkest of times. They chose this raid in order to strike back against a festering Demon presence which has long situated itself in the [[Zaulfung]] swamp: Maelshyve, the green-eyed beast, symbolized by the triple-tined claw.
*<code>#goto newspaper</code>
*<code>#goto news stand</code>
*<code>#goto First Land Herald</code>
*<code>#goto Herald</code>


{| border="1" class="wikitable sortable"
For the uninitiated, Demons are not simple nor small monsters, nor even mortal enough to be called something like "monsters". They do not live and breathe as we do, but instead are more akin to gods, their presence and power expansive, although [[Planes|extraplanar]]. We are only protected from them by their difficulty in manifesting in our Plane of Abiding, though their lust for all things Divinely created means that they will forever scrabble against our figurative door. Maelshyve's corruption of the Zaulfung, though a terrible blight to us, is but the tip of her little finger.
|-bgcolor="#cccccc"
!'''Room Title'''||'''Description'''||'''Genie Zone'''||'''Genie Room'''||'''Lich Room'''
|-
|The Crossing, Hodierna Way||east of bank||1||160||731
|-
|The Crossing Docks, South End||Skirr'lo'lasu dock||1||169||937
|-
|The Crossing, Alfren's Ferry||ferry dock||1||236||957
|-
|Riverhaven, Town Square||town square||30||8||389
|-
|Riverhaven, East Pier||Lybadel and Kree'la dock||30||104||471
|-
|Langenfirth, Wharf||barge dock||40||36||3434
|-
|Therenborough, Horseman's Run||one north of gate||42||3||3162
|-
|Shard, Moonstone Street||just outside bank||67||81||2512
|-
|Ratha, Port Walk||outside Neh dock||90||4||
|-
|Uaro Dock, Port of Ratha||Night Sky dock||90||234||
|-
|Uasin Dock, Port of Ratha||Tasia'zaul dock||90||262||
|-
|Mer'Kresh, The Galley Dock||galley dock||107||113||
|-
|Fang Cove, Walkway||just outside bank||150||10||
|-
|Outer Hibarnhvidar, Market Road||outside The Singing Raven||116||13||
|-
|Aesry Surlaenis'a, Staho Pivo'hrr'schu'Mus||by the Crystal Wave||99||93||
|}


* Note: There are other NPCs present in the game who sell newssheets, but only imps will sell the newsletter that has the Herald. Other newssheets are very much out of date.
During the planning phase, the Watch became aware that the Demon was stirring. For how long this had been occurring, no one can be certain. It came to them that she would soon attempt to materialize herself into one of many human women, their bodies gruesomely transformed into the Demon's image. The group intended to utilize vials of liquid inimical to Maelshyve, which would expel her from her potential vessels.


==Articles==
When the day of the raid came, the Watch was joined at the [[Riverhaven_Temple|Riverhaven Temple]] by a horde of capable adventurers, with the official support of the [[Order_of_the_Black_Fox|Order of the Black Fox]]. Several individuals from the [[Order_of_the_Theren_Guard|Theren_guard|Theren Guard]] and [[Order_of_the_Tavern_Troupe|Tavern Troupe]] were also spotted. The [[Order_of_the_Dragon_Shield|Order of the Dragon Shield]] pronounced to me afterward that they were against the raid and asked to be quoted: "We protect [[Therengia|Theren]], particularly [[Riverhaven|Haven]] and the surrounding, and of course anything else the [[Gyfford|Baron]] directs. We DEFEND, we don't seek out additional trouble for the area, there is enough with [[Viggu]] as is." However, as part of their aim of protecting Therengia, they sent a force to guard the [[Zaulfung_Stones|Standing Stones]] and Riverhaven during the event.
{{#ask:[[Publication name is::FLH]]

| border="1" class="sortable"
[[Whiteburn|Mother Whiteburn]] exclaimed to us all, "This is a night of power. A night of glory. Today, I espied a red buzzard flying over the swamps of the Zaulfung. The early morning sun haloed the holy bird in a corona of blood." She then led the group in a battle prayer to Hodierna before we would begin the work of the raid.
|?Publication article headline is=Headline

|?game date is=Date
Those supporting the raid split into three groups: a forward team, a main force, and a prayer group intending to remain at the Riverhaven Temple to provide spiritual support.
|?Publication article author is=Author(s)

|?Article number is=Article number
The forward team was sent into the Fortress well in advance in order to stymy the plans of any cultists. This team consisted of [[Mazrian]], [[Qiyan]], [[Saragos]], and [[Seldaren]], who traversed ahead to the main chokepoint within the Fortress: the rope bridge. There they worked tirelessly to prevent entry of known Necromancers. Saragos reported that the team engaged several such Necromancers and was able to successfully destroy them without incurring losses. Team members also threw themselves upon the unstable rope in order to knock down any interlopers who made it to the bridge, risking their own lives and falling in the process. [[Maltris]] arrived and was particularly adept at such acrobatics, eagerly leaping toward the enemy. Qiyan also reported that an occasional great wind would pick up and blow people clear across the area.
|sort=game date is

|order=desc
The main force, of which I was a member, gathered under the leadership of [[Perune]], then moongated to the Fortress's entrance within the Zaulfung. There we were greeted by none other than a unicorn, surrounded by motes of Divine light, which could be none other than a servant of the great Mother Hodierna, Protector of Life. Although bolstered by this appearance, our group quickly encountered its first obstacle: the slow entry into the Fortress itself. Fighters could enter only at a trickle of two at a time, every minute or so. The patience shown by those present was nothing less than astonishing as the group slowly reformed inside. Some pressed forward while others remained to be led.
|limit=30

|format=table|link=all|headers=show|mainlabel=Article Page|searchlabel=... further results|class=sortable wikitable smwtable|sep=<br>}}
My own role was to sound the horn and provide [[Sanctuary]] as we traversed the murky caverns below. Thanks to such dampening magics, we made it to the charred caves without much incident. However, there we encountered the first more serious minions of Maelshyve: shylvics, blood wraiths, and lesser vessels, which appeared amidst the cinder beasts that usually prowl there. The lesser vessels in particular were disturbing, their Humanity clearly encroached upon by unhealthy patches of scales. It was there that I first saw the brilliance of the unicorn's horn bringing Holy retribution to our foes — yes, the creature actually fought at our side! Ethereal shield was enough to protect us from the explosive flames of the dying cinder beasts, and the unicorn and warriors made short work of the other enemies.
{{RefAl|r=y}}

{{cat|Journalism|First Land Herald}}
As if these attacks were not enough, we also tasted the first of many Incursions of the Demon into our own persons. Not only did many of us report hearing her voice whispering to us, but beginning at that point, we felt her true weight upon us as invisible talons crushed our heads, cracking skulls. Such attacks would continue periodically throughout the raid, and so from that point forward, the [[Empath|Empaths]] would be taxed by taking so many similar wounds. I said a silent prayer of thanks to Hodierna for remembering to bring a full remedy kit. Furthermore, the vessels emitted dusky blue fumes which could penetrate into party members. I now believe these fumes caused [[Outrage#Divine_Outrage|necromantic corruption]], which was occasionally abated by the love of our favored gods.

Once we reached the bridge, although it was a point of safety, we were again slowed severely by the need to cross one at a time. During this time, much loud discussion was had in my mind over whom to send next. Empaths were called back and forth as our heads continued to be crushed. In particular, I recognized [[Aislynn]], [[Kaelie]], [[Karthor]], Qiyan, [[Szrael]], and [[Zymi]] providing enormous support in triage in general. I switched to Hodierna's Lilt — particularly appropriate given our ally — in the hopes of sustaining everyone while they worked. At times things felt desperate as we were repeatedly assaulted by the invisible talons.

Eventually I made it across and discovered that we had managed to set up a banner and field hospital near the obelisk, south of the Halls. However, I learned via gweth that the forward group had pressed north into the Inner Sanctum, past the Hall of Malice, where the true threat lay. I was tasked with setting up a new, forward field hospital in the Sanctum. For that I knew I needed a skilled [[Paladin]], so I took [[Samsaren|Sir Samsaren]] and we headed north. This area is fraught with deadly puzzles and traps, a rushing river, and teleportation circles that require time to activate, but we managed to make it to the heart of the Demon's lair.

There we encountered Ciriasa. Unlike the lesser vessels we had seen before, who were merely patched with scales, Ciriasa was clearly in the full throes of metamorphosis. She was covered in thick, midnight-blue scales from head to toe and bore daggerlike talons on her fingertips and menacing fangs dripping with venom. Plated wings allowed her to take flight, and she often attacked by flicking them outward, sending ichor-coated barbs into her opponent.

When she saw Sir Samsaren, she roared out, "FINALLY! SOME SPORT!"

We were forced to engage, the warrior holding her back while I tried to maneuver us into a position to banner. I saw her attack him again and again, barbs building in the cracks of his armor, claws rending through his breastplate. At one point she swooped down from above, landing on him with terrible force and pinning him to the ground as she tore him apart. To my amazement, he managed to whisper the final words of the Banner of Truce spell just before he fell unconscious, dying in my arms. The area was safe!

I traversed back south through the traps and led the rear group to the new safe area, where the triage party immediately got to work on the wounded and fallen. Throughout our fighting, I spotted the unicorn moving to support different warriors, attacking Maelshyvean foes and Necromancers alike, and Seldaren reported it even once stopped to resurrect him directly.

The final battle unfolded before me. An enormous number of warriors engaged Ciriasa or participated in triage at our field hospital. Among those I was able to identify were [[Agadir]], [[Atanamir]], [[Aurayn]], [[Binu]], [[Charlize]], [[Collain]], [[Elec]], [[Etherian]], [[Everics]], [[Hanryu]], [[Isharon|Dame Isharon]], [[Khaelyn|Mother Khaelyn]], [[Liurilias|Father Liurilias]], Maltris, [[Maxwelinski]], Mazrian, [[Miskton]], Perune, [[Ruea]], Sir Samsaren, Saragos, [[Sebestyen|Sir Sebestyen]], Seldaren, [[Sereze|Father Sereze]], [[Sturm|Sir Sturm]], [[Talmoon]], [[Tirost]], [[Toreakas]], and Mother Whiteburn, along with the stalwart Empaths I mentioned above. The best throwers were given vials to target the prime vessel. I also witnessed a dark-skinned Elothean and a hooded Prydaen, both Necromancers, fighting against her, each with his own concoction. It appears that even among the Necromancers, there are those who would battle demons.

Sir Samsaren said that fighting Ciriasa was like facing a “very powerful Barbarian” in terms of the barriers she possessed. The projectiles often missed their mark, spilling across the floor, or were knocked away by her wings. However, when they did connect, the spray of liquid caused her to reel back in shock, black energy erupting from the droplets and causing a massive concussive blast that blew everyone backwards. The battle was harried and brutal, as hierophants and blood wraiths swarmed, and three or four foul Necromancers brought forth deadly glass constructs at the same time. Despite these trials, our warriors prevailed.

Finally, Sir Samsaren held Ciriasa’s gaze with unwavering strength, then bowed his head and called forth the resounding magic only a Paladin can muster. She was stunned, and in that moment of weakness, Seldaren made the final connection, his mastery clear as the vial struck perfectly her frozen form. She collapsed to her knees then, reality itself warping violently in the area as waves of distortion rippled outward from her. The green glow in her eyes dimmed, and she shouted in a desperate plea, "Help me, warriors, please, while her grasp is weakened!" Then the fierce glow returned, although she appeared severely weakened, and she cried out, "What's this? Master, do not abandon me, I will destroy these fools here and now!" But it was too late for her. We heard an unnatural hissing as she fell over in a heap, convulsing. The scent of filth reached my nostrils as her scales and wings began to dissolve, melting off her form in a sickly blue ichor. When it was done, she was left in Human form.

Included here is a detailed painting showing an energetic battle scene. Just off center looms the feminine monstrosity Ciriasa, bat-like wings captured mid-flight in a turbulent extension, with one scaled arm outstretched and a single, wicked talon pointing across the field toward a determined Human Paladin, his shield upraised and bearing numerous barbs sunk into its frame. The Paladin is poised with axe preparing to strike, its head flaring white-hot, the man's lined face stark in the contrasting light. A swirl of action is portrayed around the two figures, unbalanced poses and restless composition lending a sense of feverish urgency to the fight. Alight in one corner is a blonde Elothean man surrounded by a maelstrom of fire and ice, his figure leaping to the side as one arm is outstretched in release, a tiny glowing vial soaring toward Ciriasa.

According to Mazrian, in the heat of battle, with the surge of bloodlust all around and the press of warriors, some were not able to comprehend the transformation and pushed toward the now Human Ciriasa with attacks, wounding the woman. Mazrian dragged her away to be healed, but she bled out before the work could be done. There were some tense moments of discussion over the body, but then [[Osven]], a man I earlier identified as a Necromancer, dragged away the corpse.

Frustrated at the loss of the corpse and unable to find her, eventually we decided to move on to our final task: consecrating the corrupted altar. This place was once dedicated to [[Urrem'tier]], but Maelshyve defiled His holy altar and made it her own. Mother Whiteburn led us in prayer once more, calling upon those present to raise their voices to Urrem'tier, which we did in force. Although we heard naught of Him, the Divine Unicorn spoke to us thusly:

"The fate of she who was the demon's prime vessel lies with Urrem'tier now. Seek her if you wish, save her if you can. The gods are pleased with your deeds this day, and I, the servant of Hodierna, ask no more of you."

Its form then dissolved into mist before my eyes, showers of sparks raining down upon the area, leaving a glittering gold dust behind. A sense of peace settled upon us, and I felt distinctly as if Hodierna had blessed our place.

Suddenly, the corpse of Ciriasa appeared before us, as if out of nowhere. I noticed that where before it was healed, it was now mutilated, missing parts from the abdomen and back, and the right eye was gone entirely. We learned as well that she was bereft of favor with the gods, and so we beseeched the Immortals to raise her again, many of us offering up our own favor so that it could be so. Alas, our prayers were not answered, and the corpse was suddenly dragged off again. Although our Rangers and Moon Mages searched for Ciriasa, Osven, and other Necromancers to whom they might have retreated, they could find no trace of them. Exhausted, we decided to retire, accepting that at least we were victorious over the Demon.

[[Oscearo]] reported to me that those who remained at the Temple during the fight were [[Annais]], [[Janora]], [[Rafano]], [[Rze]], and herself. Janora was insightful enough to send her familiar in to follow the fighting and gave regular reports. Oscearo called out Rafano in particular for his devotion to the prayers, which he gave steadfastly "in the face of much horror and distraction." At one point, a unicorn visited them. She said, "It suddenly revealed itself to us in the room with the altar, and stood there bathed with moonlight as if from the inside out. It did not speak, only bolstered our resolve with its presence, and let us know we were heard." Just before the end of the ritual in the Fortress, it then spoke into their minds, wishing blessings everlasting upon them, before it dissolved into motes of brilliant, heavenly light.

The Standing Stones remained largely free of conflict, though the Order of the Dragon Shield reported that one Necromancer did attempt an attack there. They drove him off and killed him. Riverhaven was peaceful during the event.

Overall, I am stunned by the success that was wrought on that day. If the Demon had manifested fully, we would have been faced with a cataclysmic event that could well have cost untold lives. Recall that even [[Vorclaf|Prince Vorclaf]], infused with the power of [[Meraud]], was defeated by [[Lyras]] as [[Hunger|the Hunger]] manifested within her. Despite the difficulties of the entrance and bridge, the traps and enclosed places, the desperate need to Banner in unaccommodating areas, and the sheer, raw strength of Ciriasa herself, we rallied and removed the demonic presence from her. Every person who participated has contributed to the peace we may now enjoy once again.

My only moments of unquiet come when I consider Ciriasa, once prime vessel, removed and lost to us, fate unknown. Mother Whiteburn also confessed to me her unease that Urrem'tier's voice was not heard at the altar, and we wonder if it is truly consecrated. Even still, the work that we did that day was done well, and I personally commend all who took part.

In peace and solidarity,

[[Navesi|Navesi Daerthon]]<br>
Zoluren's Herald,<br>
Editor in Chief, [[The First Land Herald]]


===426-05-34 - RAID PLANNED FOR MAELSHYVE'S FORTRESS===

The demon Maelshyve has for too long lain uncontested in her fortress beneath the Zaulfung! So says the Anduwen Watch, a Zoluren-based group dedicated to the preservation of civilization and the Plane of Abiding. This group of intrepid adventurers plans a RAID upon the demon's very home and heart, an event to which they invite all able-bodied guilded individuals.

The main aims of the raid will be:

* To KILL as many supporters of the demon as is possible, particularly her hierophants. However, shadow beasts, cinder beasts, and basilisks may also be encountered in her most dangerous Lair. To defeat hierophants, it is recommended one be able to match a storm bull in combat at the least. For the others, I recommend skill at defeating warklins. Note that these are rough estimates only.
* To CONSECRATE the altar Maelshyve has defiled by her tainted Will. This altar once belonged to the great god Urrem'tier, and the Watch hopes to beseech Him to intervene and resume His ownership of this once-holy place. It is advised to bring offerings and words pleasing to Urrem'tier, god of Death.

NOTE that the Watch wishes to provide aid to ALL those who dare to brave the demon's fury, regardless of ability. They especially welcome those with healing or resurrecting abilities, and those with a special connection to Urrem'tier. A guide will be present to usher noncombatants to the altar's location and peace-making abilities will be in use to attempt safe prayer, however no guarantees can be made. The Lair is mazelike and full of dark horrors, so plan accordingly.

Meet the Watch at the Riverhaven Temple on the appropriate day and time. [OOC: March 31st, 9pm EST.] Come prepared for death, and let us hope Death is prepared for us.

In solidarity,

[[Navesi|Navesi Daerthon]]<br>
Zoluren's Herald,<br>
Editor in Chief, [[The First Land Herald]]


==Recent Issues==
===425-06-34 - PROVINCIAL LEADERS DISCUSS NECROMANCY MENACE===

Yesterday large retinues from each of the five provinces converged on DiSilveron Manor in the Crossing. An anonymous source from within one of the retinues reported to me that leaders from all provinces were in attendance, including Prince Belirendrick of Zoluren, Ferdahl Aemmin of Ilithi, Baron Gyfford of Therengia, Councilor Ilanthesh of Qi'Reshalia, and King Tongrid of Forfedhdar.

The source claimed that the meeting's topic was Necromancy and how best to deal with it. According to the source, Baron Gyfford takes a hardline stance, claiming Necromancers are "evil" and "they deserve no mercy." Prince Belirendrick agrees that they are evil but stated that "jailing them for five roisaen" was not an effective solution. He also brought up concerns over false accusations. Ferdahl Aemmin was said to eloquently argue that "killing them doesn't work" and could in fact lead them down a darker path. She believes they deserve a chance at redemption.

King Tongrid and Councilor Ilanthesh, according to the source, were not as vocal about their specific stances. The king acknowledged that Necromancy is one of many evils that he deals with, and the councilor only said that each individual island is responsible for its own denizens. All were said to be in agreement that Necromancy is "terrible."

At one point, I heard yelling come from within the manor, though what was said was not discernible.

At another point, couriers dressed in the colors of each province were dispatched on horseback.

Finally, my source revealed that sorcery was also a topic up for discussion. According to the source, Baron Gyfford called it "blasphemous" while Prince Belirendrick said it was bad but noted the lack of organization behind it. The prince is concerned that shopkeepers are currently alarmed and may sometimes believe Necromancy is being practiced when in reality it is not.

Discussions may continue for several days. More will be reported on this topic if further information is discovered.


[[Navesi|Navesi Daerthon]]<br>
Zoluren's Herald,<br>
Editor in Chief, [[The First Land Herald]]


===425-06-34 - TRADER GUILD NEGOTIATES WITH THE ARBITER===

I apologize that, given my recent vacation, I was unable to report on this news earlier. Guildleader Cialen, leader of the Shard Trader guild, has confirmed that Lord Veahmic Turmar, and the Trader guild in general, are communicating with the extraplanar entity known to us as the Arbiter in Darkness.

My source within the Trader guild told me that Researcher Tozu of the Moon Mage guild was spotted at Brickwell Tower in Shard, where the Trader guild is located. He exited a rather heated meeting with Cialen, though no words between them were gleaned through the door. The leader requested an escort to Dirge, where he would meet with the Turmar family, and during the journey he revealed the guild's new discussions with the unusual being.

The Arbiter in Darkness, for the reader who does not know, is entirely different from a creature from our own Plane of Abiding. The Arbiter is what is known as a Greater Concept from the Plane of Probability; it is the embodiment of starlight. As Cialen put it, "…[asking what is the Arbiter] would be akin to asking what is a feeling. What is a thought. What is a concept." Visionist Miskton described it as powerful, along the lines of one of the Immortals, and said that "people who tried to deal with it… were given what they asked for… which was generally not what they wanted." For those interested in further study, I recommend you seek the story titled only "Arbiter in Darkness."

As a side note, the Plane of Probability is the same one from whence came the recent starcrashers, zenzics, and the like. My Trader contact informed me that these creatures, too, were willing to negotiate with members of the Trader guild, providing a short term of "service" in exchange for metals of any type. Service in this case appeared to consist of following the Trader and attacking all others nearby, regardless of allegiance.

Cialen noted that individually the Trader guild leaders would generally dominate a given deal. He added, "But for this one [with the Arbiter], it's been determined that collective experience is in order. Not to mention considerable outside research." The terms of the deal have not yet been reached, and negotiations may continue for some time. Cialen was not forthcoming about what each side is expected to gain or lose, but he did say, "These may be some of the most profound negotiations in our guild's history."


[[Navesi|Navesi Daerthon]]<br>
Zoluren's Herald,<br>
Editor in Chief, [[The First Land Herald]]


===425-03-10 - MOTHER WHITEBURN'S RITUAL CLOSES THE STABLE RIFT===

Today Mother Whiteburn, Chosen of Drogor, a prominent priestess of the Cleric Guild, called for the consecration of the stable rift discovered near Rossman's Landing. She gathered both members of the clergy and the public to aid her in entreating the Thirteen for aid in ending the anomaly, whose presence promises the continued corruption of our dear Plane of Abiding.

At the appointed time we met at the rift. I am told that before I arrived, the group was beset by a small array of zombies, led by a Necromancer that those present identified as one Talinel -- may the gods smite him down forever. The one that I witnessed when I arrived was a zombie shark, somehow compelled through foul forces to attack brutally even when on land. I also spotted at least one other known Necromancer flitting through the area. Mother Whiteburn told me that one of them recited a prayer to Hav'roth in the S'Kra Mur language, only instead invoked the name "Antrayelsis". Whether this represents open demon worship will be up to scholars; we shall only know once we discover to whom this name refers.

Around this same time, the rift acted upon the area, releasing a fetid mist which immediately diseased all those present. Thankfully, Web Healer Sarkranis, Zoluren's Shadow Aislynn, and Rairken were able to handle the crisis with precision and alacrity, purging everyone of the illness.

Mother Whiteburn began the moment the last zombie fell, commanding the clergy to hold hands in a ring, and the rest present to kneel and press their hands unto the dirt. She explained to me afterward that this was to create a conduit for divine energy to enter the area and cleanse it. Holy trident raised high, she began chanting, beseeching the gods to purge the corruption and end the rift. Everyone began to pray, calling out to personal gods and the pantheon alike. Father Liurilias joined in with Mother Whiteburn's chanting. The air became palpable, and I could feel the gods' presence in my bones, as if held in the thrall of Their greatness.

As the praying continued, I saw a cluster of large spiders in all manner of hues appear and enter the rift. One witness, Malykai, made the unfortunate choice to follow them, returning as a body, though his soul suffered no undue harm as he was resurrected.

Improbable angles began to jut out from the rift before contracting again. The Elemental, Lunar, and Holy magics being released into the area became visible to all as entwined streams of fiery, cold white, and golden light poured themselves into the shimmering rift! The energies assaulted the planar distortion, crackling violently. The rift started to break apart, then, quite suddenly, it completely collapsed! The ritual was a success!
Mother Whiteburn, pleased but obviously drained, still implored us to continue to close the other, unstable rifts breaking through into our Plane. Our work is not quite done yet, though we have experienced victory today. We give thanks to our Immortals and to our talented clergy.


Praise the Thirteen,<br>
[[Navesi|Navesi Daerthon]]<br>
Zoluren's Herald,<br>
Editor in Chief, [[The First Land Herald]]


===425-02-34 - RESEARCHER TOZU SPEAKS ON PLANAR EVENTS===

Today Visionist Miskton hosted one of his infamous Visions meetings at the Great Tower of Shard. We convened to discuss in particular those visions lately relating to the planar incursions we have suffered. However, this would be no ordinary meeting.

First, we were met by an unfamiliar face flashing briefly in the sky (depicted below), indicating that we were being watched via a Shadewatch Mirror. Miskton was concerned and requested that I ward the area from clairvoyance, which I did with a reasonably powerful manifestation of the Sanctuary spell. However, my success was short lived, as a blinding purple explosion of shadows appeared momentarily, revealing once again the interloper's face.
A basic sketch reveals a vague male face, enough detail present for an approximate identification. Below the face is written: Tressoth?

Considering we had little means of stopping the individual from observing as he chose, we decided to continue the meeting. Shortly thereafter, Researcher Tozu of the Moon Mage guild arrived. He suggested our observer might be none other than Tressoth, one of the Children of Kalestraum, a cabal of rogue Moon Mages known for both their magical terrorism and their research into forbidden Teleologic sorcery. He claims Tressoth has been following his movements, although given Tressoth's earlier arrival, he may have had an interest in the meeting for its own right.

We discussed a number of visions, most with clear ties to current events. Crystalline latticeworks descending from the sky, waves of frigid heat washing from tears in reality. For details I encourage readers to seek out Miskton. We all agreed that they only emphasize the need to heed the High Temple's word and work to heal or purify the rifts, and eliminate the creatures.

Fortunately, Researcher Tozu was able to speak further on these planar events. He began by talking about the stable rift leading to the area of planar distortion: "The issue is that we see it here... I mean it's not a portal to some other plane. It's literally a part of the Plane of Abiding being changed... [It is] the merging of two disparate Planes. It wouldn't just be a meld or one takes over the other. Entirely new laws of nature or physical manifestations could be created... This kind of incursion and merging, it can result in something entirely foreign to either Plane involved... Which means bad things for all the things that currently exist on either." When asked about the dangers of exposure, he said, "We need to be worried about mass exposure, because if this keeps growing..." and at this point he trailed off and declined to finish.

Furthermore, Tozu was able to enlighten us on the nature of the interplanar beings' interaction with sorcery. He said, "I've confirmed some of the high sorcery spells can break the protection [the planar beings] have in their maddened state." He added that this included Teleologic sorcery, "among others." However, the researcher cautioned, "Not that anyone should be deploying the [sorcery] tactic." He also confirmed that Uncurse is the safest way to end the maddened state, and that Psychic Shield provides protection against the limb-severing spell of the zenzics (though not the rogue gates of the harbingers). When I asked him if he would make a statement on the use of sorcery and its relation to the corruption of the Web, he responded, "I think anyone with sense can see it's part of the problem here."

He spoke a little too on anathema, the substance retrieved from the rifts. He said, "The anathema demonstrates curious structural properties, both physically and magically, when subjected to proper scrutiny." I myself have confirmed through magical focus the sense of sorcerous corruption latent within the material. Tozu went on, "It is the essence of the rifts, and represents the literal boundaries of the planar void weakening as physical laws are violated first. After that come the psychic energies, among other things. Many guilds have experience visions and psychic assaults as these energies begin to flow across the void."

About the loimic, he said, "Compared to the anathema, the evidence of corruption here is weaker, but still present. As expected, these physical manifestations are the most resilient but nonetheless ultimately susceptible."
Visionist Miskton mentioned that there was an odd occurrence with a moongate at the start of the meeting. As he put it, a wave of semi-solid shadow burst forth from the gate, an effect similar to that seen near the rift by Rossman's Landing. Tozu replied, "It's not unexpected that the properties of mana could begin to be disturbed."

Finally, Tozu revealed that Traders appear capable of dealing with the interplanar beings once they are forced out of their maddened state. He said, "They can make a sort of deal with the creatures in exchange for some metal. It actually settles them briefly." However, he admitted his knowledge in this area was lacking and could not speak on it further.

Once again, I emphasize the words of the priestesses of our High Temple. We must deal with these rifts, or risk Harawep's wrath. Speak to your local priestesses about how you can help.


Sincerely,
[[Navesi|Navesi Daerthon]]<br>
Zoluren's Herald,<br>
Editor in Chief, [[The First Land Herald]]


===425-02-30 - STABLE RIFT APPEARS NEAR ROSSMAN'S LANDING===

Today, what appears to be a stable, possibly permanent, planar rift was discovered near Rossman's Landing, in the Mistwood Forest where three paths come together by a hawthorn tree. The rift leads to what is clearly a planar distortion, quite possibly some sort of physical manifestation of the Plane of Probability. It is populated by some of the most deadly of the interplanar beings I wrote of in my last article: huge zenzics and starcrashers. All attempts to break apart the rift, as we are able to do with the others, failed utterly.

A detailed drawing shows the rift yawning open, lightning streaks of light and shadow deeply inked across the edges.

Shortly after the rift appeared, I witnessed several strange effects near the opening, on our side in the Plane of Abiding. Webbing appeared from nowhere and covered those of us in the area. Brutal cold suddenly buffeted us. We were also at different times stunned and taken to our knees. The rift itself dripped liquid fire, burning the grass beneath it. Crystalline bubbles floated out from within it, rising to the sky above. Finally, the surface of the rift buckled and warped before snapping back into place, looking somehow more solid than before.

I was only able to brave the interior for a short time, but within it my eyes were filled with the wonders of an alien world. Strands of manifest darkness and light roped around each other, pulsing like the heartbeat of a great web in the sky. Light and shadow grew like moss upon boulders. I saw songbirds singing droplets of liquid crystal. Yet, among all this strange beauty, there was also corruption: pitted ground, noxious gas, and sickly green and red veins connecting twin masses of shadows. Unfortunately, due to the danger present I was not able to take the time to connect to the area and search for visions of the past.
If you should choose to brave this distorted world, exercise great caution. These creatures are deadly in the extreme. I remind us all to continue our work to remove the other rifts, purify the tainted material, or purge the interlopers, as desired by our goddesses. Our link to this foreign plane is growing stronger.


[[Navesi|Navesi Daerthon]]<br>
Zoluren's Herald,<br>
Editor in Chief, [[The First Land Herald]]


===425-01-38 - INTERPLANAR BEINGS CRASH THROUGH KERMORIA===
Beginning about 5 andaen ago, several beings from the Plane of Probability made numerous, violent appearances within Kermoria, appearing at different times in Riverhaven, Shard, and the Crossing. Just last andu, they created havoc in the Crossing as they wandered through, snipping limbs from citizens and summoning monoliths of crystal to hurl at those they encountered.

'''The Creatures'''

Several sketches show the appearance of the various creatures. The zenzic resembles a tufted caterpillar, innumerable glass filaments rippling across it, with a note indicating that they can appear in a variety of sizes, from tiny to huge. The zenzizenzic appears identical except that it is two zenzics occupying the same space. The starcrasher and starlight harbinger are drawn as a cross between a starfish and a ten-legged spider, the jumble of limbs positioned to display its unusual movement. A note explains that the starcrasher is translucent and opalescent, while the starlight harbinger shines with blinding white light.

The creatures known as the zenzic and the zenzizenzic are considered lesser incarnations of mathematics, while the starcrashers and starlight harbingers are lesser incarnations of physics. For those not educated in the matters of Lunar magic and the Plane of Probability, this means that these creatures are a physical manifestation of some of the unknowable rules that govern that plane. Natural inhabitants are typically beings made of shadow, light, or, as in this case, pure concept.

'''The Attacks'''

Practically speaking, their nature as denizens of the Plane of Probability makes these creatures unpredictable. In fact, initial attempts to wound them were totally unsuccessful, as they would blink away from the aimed location of the strike. Spell patterns targeted at the creatures were stripped of their meaning by localized anomalies around the beings.

Thus, at first, the beings had free reign of their respective cities. The zen-types cast a spell that suggests the intersection of improbabilities, scissoring off whatever limbs happen to be caught within them. The star-types created storms of objects whirling around them via telekinetic force, and they hurled chunks of ice-cold crystal at defenders. Most brutal of all, the starlight harbingers would occasionally summon sky-high rogue moongates, which would invariably tear apart anyone in the near vicinity. Run immediately if you see such a being calling forth a gate.

Fortunately, defenders soon discovered a method to weaken the creatures, stripping them of their ability to avoid attacks: A Cleric must Uncurse them. Mother Whiteburn, Chosen of Drogor, said that she could feel Harawep's influence within a curse upon them, and this allowed her to break it. Rumors of sorcerous spells affecting the creatures are unconfirmed. I did glimpse an apparent moon mage cast upon one of the creatures, at which point it strangely turned and followed him. I was unable to detain him for comment. He was a green-scaled S'Kra Mur dressed in a dapper suit and bowtie, if a reader should spot such a person.

'''Visions'''

Renowned Visionist Miskton, Court Mage of Ilithi, was kind enough to share several visions with me that he feels pertain to the current events. They are too numerous to list here, and thus I encourage readers to confer with him at his next Visions meeting, whereupon they will be discussed in detail.

Father Padhg also told me he experienced a strange vision, one not shared by any others that I spoke to. Just before the first attack, as he was resting after combat, he suddenly felt as if he were drowning and could not breathe. His vision went dark, and he dreamed of shadows, which swam through the dark water in front of him. Later, he awakened to find himself face to face with a dolphin and one of the shadows, and, as he put it, "Eluned chased the shadow away."

'''Father Soraent's Advice'''

To our great fortune, we in Zoluren were lately visited by Father Soraent, an investigator of the High Temple known for his ability to commune quite physically with the gods. At the start of his visit, he experienced such communion as a stream of spiders, doves, and tabby cats poured forth from his mouth. He spoke to us: "Sorcery, Necromancy, perversions of Fate, disruptions of the Web, all of this adds up. In haste, in greed, in lust for power, in ignorance, in hubris, the non-pious poison Her Work." He means, of course, that Harawep's Web of Fate is corrupted, poisoned, allowing these extraplanar beings into our own Plane of Abiding.

He went on to explain that the Immortals are of three minds as to how to combat this corruption, of which the creatures are a symptom. Tamsine wishes to purify the corrupted pieces so that threads can be spun anew. Albreda thinks to dismantle the rifts through which these creatures seem to come. Harawep feels that we must burn out the poison and all touched by it. She grows impatient and will slaughter all life on this plane before she allows the Web to die. At the end of Father Soraent's speech, he was overcome by the voices of the goddesses themselves, each urgently plying Her own solution.

Father Soraent implores all to seek out the priestesses of Tamsine, Albreda, and Harawep, who have been sent out by the High Temple. Some are located within our very own Crossing Town Green, though I have been assured they are in other cities as well. The priestesses have tasks for us that will aid in their particular attempts to deal with the corruption of the Web. I join him in urging all to participate. Further, I would like to reiterate Father Soraent's belief that Sorcery and Necromancy are causes of this terrible plague. Choose wisely the spells that you use. Remember, within our hands rests the fate of Fate itself.


With humility,

[[Navesi|Navesi Daerthon]]<br>
Zoluren's Herald,<br>
Editor in Chief, [[The First Land Herald]]


==Notable Issues==
[[First_Land_Herald_Archives#416-02-32_.E2.80.94_A_Brief_Guide_to_Current_Events_in_Zoluren|416-02-32 - A Brief Guide to Current Events in Zoluren]]


==Archives==

'''[[First_Land_Herald_Archives|First Land Herald Archives]]'''

Latest revision as of 18:29, 2 June 2024

FirstLandHerald.jpg

The First Land Herald is a publication dedicated to the current events of Zoluren; "Zohlu Ren" is Gamgweth for First Land. When possible, the Herald may also report on other events throughout Kermoria. [1]

Editor in Chief: Navesi
Reporter: Shaylynne
Assistant Reporters: Ruea, Illiya
Archivists: Diapsid, Whiteburn
Occasional or Guest Reporters: Miskton, Mazrian, Saragos, Tirost
Former Reporters: Leyhan, Shannera, Marcul, Oscearo, Klines, Simera, Tyrrum, Izimi

Publication In Game

The Herald now offers newsletters exclusively IN GAME FIRST for at least a day or two, possibly longer depending on when our staff can get the articles posted on the wiki. Thus if you want to be sure to read the news and get it as it happens, head to one of the imp locations in game.

  • For updates when an article is published in game, follow @Dragonrealms on Twitter.
  • For updates when an article is archived here on elanthipedia, or other news about the Herald, follow @FirstLandHerald.

Locations

The Herald is proud to be partnered with the imps of Elanthia! Copies of the latest edition can be obtained from news stands manned by imps. Visit and GET NEWS for 50 coppers. Currently located at most docks, and a few other places.

In Genie, the following #goto commands work if you're on a map with a news stand:

  • #goto newspaper
  • #goto news stand
  • #goto First Land Herald
  • #goto Herald
Room Title Description Genie Zone Genie Room Lich Room
The Crossing, Hodierna Way east of bank 1 160 731
The Crossing Docks, South End Skirr'lo'lasu dock 1 169 937
The Crossing, Alfren's Ferry ferry dock 1 236 957
Riverhaven, Town Square town square 30 8 389
Riverhaven, East Pier Lybadel and Kree'la dock 30 104 471
Langenfirth, Wharf barge dock 40 36 3434
Therenborough, Horseman's Run one north of gate 42 3 3162
Shard, Moonstone Street just outside bank 67 81 2512
Ratha, Port Walk outside Neh dock 90 4
Uaro Dock, Port of Ratha Night Sky dock 90 234
Uasin Dock, Port of Ratha Tasia'zaul dock 90 262
Mer'Kresh, The Galley Dock galley dock 107 113
Fang Cove, Walkway just outside bank 150 10
Outer Hibarnhvidar, Market Road outside The Singing Raven 116 13
Aesry Surlaenis'a, Staho Pivo'hrr'schu'Mus by the Crystal Wave 99 93
  • Note: There are other NPCs present in the game who sell newssheets, but only imps will sell the newsletter that has the Herald. Other newssheets are very much out of date.

Articles

Article PageHeadlineDateAuthor(s)Article number
The First Land Herald/450-05-10A Recap: Mana Thieves, Holy Visions, Forsaken Irises Irises And A Mixed Mana Party!450-05-10Shaylynne114
The First Land Herald/450-05-02Bardic Visions Uncover Grazhir's Past450-05-02Illiya113
The First Land Herald/450-04-37Beseeching For Clarity And Another Vision Of Elanthia450-04-37Illiya112
The First Land Herald/450-04-34The Blighted Experiment And A Glimpse Into The Abyss450-04-34Illiya111
The First Land Herald/450-04-30The Siege of Knife Clan450-04-30Shaylynne110
The First Land Herald/450-04-25Tempers Flare During Pure Mana Experiment450-04-25Illiya109
The First Land Herald/450-04-18A Gathering Of Grief And Hope: Enelne's Message450-04-18Illiya108
The First Land Herald/450-04-10Wild Magic Theory for 'Togs450-04-10Shaylynne107
The First Land Herald/450-04-06Meeting Of The Messengers & A Message From The Heralds450-04-06Shaylynne106
The First Land Herald/450-04-02The Faithful Gather - Tamsine and Meraud Respond450-04-02Shaylynne105
The First Land Herald/450-03-37The Gardener's Tale450-03-37Illiya104
The First Land Herald/450-03-22Unveiling The Mystery Of The Plague Wraiths450-03-22Illiya103
The First Land Herald/450-03-16The Herald's Wrath And The Fall Of The Clans450-03-16Illiya102
The First Land Herald/450-02-28The Second Beseech: A Glimpse Of Primal Elanthia450-02-28Illiya101
The First Land Herald/450-02-18Miraena and the Blue Iris Ball450-02-18Shaylynne100
The First Land Herald/450-02-07Beseeching Elanthia To Find The Missing Adventurers450-02-07Illiya99
The First Land Herald/450-02-04Talking With Elementals: Revelations From Human Warrior Mage Valenal450-02-04Illiya98
The First Land Herald/450-01-38Unaka Attends Overhealers Anonymous and Holy Magic Discussions450-01-38Shaylynne97
The First Land Herald/450-01-32Liraxes' Device Identifies Prime Sorcery Location450-01-32Illiya96
The First Land Herald/450-01-26Asildu Attends Approach At Diplomacy With The Heralds450-01-26Shaylynne95
The First Land Herald/450-01-20A Wild Seaside Mammoth Ride Graced By Unaka's Presence450-01-20Shaylynne94
The First Land Herald/450-01-17Wild Magic Recap: Mystery Visitors, Cataclysmic Rumors, Messages From Beyond450-01-17Illiya93
The First Land Herald/449-10-33Disaster Strikes, Navesi And Others Abducted449-10-33Illiya92
The First Land Herald/449-10-29Seeking Khoheke: Costume or Commodore?449-10-29Shaylynne91
The First Land Herald/449-10-24Wild Magic Predictions Reveal Dark Future449-10-24Illiya90
The First Land Herald/449-10-23Planar Observatory Expedition Reveals 'Liraxes' Clue449-10-23Illiya89
The First Land Herald/449-09-15Wild Magic Shifts As Immortals Take Notice449-09-15Shaylynne
Illiya
88
The First Land Herald/449-07-18Grey Dragons Seek Kather Wisdom On Magic Unrest449-07-18Illiya87
The First Land Herald/449-05-30Magic Stops, Causes Widespread Disruption449-05-30Illiya86
The First Land Herald/449-02-30O-Pi-Sekh Chants Erupt as Chepiso Escapes Hounds of Rutilor449-02-30Illiya85
... further results

References

  1. Disclaimer: All articles are written by players and submitted to a GM before being published in game. Articles are written In Character and represent the PC author's interpretation of events.

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